Ugh, yeah, we got rekked by hard AI. Though in all honesty I did play like shite, pretty much. The only time 've played moderately well was when me and Mech#4 played as SM and Eldar vs. (hard) CSM and DH. I pushed CSM pretty hard, but was slowly loosing my momentum thanks to that annoying chaos spell that immobilizes your units. And then the game crashed anyways, hehe. Me and Aklyon were doing fine at the beginning against that Dark Eldar. I've secured our relic point early and manged to clean out a small DE infestation close-by while Aklyon pushed to the second relic. AI was starting to push hard, however, so I went up to help. Credit to AI, when I arrived to engage, a small part of it's army sneaked past me to open another front by attacking our poorly defended relic point. Soon, it began to field relic units and because I didn't manage to rebuild our own relic point (and also loosing it in the process) we were soon raped by 4 Shadow super heavies and assorted combination of DoD, Ravagers etc. So yeah, I could do better. I do wonder if hard AI is cheating in any sort of way though, the jump between standard and hard seems a bit unreal...
Still, even with the least modified factions like (imho) SM, UA is different just enough you can't use your standard unit/equipment composition but instead have to re-think your approach. Besides, I'm pretty bad with large-scale DoW engagements. I'm pretty sure I've had this problem before back in DC/SS, but UA just makes it more obvious, hehe.
About Necrons - haven't try them yet, but I suggest you try your strategy against hard AI. Do report how that turns out, I'm quite interested. Otherwise, well, it is said you better destroy Necrons early because their late game is pretty much impossible to beat, but if their early game is also OP... Necron bias much?
Also, I wasn't up much yesterday due to some irl stuff, but I'll probably be hosting some games again today. If we manage, I'd be cool if we can get 3 (or more!) people at the same time. Maybe that way we can finally beat one lone hard AI.