Doublepost for feedback/things of interest, I've been playing Empire for 2 ingame years. The tl;dr is that living on the surface is a very dangerous proposition. A wall, soldiers on guard, and someplace to take cover are all absolutely essential.
-Noticed some weirdness with the names. Lots of "The the empire cancels X" and other such things. Not sure if there's anything to be done about that.
-Flagellants are perhaps a bit too unstable. The one I created, though I guess he wasn't all there to begin with, never saw combat before he ended up going berserk. Thankfully he was just a literal no-skill peasant and nobody but him was hurt.
-Templars seem a little bit underpowered. The stat boosts do seem to make then better at fighting than regulars of the same skill level but not by all that much.
-No word on magic. If any of my people have that talent I haven't discovered them yet.
-River trolls are scary. There were a pair of them nearby when I started up, and the vomit killed 3 of the starting seven moments after one of them toppled the wagon and people attacked it. If I hadn't embarked with a soldier, or the other one had come over instead of brutalizing some milkfish upstream a ways, we probably all would've died. A cockatrice attack nearly killed everybody as well, but having everyone get indoors was enough to keep everyone safe but the expedition leader, who despite being well armed and armored really didn't stand a chance.
-Ripperfish and carp are both common here, so every now and again I'll see big streaks of blood appear in the river when one of them attacks the other. The score is about even but the carp seem to have a slight advantage because of their larger groups. Neither seem all that interested in my fishermen.
-No sieges or ambushers yet, but I'm at war and close by to some very robust hobgoblin, necromancer, daemon, and ork civs, all of whom are at outright war with me and have driven my civ (the only order aligned in this world) to near extinction. I expect plenty of fun in the future.
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