True, true. Not a big fan of proc gen, not in that kind of game at least. I prefer it when things are hand placed. Even better when they are refered to in notes or by characters, which happens too scarcely in Beth games, but still.
Related to all that, when Fallout 3 was relatively new, I remember seeing some long rant on how the charred wooden ruins in Springvale could never ever possibly last as long as 200 years, and how unrealistic and lazy it was, and how it didn't make any sense.
That is, as opposed to the equivolent in classic Fallout, where all the houses where identical, had weird exterial walls and had all been shaved off at exactly the same height, et cetera, et cetera. Hell, the Temple of Trials is a chapter for itself, that thing.
But it wasn't really about the unrealistic decay of wooden house frames or superior and inferior sense-making, of course. It was just someone venting some steam, because they felt disappointed at the direction the franchise had gone, and that their game wasn't theirs anymore, so to speak. With the added effect of tons and tons of nostalgia for the old times on top of it. And honestly, it's pretty understandable. I think that feeling happens to us all at some point or another.