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Author Topic: Shards of Keb - Planning and OOC  (Read 2003 times)

cerapa

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Re: Shards of Keb - Planning and OOC
« Reply #15 on: June 07, 2015, 12:03:35 pm »

Rolepgeek, please format your ideas with the point costs.

Also, there is no vision range. Would be far too much trouble for not enough gain.
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Rolepgeek

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Re: Shards of Keb - Planning and OOC
« Reply #16 on: June 07, 2015, 03:07:53 pm »

Done?

They're just sorta proof of concept at the moment.
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cerapa

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Re: Shards of Keb - Planning and OOC
« Reply #17 on: June 07, 2015, 03:44:40 pm »

Your totals are wrong. Speed/2 is rounded up, so the stats of the first variant cost 8.

choochoo is entirely correct though. Overclock is a 1 pointer because the price is quite steep. So choochoo currently has 3 points left over.
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Rolepgeek

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Re: Shards of Keb - Planning and OOC
« Reply #18 on: June 07, 2015, 04:13:21 pm »

So there's no point in having a Speed less than 2, then?

Alrighty. That seems strange but whatever.

As for Mr. Train, I'd probably just give it two more points of health and Consume Local. Maybe give it a cooldown(2 turns) on it's main attack, make it a more powerful attack/give the whole thing a point of armor, and give it a weak attack as back up.


Also I recommend a uselimit of 2 give a x3 cost reduction multiplier, as that gives 6 uses per mission for the same price in points for all three(otherwise, get four of them, you have 8 uses per mission, versus 6 if you'd gotten 2 of the 3 uses per or 6 of the one-per; I know that defeats the point of it, but it's better at the moment to get two things with two uses per mission than one thing with 3 uses per mission, and they cost the same).
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cerapa

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Re: Shards of Keb - Planning and OOC
« Reply #19 on: June 07, 2015, 04:26:14 pm »

You are entirely correct. For some stupid reason I thought 4 was correct number for that. Fixed.
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Re: Shards of Keb - Planning and OOC
« Reply #20 on: June 07, 2015, 04:31:41 pm »

Pricecheck on a Mutation trait fueled by corpses?
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cerapa

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Re: Shards of Keb - Planning and OOC
« Reply #21 on: June 07, 2015, 04:42:35 pm »

I'm only willing to give that if the mutations are set beforehand, like with Consume Local granting health.

You're going to have to be more specific. Do you want a weapon that only unlocks after eating a certain amount of corpses, an additional ability, a statboost or something else?
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Hawk132

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Re: Shards of Keb - Planning and OOC
« Reply #22 on: June 07, 2015, 04:50:44 pm »

Spoiler: Shard (click to show/hide)

Do tell me if I screwed up the math.
« Last Edit: June 08, 2015, 12:19:10 pm by Hawk132 »
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Re: Shards of Keb - Planning and OOC
« Reply #23 on: June 07, 2015, 04:51:33 pm »

A consume to create Sacrifice points in teammates?
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cerapa

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Re: Shards of Keb - Planning and OOC
« Reply #24 on: June 08, 2015, 10:02:16 am »

Spoiler: Shard (click to show/hide)

Do tell me if I screwed up the math.

The stats cost 4+2*3 = 10p
Bone spike alone costs 10/3p, so the costs on attacks are way off.

A consume to create Sacrifice points in teammates?

Nope. Would get far too complicated far too quickly.
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Hawk132

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Re: Shards of Keb - Planning and OOC
« Reply #25 on: June 08, 2015, 10:50:54 am »

I think I fixed it.
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cerapa

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Re: Shards of Keb - Planning and OOC
« Reply #26 on: June 08, 2015, 12:02:15 pm »

Statcosts are now right. Except there is no reason to keep speed at 3, when 4 has the same cost.

But your total costs are now 15. That's 2 more points than there should be.
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Hawk132

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Re: Shards of Keb - Planning and OOC
« Reply #27 on: June 08, 2015, 12:20:42 pm »

Okay, fixed it.
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Re: Shards of Keb - Planning and OOC
« Reply #28 on: June 08, 2015, 12:55:21 pm »

What if the sacrifice only goes into hitpoints?
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cerapa

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Re: Shards of Keb - Planning and OOC
« Reply #29 on: June 09, 2015, 07:29:28 am »

Holy crap, I forgot that I didn't answer your question. But yeah, corpse consumption for a squadwide health boost is doable. +1 squadwide hp for every 3 corpses consumed. 1p due to high resource requirement.

Share the Meat[1 points] [Activated, Ends Turn][Range 2][Requires corpse] - Consumes corpse of a local creature, for every 3 consumed corpses adds +1 health to all teammembers.

But you might want to coordinate with others about who wants to eat all the corpses. There's a limited supply after all, and if someone has to go hungry, it might be best to dump the point elsewhere.
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