Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Imperium, chapter-master inspired unity thingy, slightly less ugly version!  (Read 9432 times)

Retropunch

  • Bay Watcher
    • View Profile

HUZZAH!
Great to see you've been working on this!

My one humble request would be to really try to make this expandable. Heavily comment the code and try to do it in the most module-based way possible and I'm sure you could start something incredibly impressive (DCSS style!). So many people would love to contribute and help, but it's difficult to jump into a lot of projects.

Just a thought - fantastic to see progress being made in any form though!!
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

GentlemanRaptor

  • Bay Watcher
  • Got a present for ya!
    • View Profile

Bumpity bump. Any progress?
Logged
Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Puzzlemaker

  • Bay Watcher
    • View Profile

Bumpity bump. Any progress?

Actually, I was just working on it.

Currently doing UI stuff... kind of hard to get motivated, because it's not as fun (And I don't know what I am doing so I have to teach myself first).

I've been fairly busy, but hopefully I can have an update out this week sometime.  It wont have any gameplay elements, but it should have some mockup UI for things.

Edit:  I just realized how much time has passed... damn, that's annoying, time flies.  I really will try to have something out by next weekend.
« Last Edit: June 21, 2015, 08:39:33 pm by Puzzlemaker »
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Puzzlemaker

  • Bay Watcher
    • View Profile

Alright, I got a new version out, with a slightly better GUI.  No gameplay yet, I want to finish a "vertical slice" of the game first.  I will probably work on planet generation so I can have terrain, then finally get to the planet-side combat, which I will have to play around with.

http://www.mediafire.com/download/g75cicrcmuvcrb0/Imperium_Built.rar

I also edited the first post.
« Last Edit: June 24, 2015, 07:30:29 pm by Puzzlemaker »
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Retropunch

  • Bay Watcher
    • View Profile

Can you add some screenshots to the first post? Might drag in more interest!
Logged
With enough work and polish, it could have been a forgettable flash game on Kongregate.

Puzzlemaker

  • Bay Watcher
    • View Profile

Can you add some screenshots to the first post? Might drag in more interest!

Well, it looks like shit right now and doesn't have any gameplay.  Once one of those is fixed I'll probably add screenshots and stuff... untill then, I take an hour or so after work when I can and plug away at it.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Puzzlemaker

  • Bay Watcher
    • View Profile

So, while coding up the planetary side of things, I realized a little problem.  How should I handle the game having battles on all these different worlds?  Should I let them go on in the background or abstract them away if you aren't involved?

I am leaning towards background... it means I would have to generate all the planets in the game in the background (And make them invisible), hopping to them and making them visible when needed.

Hmm.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile

I would say make it a push and pull abstracted system for each world.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

GentlemanRaptor

  • Bay Watcher
  • Got a present for ya!
    • View Profile

It depends on the kind of resources/time that you have. If you want to get the core stuff together first so that the game is playable, I'd abstract it until a later date. If you want to put the complete product out all at once, and have some time, I'd work up the code for letting them occur in the background.
Logged
Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Puzzlemaker

  • Bay Watcher
    • View Profile

I feel like the battlefield is a "Core" compononent, so it's fairly important to get right.  The question is if I want to have the system simulate all those battlefields even if the player isn't there.  I am leaning towards no, and just abstracting them away (Like dwarf fortress abstracts away the rest of the world).

Planning to have a rough prototype of the battlefield out by the end of next weekend.  The weekend after that I hope to have everything connected up, and start work on the logistics side of things.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

GentlemanRaptor

  • Bay Watcher
  • Got a present for ya!
    • View Profile

Any progress with this?
Logged
Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Puzzlemaker

  • Bay Watcher
    • View Profile

A little, thanks for poking me.  I didn't get anything done on the july 4th weekend due to beer.  It's a bit annoying, I program for work and then I go home and program some more.

Progress will continue to be slow for awhile, I think, while I learn unity and stuff.  I'll keep poking at it.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Puzzlemaker

  • Bay Watcher
    • View Profile

So I made an upgraded version with a better GUI:

https://www.mediafire.com/?g75cicrcmuvcrb0

This contains two .exe's, one for the planetscape and one for the starmap.  I haven't combined them yet, they exists as two completely different scenes.  You can move around the planetscape by using the arrow keys.

Now I just have to figure out the meat of the planetscape...
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Liber celi

  • Bay Watcher
  • council does your hair
    • View Profile

I can't run those .exes on me olde hardware ;_;
Logged

Puzzlemaker

  • Bay Watcher
    • View Profile

I can't run those .exes on me olde hardware ;_;

Sorry, is it a 32 vs 64 bit problem, or just old drivers?
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.
Pages: 1 [2] 3 4