There is one thing to consider, though. I do not think that the Elder Scrolls would benefit hugely from updating to a different time era. It would be an exorcise for its own sake, most likely, something to patter about during presentations. And it would have to be done carefully, lest they shoot themselves in the foot and reach for the steam punk jar, because anything approaching what could be labeled steam punk in this day and age will have an uphill struggle, no matter its merits.
Fallout, on the other hand, would really benefit from a status update in the setting. Much like how Fallout 2 was edging away from the apocalypse and well into the post-apocalypse. That is a bit of the shame with Fallout 4. It's a fairly good little game, but it does represent a stagnation I do not like to see. That would certainly benefit from taking on a different sort of beat.
I remember when I played Fallout: New Vegas for the first time, and thought that it felt more like Darfur, without motor vehicles and bigger wildlife. Since I am not a huge fan of the series, I have no real 'right' to say what I think Fallout should be, but the New Vegas model is far more compelling.
The era of hunting for tinned meat to survive in the ruins is well-explored and well gone by. A new world, with new societies and new challenges has grown. That is where the focus ought to be, that is where the series could do its best.
And if the more immediate post-apoc tin gathering is what appeals the studio and the producers more, I wish they could at least set it in an earlier part of the timeline. A prequel, even if it did mean having to surrender the Brotherhood. It'd be best for everyone.
Why should raiders be fully fleshed out and named? Fallout 4 already has the raiders have ambient dialogue and terminals implying power struggles. Should each raider be fully voiced with a quest involving them and their dead wife? Because I see no way to have raiders be more than cannon fodder. They were like that in NV, 1 and 2, so it's not a new thing to Bethesda.
It depends. I rather liked the Fiends from New Vegas. They were the same raider meat and potatoes as usual, with drugs, violence and cruelty. However, they had been far better integrated with the setting and plot. They relied on drugs, and they bought them from the Khans. There were proof, and surviving victims, of their excesses in the surroundings. While the individual Fiend was cannon fodder, they had a voiced and (reasonably) quested leader, with ambitions and contacts out in the Mojave that tied him and his troops to the overarching plot.
Also, much like the Legion, the game made a very good case for the player to dislike and fight them, through quests and dialogue. Strictly speaking, Bethy-brand raiders are brought accross that way, as well, but the Fiends had a name, place and agenda, in a way that made them feel more engaging than the fairly random gangs in the Commonwealth.
The Commonwealth raiders felt like an occasional pest control service. Meanwhile, taking it upon myself to destroy the Fiends and bring law to the area felt much more fulfilling.