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Poll

Move from d6 to d8 next turn?

Yes, so that armies with high combat bonuses can be still overcome.
No, because the combat at equal bonuses will be too random.

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Author Topic: Era of Diesel: War of Europa III, OOC Thread!  (Read 25725 times)

Haspen

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #225 on: August 18, 2015, 02:24:40 pm »

Woops. Next map update will have it removed ;v
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Sheb

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #226 on: August 18, 2015, 05:19:10 pm »

Not that it matter, but shouldn't I have +1 against Iceland? (Explosive Shells+militaristic-landing).
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Haspen

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #227 on: August 19, 2015, 03:37:32 am »

Oh yah v:

I forgot you guys now have techs going.
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Playergamer

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #228 on: August 19, 2015, 06:34:51 am »

...it worked.

Uh, in case you kids were wondering, I do know how railroads work, but I wanted the Khanate to overcommit like that.
« Last Edit: August 19, 2015, 06:46:27 am by Playergamer »
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Haspen

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #229 on: August 19, 2015, 07:55:13 am »

* Haspen grabs popcorn and prepares for more Khanate-Karelia shenanigans :3
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Playergamer

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #230 on: August 19, 2015, 07:58:49 am »

I'm really hating militaristic right now.
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Haspen

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #231 on: August 19, 2015, 08:01:11 am »

At this point of the game Fortifications are much better target for hate :P No big attack bonuses, no howitzers yet.
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Sheb

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #232 on: August 19, 2015, 08:04:23 am »

Nah, military is entirely OP.
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Haspen

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #233 on: August 19, 2015, 08:24:40 am »

;n;

Might take it out next game, then.
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Sheb

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #234 on: August 19, 2015, 09:12:31 am »

Or increase the D you're using so one more bonus doesn't play that big a role.
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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #235 on: August 19, 2015, 09:47:32 am »

I did like the D8 in that very short-lived game that ran it.  It does reduce the power of individual bonuses (because with a d6 a +3 difference is near invincibility.)
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Haspen

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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #236 on: August 19, 2015, 11:59:08 am »

Yeah, or that. I will ponder on this :v
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Re: Era of Diesel: War of Europa III, OOC Thread! Another replacement needed!
« Reply #237 on: August 19, 2015, 12:06:37 pm »

Also I don't think we need a replacement any more.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Haspen

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Re: Era of Diesel: War of Europa III, OOC Thread!
« Reply #238 on: August 21, 2015, 11:32:45 am »

Powderrrr.
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Rolepgeek

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Re: Era of Diesel: War of Europa III, OOC Thread!
« Reply #239 on: August 21, 2015, 11:37:53 am »

Oh, Haspen, I have a question.

Say there are three provinces in a row. All have railroads, and one armies on them. Player A controls the left and center ones, and Player B controls the right one. Is Player A able to move his army from the left province into the center province, join them up with the army already there, and attack the rightmost province with the armies as a group of two?

Additionally, how does moving armies with navies work, exactly? Does the army have to be stationed in a coastal province at the beginning of the turn for it to work?
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