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What should the player limit be?

6
- 3 (20%)
8
- 4 (26.7%)
10
- 5 (33.3%)
12
- 3 (20%)
Something else (post in thread)
- 0 (0%)

Total Members Voted: 15


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Author Topic: Sword Art Online RPG - OOC - Might be getting a new GM!  (Read 88093 times)

IamanElfCollaborator

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #180 on: June 08, 2015, 10:51:45 am »

It showed up quite a bit, as I recall.

Flying Dice

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #181 on: June 08, 2015, 10:54:59 am »

IIRC it didn't stop being a thing even when Kiriririririto went full Gary Stu with his speshul snowflake powers.
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Patrick Hunt

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #182 on: June 08, 2015, 10:55:46 am »

Dunno, mostly I just remember them attacking the same targets but in a mass rather then switching in and out.
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IamanElfCollaborator

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #183 on: June 08, 2015, 11:09:09 am »

That could also be used to supplement Shiina's Sword Skill; she could switch into an enemy blow to activate her Tower Stance and save an ally from dying. :P

Flying Dice

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #184 on: June 08, 2015, 11:17:51 am »

Admittedly, it's less pressing if Twin isn't going to use the mechanic where Sword Arts briefly self-stun after you use them. That's one of the reasons why Switching was important, it stopped mobs and bosses from pasting your buddy after they used a Sword Art on them.
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ragnarok97071

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #185 on: June 08, 2015, 11:51:58 am »

Edited my character basically back to original stats, with a few changes.
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Twinwolf

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #186 on: June 08, 2015, 02:27:33 pm »

Twin: Have you thought any about this:

Quote
Use the d100 percentile roll as a multiplier. Multiply whatever base stat is being used by the die roll taken as a percentage, and turn chance to hit into opposed rolls. Here's an example:

Player 1 has 120 AGI with no bonuses to dodge. Monster 1 has 95 DEX and a weapon with +25 Hit. Monster 1 has a base to-hit of 120, Player 1 matches that. Player 1 rolls 34, Monster 1 rolls 56. Player 1's effective AGI for the attack is 1.34 * 120 = 160.8 = 161. Monster 1's effective to-hit for the attack is 1.56 * 120 = 187.2 =187. The monster hits successfully, and you proceed to roll damage and check it vs. the player's resistance and health.

Eh, maybe it's complicated, and maybe there's a problem I didn't spot.

'cause the d100 as a flat addition to the relevant stat is going to work, but only for a little while, unless you're capping ability scores at 100 (which is sort of silly, because everyone would max out their two or three main stats fairly early on, and would also leave you nowhere to go with monster and equipment scaling).

Unrelated: How are you going to manage Switching? It was pretty damned core to SAO's combat, arguably even more so than Sword Arts.


e: Also, I'm down for a playtest this afternoon.
I actually think that might be much fairer. Anyone else have an opinion before I decide to switch it?

Lol yup that works then im doing a mix of tank and a few supporting effects to make enemies easier to hit or make them less accurate.

Twin how will loot work? Individual loot for each person or joint loot for us to distribute amongst the group?
EXP and Money are going to be split evenly between party members. Loot items will go to individuals, but they may choose to give them to others.

Admittedly, it's less pressing if Twin isn't going to use the mechanic where Sword Arts briefly self-stun after you use them. That's one of the reasons why Switching was important, it stopped mobs and bosses from pasting your buddy after they used a Sword Art on them.
Sword Skills will have you frozen for 1 turn, to stop them from being used every single turn. Switching will be allowed, and let you swap spots with anyone within 3 spaces (2 spaces diagonal).

Also, making a map. RPG Maker VX Ace Lite has a limit on sprites, so I may have to figure out something else to represent players and monsters...
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Patrick Hunt

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #187 on: June 08, 2015, 02:29:30 pm »

So everyone will get loot from each fight? Or just the person who lands the killing blow or what?
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Caine's law.
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Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

IamanElfCollaborator

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #188 on: June 08, 2015, 02:30:21 pm »

Wait, wait. I'm curious.

Who got in, or, assuming we're going by the popular vote, is there less than ten applicants?

Adragis

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #189 on: June 08, 2015, 02:31:16 pm »

I suppose I'll have to edit my sword skill now that we've vetoed non-potion healing?
*cough*
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Twinwolf

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #190 on: June 08, 2015, 02:32:55 pm »

So everyone will get loot from each fight? Or just the person who lands the killing blow or what?
Apart from the Last Attack Bonus Item on bosses which are self-explanatory, luck will be rolled on everyone whenever an enemy is killed and that will be used to say who gets loot.

Wait, wait. I'm curious.

Who got in, or, assuming we're going by the popular vote, is there less than ten applicants?
Haven't decided yet. Going to do that now, and we're going with 12 players if there are 12 applicants.

I suppose I'll have to edit my sword skill now that we've vetoed non-potion healing?
*cough*
No, I more vetoed it for the taking more than one turn than the healing.
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BlitzDungeoneer

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #191 on: June 08, 2015, 02:34:07 pm »

Is there a way to make Healing Shiv workable, then?
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Patrick Hunt

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #192 on: June 08, 2015, 02:34:25 pm »

Ouch, well I'm not getting any loot then.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

IamanElfCollaborator

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #193 on: June 08, 2015, 02:35:34 pm »

Neither is Shiina, but then again, I'd assume at least half the gear is probably only equipable by the likes of her and Bradley anyway.

Hawk132

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Re: Sword Art Online RPG - OOC and Interest Check
« Reply #194 on: June 08, 2015, 02:37:03 pm »

Ifeex ain't getting any loot as well.
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