I decided to look back through the game to see how well communication worked between Lenglon and others, as this is turning into a Bay 12 reform debate in part and I know everyone's personal perceptions (my own included) are often completely and utterly wrong.
On one side, we have the narrative of Lenglon as incomprehensible, with routine communication failures. On the other side, there's the narrative of everyone else as lazy and refusing to try to understand Lenglon, routinely demanding that she repeat her statements endlessly. Both are unsubstantiated, and both I think came about as a result of one particular incident.
Aside from Irony's complaint, it is clear that Lenglon was both understandable and understood D1. The occasional complaints were from annoyance instead of confusion, clear conversations were common, and I can personally understand everything Lenglon said that day (it hurts my eyes to do so, but I can do it).
Day 3 is when things fell apart momentarily.
This mess was posted. At least after much demand and one reposting, she
translated it to something actually comprehensible. Even then, I cannot see how certain parts of the jargon dump became what they were translated to in the understandable version, or how any reasonable person could be expected to see those parts and understand them as intended. Thing is, this and some awkward efforts of my teammates to defend Shamrock are the only cases of people having to repeatedly demand that Lenglon explain what she said that I see, and this is the only case that isn't just awkward defense failure.
Lenglon even recognized the TDS/Shamrock stuff for what it was.So, basically, in the entire game, there was only one notable communication failure relating to Lenglon that I can see. Only one. Both major narratives are wrong, depending on widespread failures that weren't widespread.
As for roleplay, it's worth noting that we like it enough to have put a game in the Notable Games Archive primarily for one player's roleplaying: Bring Someone Else's Role.