Interesting. Looks good. Does this mod retain alerted enemies as red pips on the HUD or remove them like in Survival mode?
Linky for mod?
Well, it's actually several mods.
Enhanced Blood: Because Horror Needs More Blood
More Spawns: What's better than flicking on your flashlight and being face to face with a raging ghoul? Flicking on your flashlight and being face to face with ten ghouls!
Pip-Boy-Shadows: Shadows are a horror thing. Definitely.
Realistic Survival Damage: Kind of necessary when you consider the increased spawns.
Interiors Enhanced- Darker Ambient Light and Fog: Bring the darkness...
Pip-Boy Flashlight: Strangle the light....
True Storms: Wasteland Edition 1.4 Because driving rain cut only occasionally by brilliant lightning will definitely improve visibility.
Darker Nights 1.11: ( set toDarkest, also the one with the option for perpetual night) This is the bread and butter, and takes you 80% of the way to pitch blackness. However, it can't quite get you all the way there, and is rather disappointing- since it's as close as you can get with standard mods.
Tactical Flashlights: Just some items so that some human NPCs will spawn with lights and NOT wonder around outside like goddamn mole people.
Reverb and Ambiance Overhaul: Again, amping up the horror vibe. Firing a gun outside sometimes makes it feel like you're the only person in a sea of monsters.
Digital Nightmare Music overhaul: Not sure about the combat music, but the exploration stuff is spot on.
Fallout 4 enhanced color correction: Compensates for the ENB we're about to talk about and makes things in the light seem more alive and vibrant.
Now, because F4 has no brightness setting (Which I actually couldn't believe when I first tried to tweak it) things get interesting when going for pitch black. Darkest nights and darker interiors, even at their max settings, still let you see. It's dark, sure, but you can still operate just fine and you're not in danger of missing anything. The worst it will do is cause mild eye strain.
Now, when looking through ENBs, I found one called Lost Light. It basically wanted to polarize light conditions, so the brights got brighter and the darks got darker. Even better, it had a warning on it that said that, if you used darker nights, you would probably have to use a brighter setting there to compensate for the ENB. So, installed the ENB framework and boom- pitch blackness.
EDIT: Haven't got around to styling the UI yet. Will probably do that as well, right now I just wanted to get the graphical feel I was going for down strong.