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Author Topic: Fallout 4: It Just Works  (Read 832290 times)

umiman

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Re: Fallout 4: It Just Works
« Reply #6510 on: December 06, 2016, 04:25:48 pm »

Yeah, armour is super important just so if you step on a mine you don't just die instantly.

It's the whole reason why I run around everywhere with power armour because the raiders with rocket launchers are super hard to deal with otherwise.

There's a lot of things that survival does to my playstyle that you wouldn't expect too.

For example, I run around everywhere not with a gun equipped but with a melee weapon. This is because the biggest problem in survival is the surprise attacks from stuff hiding to ambush you. So you need melee to counter-attack fast enough as a gun can easily fuck up at that range.

Also because enemies are not marked on your compass, it's actually quite challenging to figure out where the enemies are, especially if there are snipers and such. So you take to approaching fortified locations with a recon scope or something to mark out your targets before you head in.

Not to mention damage in this mode is a lot more unforgiving than normal, because you can't instaheal. So it can get quite tense if you're low on health and the enemies are converging on you.

---

I highly recommend survival mode, just make sure to mod out a bunch of the idiotic stuff.

Krevsin

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Re: Fallout 4: It Just Works
« Reply #6511 on: December 06, 2016, 04:33:09 pm »

I have found a double barrel shotgun much more helpful in the case of a sudden ambush by a hidden basterd. They pop up and you just unload two barrels of death on them.

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umiman

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Re: Fallout 4: It Just Works
« Reply #6512 on: December 06, 2016, 04:52:30 pm »

I have found a double barrel shotgun much more helpful in the case of a sudden ambush by a hidden basterd. They pop up and you just unload two barrels of death on them.
I tried that for a bit, but I found my accuracy is garbage when I'm spooked lol.

Jimmy

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Re: Fallout 4: It Just Works
« Reply #6513 on: December 06, 2016, 05:27:41 pm »

Usually for Survival mode I move from one settlement to the next, clearing it and establishing a base for food and water production, then radiating out and clearing the points nearby. I don't use power armor since I haven't got a large store of power cores, and they're hellishly heavy too.

Instead I heavily invest into chem usage. I'll pop some Jet Fuel, Bufftats, Orange Mentats, Overdrive and Psychobuff when I enter as they all stack. With +50% damage, +25% critical change, +10% VATS accuracy, +6 Strength, +6 Endurance, +8 Perception, +130 HP, +135 AP and slow time, I usually clear out any location in ten or fifteen minutes. Just don't forget to carry plenty of water, as this leaves you pretty dehydrated.
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Krevsin

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Re: Fallout 4: It Just Works
« Reply #6514 on: December 07, 2016, 04:00:21 am »

I have found a double barrel shotgun much more helpful in the case of a sudden ambush by a hidden basterd. They pop up and you just unload two barrels of death on them.
I tried that for a bit, but I found my accuracy is garbage when I'm spooked lol.
Eh I have twitchy reflexes. (mashing the VATS button works too I guess)

Also I found that I turned off the radio while out in the wilds so that I can hear the sounds around me better. Works like a charm, I can now see deathclaws and shoot a couple rounds in their belly before they jump me
« Last Edit: December 07, 2016, 04:02:06 am by Krevsin »
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Arbinire

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Re: Fallout 4: It Just Works
« Reply #6515 on: December 07, 2016, 03:00:17 pm »

honestly I don't have much problems with ambushes in survival mode.  Even on characters I don't invest sneak on or in power armor, I'll sneak everywhere just for that extra warning.  Also, I hit the vats button every few seconds which will generally target anything around you.  I know it's a little gamey but it works.  Honestly most of my deaths are me accidentally hitting the grenade button because I'm used to alt being the run button in skyrim, or panicking when I hear landmines start beeping instead of just looking down and picking them up.
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Sergius

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Re: Fallout 4: It Just Works
« Reply #6516 on: December 08, 2016, 05:30:34 pm »

Son of a b...

It's the third time I have to redo Concord in Survival.

First time I managed to get all the crap from the museum in a piece of a raider corpse, plus all my cool weapons that were getting kinda heavy, put everything in it and dragged it out of Concord, only for it to just vanish in thin air in front of me and all the shit is gone. Reload back to the bed I put in the Red Rocket.

Second time, I was more careful, to store all the stuff in a container in the hardware store just outside the museum, so I could back for it after saving (and after all the corpse cleanup was done). But I had been going up the floors, taken one of the corpses, filled with loot and tossed it over the balcony to the first floor. Three corpses total. When I'm finished with the Deathclaw, I go back inside, and one of the corpses (the one with most of the stuff) is gone.

Now I have to reload AGAIN and start from Red Rocket AGAIN. That's why limiting saves and other "quality of life" gameplay options ends up being just a huge chore and never a challenge. I guess I'll jump down after every floor and just put everything inside the cigarette machine...
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Jimmy

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Re: Fallout 4: It Just Works
« Reply #6517 on: December 08, 2016, 05:35:40 pm »

Hehe, I used the cigarette machine for Concord too.

Honestly, go get the Automatron DLC and pick up Ava. I've got her pimped out to carry about 500 lbs of weight now. Never worry about carrying capacity again!
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umiman

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Re: Fallout 4: It Just Works
« Reply #6518 on: December 08, 2016, 05:46:32 pm »

Also if you give your automatron follower two explosive gatling guns, you never have to worry about any enemy ever again.

The extra inventory limit is another reason why I go everywhere in power armour.

Jimmy

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Re: Fallout 4: It Just Works
« Reply #6519 on: December 08, 2016, 06:36:20 pm »

Only if your Strength is low. Power armor sets the base Strength score to 11, meaning higher Strength characters actually lose capacity wearing power armor.

Meanwhile I just found a full set of X-01 Mark III armor at the Fort Hagan hangar. I'm now actually considering starting to use power armor.
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umiman

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Re: Fallout 4: It Just Works
« Reply #6520 on: December 08, 2016, 06:53:17 pm »

Only if your Strength is low. Power armor sets the base Strength score to 11, meaning higher Strength characters actually lose capacity wearing power armor.

Meanwhile I just found a full set of X-01 Mark III armor at the Fort Hagan hangar. I'm now actually considering starting to use power armor.
Yeah, I think it's scripted to be there. That's where I got mine as well.

JimboM12

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Re: Fallout 4: It Just Works
« Reply #6521 on: December 08, 2016, 07:59:12 pm »

You know, I'm working on all the factions (except the Institute) non-main plot quests and I'm kinda wishing Glory was a romance-able companion.

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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

Jimmy

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Re: Fallout 4: It Just Works
« Reply #6522 on: December 08, 2016, 08:45:54 pm »

There's a reason for that, a scripted one. Not gonna spoil it though.
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Sergius

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Re: Fallout 4: It Just Works
« Reply #6523 on: December 08, 2016, 09:05:58 pm »

Well I ended leaving everything in the cigarette machine, then brought it by hand to the shelf outside in the shop.
The stuff from the dead raiders where the Deathclaw spawns, I just put in a mailbox.

After escorting the minute-people to Sanctuary, I went back with Codsworth and just used the unlimited carry weight exploit (tell them to grab stuff over and over and they ignore the weight... but it also works on containers, so I just spammed it). Yeah I'm a filthy cheater... but no mods or console commands! HA!
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Jimmy

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Re: Fallout 4: It Just Works
« Reply #6524 on: December 08, 2016, 09:54:17 pm »

So what's everyone's favourite every-day carry?

I run with Righteous Authority as my main and Old Faithful as my backup. I've modded Righteous Authority with Overcharged Capacitor, Improved Long Barrel, Recoil Compensating Stock and Quantum Gyro Compensating Lens along with Improved Sights for close combat, and I've got Old Faithful similarly configured with Improved Sniper Barrel and a Medium Night Vision Scope for long range combat.

I like the laser weapons since their ammo is low weight, decent damage and fairly common across the Commonwealth. Works well with a VATS heavy play-style too.
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