Ooh man, I hope they go all the way with it.
Increased bullet damage, less bullet sponge enemies, remove all the comedic sound effects like the vats sound, etc.
Shit looks cool.
I run on Survival with some tweaks (max damage for both the player and enemies, a save item because fuck bed saving), a mod that adds a configurable bullet-time alternative to VATS (as in, you select how much it slows things down and how many AP it drains per second), and a mod that integrated non-VATS crits with the perk system. It's basically all the way there except for the lack of leaning and the abundance of ammo.
Nah, this cool mod launched in May of this year. It's a combination weather/light overhaul, ENB preset, and dynamic music system intended to make FO4 feel like a horror game. Works really well with the directional flashlight mod.
Also using the new full-package texture overhaul too, ofc.
What sort of framerate do you get, and what rig are you using?
Around 45-55fps in the open world, 55-60fps in interiors.
CPU: i7-4790
GPU: GTX970
16GB RAM
Also running stuff like the unofficial patch, Vivid all-in-one (with the "best choice" package that improves textures
and performance from vanilla rather than the 2k or 4k textures on everything), TrueGrass, maxed draw distance for everything but grass (and grass at ~70%), a bunch of minor graphical bumps like IBT, long range bullet holes, shell rain, high-res body textures, a bunch of high-res weapons and armor.
So it actually handles it pretty well. Performs better than I was getting from vanilla and lightly modded, I think mostly thanks to the Vivid optimizations. And the fact that Pilgrim's weather has a lot of fog and rain means that you don't have to spend much time looking at the fugly long-range terrain that looks like someone with scabby pockmarked skin.