You begin to think the words "Fire, Heal, Summon" the words repeat in your head "fire? heal? summon?" and a third time they repeat "FIRE HEAL SUMMON"... Weird. The book twitches a little during the process and you open it, the frost section is still runic but the other sections are written out in easy to understand words, there are drawings of hand movements and gestures for quick use of the spells or simply saying a specific ancient word, it's prenunciation is also written out for ease of use. You whisper the heal word while reading it and a rush of soft light green light emmits from your skin, you can feel a few cuts on your hands from the other day close. You look up from the book, no one seems to have taken note accept for the druggie who looks confused about the light. Your uncle looks at you with a smile,"I see you've found Suzzie's gift". You nod and continue reading.
After a few hours you have re-read the passages in the book several times and even practiced the healing spell a few times, even using it on some of the people around you to test it out. You don't try the others in fear of making a scene. Your uncle gets your attention when the boat stops,"Hey, James, we're here. Get your things and let's get going" You get out of the boat following your uncle. The air is noticeably more crisp, cold, and fresh... Almost smells like the pine and oak logs that you used to unload from sawmill shipments. You notice that you are at a small dock not unlike your home but the population seems to consist almost entirly of humans rather than the Kahjiit and elf mix in your town. This place is strange you think. Your uncle walks off towards the market,"I'm goig to grab us a bit to eat, why don't you begin talking to some of the locals, see if there is anything we can help with. Maybe talk to the town guard and see if any creatures have been harassing the people". You respond with glee. As he vanishes into the market you begin talking to people, some of the humans great you with scorn as though you were a diseased monster, others try to suggest small things they want you to do free of pay such as patching holes in their roofs or running errands, but when you ask a guard he read ponds after observing you for a moment,"You're a new adventurer, eh? Ya, we got a job fer ya. There be a pack of feral wolves up in the hills to the west of the town. 'Ey been huntn our sheep for awhile but no one has been able to ride us of em"
You go out to find your uncle with this information.
After a nice dinner meal of strange local fruit that you've seen in some shipments through your town you both go to a tavern house for the night. The locals in the bar area look disgusted at you but mind their own. Your uncle signs a ledger and informs you to do the same, he flips a gold coin to the barkeep,"One week rent" he says before you both make your way to a nearby room. You close the door behind you and he locks it. The room is rather dull but not bad, it's strange to you, not anything like your home. The room has stone and mortar walls with wood beams in the ceiling, the beds are set off the ground and have animal furs instead of woven blankets, there are is also a lantern in each corner lighting the room and a fire place on one wall with no fire in it but a small stack of wood next to it. Your uncle begins to start a fire,"Might want to test some of your equipment before tomorrow, make sure everything is in working order. See that wood plank on the wall that looks all torn up? *he jestures to a plank of wood with many slashes and stabs in it* out here people normally use that to see if their knives are going dull or take out frustration. You can use it to test some of your equipment, maybe throw your knives at it, take a few shots with your bow, test your sword arm, throw a spell or two at it, maybe even send your summoned animal after it"