Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 18

Author Topic: Era of Diesel: War of Europa III, Game Thread!  (Read 17701 times)

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #105 on: August 12, 2015, 05:41:31 am »

Belgian Empire:

More construction in the land of Belgian Empire.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23!      21          2+1     m7+8     23/80 (Modern Chemistry)
1.Belgian Empire     14          7        16+4        3+2     t26+4    58/80 (Explosive Shells)
2.Reborn Khanate     12          11       18+4        3+2     m3+8     36/80 (Diesel Fuel)
3.Karelian Coalition 8           3        9+2         4+1     r16+4    60/80 (Explosive Shells)
4.Banner of the West 1           2        2           3       d0       0/80 (Explosive Shells)
5.Islands Alliance   5           5        7+2         3+1     d18+8    74/80 (Explosive Shells)
6.Roman Republic     13          9        15+4        2+2     r21+8    63/80 (Primitive Aeroplanes)
7.Canadian State     8           5        9+4         3+2     t16+8    68/80 (Primitive Aeroplanes)

Minor Nations: Icelandic Republic (#1), Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: Reborn Khanate
#27: Ottoman Empire
#40: Ottoman Empire
#68: Islands Alliance

DIPLOMACY: Pending: Alliance Belgian-Ottoman

Ottoman Empire:
Wars:
Alliances:
Treaties: Research with Belgian Empire, Research with Roman Republic

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars:
Alliances: Karelian Coalition, Canadian State
Treaties: Trade with Karelian Coalition, Research with Karelian Koalition, Trade with Canadian State, Research with Canadian State

Karelian Coalition
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Trade with Reborn Khanate, Research with Reborn Khanate

Banner of the West:
Wars: Belgian Empire, Roman Republic
Alliances:
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: -

Reborn Khanate: -

Karelian Coalition: -

Banner of the West: -

Alliance of Associated Islands: -

Roman Republic: -

Eastern Canadian State: -
« Last Edit: August 12, 2015, 09:36:35 am by Haspen »
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #106 on: August 12, 2015, 08:51:13 am »

Reborn Khanate:

Army Movement:
13 to 22
21 to 22
One army from 28 to 31
One army from 30 to 31
Four armies from 29 to 23

Buildings:
HQ in 22 and 31
Academy in 20, 28, and 29

Diplomacy:
The Reborn Khanate asks it's friends and neighbors the Karelian Coalition not to worry; they have few armies, and to spend them on securing the border of an ally would be wasteful. Far better to try and subdue the Norwegian King within their rightful borders than worry about betrayal, when the Khanate needs all the allies it can get, in these unstable times.
« Last Edit: August 12, 2015, 10:02:27 am by Rolepgeek »
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #107 on: August 12, 2015, 09:58:04 am »

We also keep open our offer of Peace for the Banner of the West and our offer of trading Ireland for Britanny with the Canadian State.

The Canadian State accepts this arrangement, and will shortly finish the paperwork.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #108 on: August 12, 2015, 11:26:11 am »

The Alliance of Associated Islands does not feel that its relation with the Ottoman Empire has become prominent enough to accept a full alliance (this is essentially the first time the two nations have opened up diplomacy for good or ill).

The AAI does, however, gladly accept the research treaty with the Ottomans, as it is always happy to share in the fruits of academia.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #109 on: August 12, 2015, 11:55:08 am »

Reborn Khanate:

The Khanate hordes crosses the Caucassus mountains in their bid to punish the rebels severely.

Quote from: Combat 1 in #23
Reborn Khanate (+1) vs Caucassian Union (+2):
2+1 vs 4+2
Khanate army destroyed!
Quote from: Combat 2 in #23
Reborn Khanate (+0) vs Caucassian Union (+2):
1 vs 3+2
Khanate army destroyed!
Quote from: Combat 3 in #23
Reborn Khanate (+0) vs Caucassian Union (+2):
3 vs 3+2
Khanate army destroyed!
Quote from: Combat 4 in #23
Reborn Khanate (+0) vs Caucassian Union (+2):
5 vs 5+2
Khanate army destroyed!

Unfortunately, the thick layer of hastily built fortifications, coupled with artillery fire, stopped the hordes that had to come in one-by-one, suffering numerical disadvantage very soon. The rebels have managed to obliterate all the Khanate's forces. This was severe blow for the Khanate's military.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23!      21          2+1     m7+8     23/80 (Modern Chemistry)
1.Belgian Empire     14          7        16+4        3+2     t26+4    58/80 (Explosive Shells)
2.Reborn Khanate     11          3        15+4        3+2     m6+8     36/80 (Diesel Fuel)
3.Karelian Coalition 8           7        9+2         4+1     r16+4    60/80 (Explosive Shells)
4.Banner of the West 1           2        2           3       d0       0/80 (Explosive Shells)
5.Islands Alliance   5           5        7+2         3+1     d18+8    74/80 (Explosive Shells)
6.Roman Republic     13          9        15+4        2+2     r21+8    63/80 (Primitive Aeroplanes)
7.Canadian State     8           5        9+4         3+2     t16+8    68/80 (Primitive Aeroplanes)

Minor Nations: Icelandic Republic (#1), Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire
#68: Islands Alliance

DIPLOMACY: Pending: Alliance Belgian-Ottoman, Research Islands-Ottoman

Ottoman Empire:
Wars:
Alliances:
Treaties: Research with Belgian Empire, Research with Roman Republic

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars:
Alliances: Karelian Coalition, Canadian State
Treaties: Trade with Karelian Coalition, Research with Karelian Koalition, Trade with Canadian State, Research with Canadian State

Karelian Coalition
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Trade with Reborn Khanate, Research with Reborn Khanate

Banner of the West:
Wars: Belgian Empire, Roman Republic
Alliances:
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: -

Reborn Khanate: -

Karelian Coalition: -

Banner of the West: -

Alliance of Associated Islands: -

Roman Republic: -

Eastern Canadian State: -
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #110 on: August 14, 2015, 10:57:15 am »

Declare war on Reborn Khanate.

1 from 17 to 19
2 from 15 to 19
1 from 14 to 13
1 from 10 to 13
1 from 9 to 11

Build Academies in 7 and 8, Fortifications in 13, 14, and 17.


The Karelian Coalition would like to explain that rhe agreements made with the Khanate earlier are considered null, due to a sudden, unexpected change in leadership. Apologies to anybody who is surprised.
« Last Edit: August 14, 2015, 03:40:01 pm by Playergamer »
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #111 on: August 14, 2015, 03:37:51 pm »

You have to set your new research next turn, after you complete explosive shells.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #112 on: August 14, 2015, 04:27:39 pm »

In light of the recent betrayal by the heinous Karelians, the Reborn Khanate is now looking to form Trade and Research Treaties with the other nations of the world, in particular Trade.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #113 on: August 14, 2015, 04:34:04 pm »

Ottoman Empire would gladly form a Trade pact with their neighbours.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #114 on: August 14, 2015, 04:39:39 pm »

Reborn Khanate would be quite pleased to Trade with the Ottoman Empire.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #115 on: August 15, 2015, 05:56:16 am »

//Playergamer didn't fix his orders so I will go with what there is and move his armies the best I can. Also because of treaty breakage, only 4 PI, so the last fortifications weren't built.

Karelian Coalition:

Karelian forces moved south, tripping over lack of railroads. The ones that got to the frontlines and entered Khanate's territory quickly noticed that being merchants doesn't make you good soldiers...

Quote from: Combat 1 in #19
Karelian Coalition (+0) vs Reborn Khanate (+1):
3 vs 4+1
Karelian army destroyed!

Fortunately the middle Rus wasn't garrisoned.

Then academies and fortifications were constructed, by sudden lack of Khanate's materials left a shortage and thus the project in #17 didn't even start.

//I've decided to skip Banner, so it's now Islands' Alliance turn. I also counted all the provinces and improvements.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23!      21          2+1     m7+8     23/80 (Modern Chemistry)
1.Belgian Empire     14          7        16+4        3+2     t26+4    58/80 (Explosive Shells)
2.Reborn Khanate     11          3        15+2        3+1     m5+4     39/80 (Diesel Fuel)
3.Karelian Coalition 9           6        11          4       r22      60/80 (Explosive Shells)
4.Banner of the West 1           2        2           3       d0       0/80 (Explosive Shells)
5.Islands Alliance   5           7        7+2         3+1     d18+8    74/80 (Explosive Shells)
6.Roman Republic     13          9        15+4        2+2     r21+8    63/80 (Primitive Aeroplanes)
7.Canadian State     8           5        9+4         3+2     t16+8    68/80 (Primitive Aeroplanes)

Minor Nations: Icelandic Republic (#1), Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire
#68: Islands Alliance

DIPLOMACY: Pending: Alliance Belgian-Ottoman, Research Islands-Ottoman, Trade Khanate-Ottoman

Ottoman Empire:
Wars:
Alliances:
Treaties: Research with Belgian Empire, Research with Roman Republic

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties:

Banner of the West:
Wars: Belgian Empire, Roman Republic
Alliances:
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: -

Reborn Khanate: -

Karelian Coalition: -

Banner of the West: -

Alliance of Associated Islands: -

Roman Republic: -

Eastern Canadian State: -
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #116 on: August 16, 2015, 12:05:28 pm »

Turn the army at 78 into a fleet.
Also, build ports in 77, 70, and 68 because why not??

The fleet docked at the capital moves into the Ligurian.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #117 on: August 16, 2015, 12:17:00 pm »

Islands Alliance:

Navy-centrism was the main ideology of the Alliance it seems.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23!      21          2+1     m7+8     23/80 (Modern Chemistry)
1.Belgian Empire     14          7        16+4        3+2     t26+4    58/80 (Explosive Shells)
2.Reborn Khanate     11          3        15+2        3+1     m5+4     39/80 (Diesel Fuel)
3.Karelian Coalition 9           6        11          4       r22      60/80 (Explosive Shells)
4.Banner of the West 1           2        2           3       d0       0/80 (Explosive Shells)
5.Islands Alliance   5           7        7+2         3+1     d18+8    74/80 (Explosive Shells)
6.Roman Republic     13          11       15+4        2+2     r21+8    63/80 (Primitive Aeroplanes)
7.Canadian State     8           5        9+4         3+2     t16+8    68/80 (Primitive Aeroplanes)

Minor Nations: Icelandic Republic (#1), Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire
#68: Islands Alliance

DIPLOMACY: Pending: Alliance Belgian-Ottoman, Research Islands-Ottoman, Trade Khanate-Ottoman

Ottoman Empire:
Wars:
Alliances:
Treaties: Research with Belgian Empire, Research with Roman Republic

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties:

Banner of the West:
Wars: Belgian Empire, Roman Republic
Alliances:
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: -

Reborn Khanate: -

Karelian Coalition: -

Banner of the West: -

Alliance of Associated Islands: -

Roman Republic: -

Eastern Canadian State: -
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #118 on: August 16, 2015, 12:17:20 pm »

Reborn Khanate would like to offer a Trade Treaty to the Alliance of Associated Islands.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #119 on: August 16, 2015, 12:26:31 pm »

The Alliance of Associated Islands cannot accept: it is industrially saturated, and a trade treaty would be of no use.
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 18