Medieval Fantasy RTD. I plan to make this one very open and develop storylines depending on the players' actions and develop the setting on the go. As this will be a plot-based RTD, I would highly prefer to have players that are decently literate and willing to roleplay.
I want to make the system quite loose, so many stats will be interpreted loosely rather than provide specific bonuses to rolls. Meaning if you have a dexterity rating of 1, do not expect to dodge an arrow flying at you, no matter how good your roll may be. However the game will be quite heavy on RPG elements, so there will be plenty of chances to improve.
The rolls themselves will be a virtual d60, ten times larger than the standard d6, because that way I can make some roll bonuses and penalties less extreme, since I feel like d6 is very uncomfortable in that regard.
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The action starts in the Slayer's Fortress, home to an order known as the Silver Guard.
The Silver Guard is a loosely organized military group that does not swear allegiance to any realm - the aim of this organization is to exterminate the enemies of humanity such as monsters and the undead. While the neutrality of the order allows them to act in any country and help those that are in need regardless of their nationality, they also are not funded by any higher political power and therefore have to take payment from those that enlist their aid, otherwise the organization couldn't exist. In that regard, they are more like mercenaries, yet the Silver Guard are still treated as heroes, simply because they are the only ones that actually manage to keep the people safe from the various monstrosities that roam in the wild.
However, there is a darker side of the Silver Guard that is unknown to anyone other than the members of the organization itself. One does not become a member of the Silver Guard by choice - once in every ten years, the order sends agents to seek orphans in the villages and cities of the nearby realms so they could be brought to the order's headquarters and raised as warriors. However, they first undergo the Rites of Initiation, a magical ritual which imbues the future members of the Guard with great power at the cost of permanently cursing them with a hunger for the very essence of living creatures.
It is the year 1326, exactly 800 years since foundation of the Silver Guard. A wagon approaches the Slayer's Fortress in the middle of the night, the sound of hoofbeats and crudely crafted wooden wheels silenced by the pouring. Six children sit in the wagon silent. They have been told earlier where and why they are being brought, yet they are far too young to decide if this is their path and too powerless to resist. For now, their fate is in the hands of the Silver Guard...
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Note that your character is a child at this point. Therefore this sheet won't contain much. Your skills and abilities and so on will be developed as the plot develops. This is basically just the playable prologue. You can roleplay about your background, but I'm not even leaving a part for that in the character sheet because your backstory is basically going to be played out in the prologue.
Don't fill this if you're on the waitlist.
Name: (Generic fantasy names, nothing too wacky please.)
Age: (Choose between 8-11. There will be two time skips, 5 years each, so after the prologue your character will be 18-21.)
Appearance: (Just the very basic parts - hair colour, eye colour, etc. You'll get to re-do this after the second time skip so don't put much effort into this part.)
It's a bit late over here, but I had a wave of inspiration which makes me hyped to start this as soon as possible, so sorry for the bad writing. In case you're wondering, the prologue part is going to be really short and it's going to soon let your characters really branch out.