Too tired, I was about to question why you were adding Necrons to the map.
Though for Wood Elves you could make it so they could awaken Dryads, Treekin, and Treemen (Along with ancients) with all the various arrow types that cause debilitating effects, along with some ability to make forests or something, I dunno how effective one can work the fancy DFhack stuff.
Pretty sure I can't do the Make Forest thing. At least with currents scripts. The rest I already did (and threw Zoats in because why not). I'm working on regional stuff now, mutations and stuff (and anti-Chaos and anti-Undead effects for good regions, which is already done).
EDIT: I'd rather not double post just yet, since I may end up releasing a version today (I sure hope so). There are only six things that need to be done:
-Stat creatures (boring, drawn out)
-Finish regional interactions (interesting, still should take some time)
-Add artifacts (not as interesting, who knows how long)
-Add three inorganics (really fast)
-Do the new manual (needs to be done)
-Testing (could be fast, could take more than a day)