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Author Topic: Fallout 4: It Just Works  (Read 838050 times)

Flying Dice

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Re: Fallout 4: It Just Works
« Reply #6255 on: August 30, 2016, 10:31:49 am »

I don't think that they should be seen either, honestly.
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Silverthrone

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Re: Fallout 4: It Just Works
« Reply #6256 on: August 30, 2016, 10:40:11 am »

Third person mode can be handy for some situations. And as easy it is to end up with a lumpy potatoman, he's yours.

Come to think of it, I doubt player characters would ever come across as remotely attractive to an NPC, with how they jump and sprint wherever they go, or all the tons of smelly fruits and bodyparts in their pack.
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BorkBorkGoesTheCode

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Re: Fallout 4: It Just Works
« Reply #6257 on: August 30, 2016, 12:10:54 pm »

OK, Fallout 4 is just buggy.

I lost an hour and three quarters worth of progress because of the VATS freeze issue (Either I was really unlucky and stumbled upon no beds, or Far Harbour has basically no beds around the map). All my drivers are updated AND other people have been having this issue since 1.5 was released.
How big is your savefile?
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forsaken1111

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Re: Fallout 4: It Just Works
« Reply #6258 on: August 30, 2016, 03:10:32 pm »

So is nuka world any good?
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NullForceOmega

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Re: Fallout 4: It Just Works
« Reply #6259 on: September 06, 2016, 03:49:45 am »

I have one positive thing to say about Nuka World, and one negative thing to say:

Positive:  They actually allow you to kill the raider scum.

Negative:  The gauntlet is a BS way to show off a killroom any moron could have designed, and an idiotic scripted boss fight.

I like the new enemies, the environments are kind of interesting, but it isn't really anything that hasn't been done before better.
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BlackFlyme

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Re: Fallout 4: It Just Works
« Reply #6260 on: September 06, 2016, 04:10:33 am »

Pros:
+ New Worldspace. I like the designs, and the music. The stories are alright.
+ New monsters. New robot parts for use with Automatron. New weapons. New settlement pieces.
+ You can be a raider.
+ The protectrons in the Gulch have unique dialog if you are the Silver Shroud.
+ You can restore power to the park, and ride the rides.

Cons:
- Raiders are assholes. It's a stark contrast between how you act in the DLC and how you act in the rest of the game.
- You lose out a lot if you try and be the good guy. No access to perks or chunks of the raider storyline, and lose the new companion. And good luck escaping Nukaworld once you've aggro'd everyone.
- Harsh new requirements for upgrading new weapons.
- Lose access to some of the new settlement furniture if you are going the good route.
- Only one new settlement in Nuka-World.
- Reskinned creatures from the Commonwealth feel a little lazy. Though Nukalurks already existed, so I can't complain there. I wanted more unique zoo animals, but that's just me.
- The Gauntlet. Especially if you brought a companion along.
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Bizzledorf

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Re: Fallout 4: It Just Works
« Reply #6261 on: September 06, 2016, 12:46:52 pm »

i miss dialogue options
I miss good Bethesda games.
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #6262 on: September 06, 2016, 01:16:50 pm »

new vegas is only five years old
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Glloyd

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Re: Fallout 4: It Just Works
« Reply #6263 on: September 06, 2016, 01:22:05 pm »

i miss dialogue options
I miss good Bethesda games.

I mean, Morrowind had plenty of issues too, and hasn't aged all that well.

new vegas is only five years old

And isn't a Bethesda game.

Silverthrone

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Re: Fallout 4: It Just Works
« Reply #6264 on: September 06, 2016, 02:19:37 pm »

And Holy Morrowind itself is a degeneration from glorious Daggerfall, at least according from the real OGs of the old believers. I'm sure that there is still a handful of faithful Arenanites somewhere, too.

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TheDarkStar

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Re: Fallout 4: It Just Works
« Reply #6265 on: September 06, 2016, 02:42:09 pm »

Morrowind does have lots of things going for it though. And there are Morrowind-in-Oblivion/Skyrim mods while afaik there are no Daggerfall/Arena-in-Oblivion/Skyrim mods.
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Silverthrone

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Re: Fallout 4: It Just Works
« Reply #6266 on: September 06, 2016, 02:59:09 pm »

Yeah, that wasn't a personal opinion of mine, that. I think it's mostly the usual thing where the old games/patches/expansions gets better and better as time and games go on. Not without reason, of course, but the older parts gets an almost mythical status if they're old and obscure enough.

I think the main reason there's no DagRena Skyrim mods is that the pre-Morrowind games are fairly obscure and rather different to the rest. Which does contribute to the 'Only True Games, forged by God himself before all these new and lazy pretenders showed up and ruined it'-status, but makes it tricky to remake as a mod. Not that the old games weren't good or didn't do a lot of things better, mind.
« Last Edit: September 06, 2016, 03:01:03 pm by Silverthrone »
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Glloyd

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Re: Fallout 4: It Just Works
« Reply #6267 on: September 06, 2016, 03:01:11 pm »

Morrowind does have lots of things going for it though. And there are Morrowind-in-Oblivion/Skyrim mods while afaik there are no Daggerfall/Arena-in-Oblivion/Skyrim mods.

Well the reason for that is pretty obvious. 90% of those games (more for Arena) was procedurally generated, which is why the game maps are ridiculously huge. Can't really do that within the context of Beth's version of Gamebryo.

SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #6268 on: September 06, 2016, 03:06:27 pm »

i miss dialogue options
I miss good Bethesda games.

I mean, Morrowind had plenty of issues too, and hasn't aged all that well.

new vegas is only five years old

And isn't a Bethesda game.
do you want good or do you want recent Bethesda games
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Silverthrone

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Re: Fallout 4: It Just Works
« Reply #6269 on: September 06, 2016, 03:10:53 pm »

Morrowind does have lots of things going for it though. And there are Morrowind-in-Oblivion/Skyrim mods while afaik there are no Daggerfall/Arena-in-Oblivion/Skyrim mods.

Well the reason for that is pretty obvious. 90% of those games (more for Arena) was procedurally generated, which is why the game maps are ridiculously huge. Can't really do that within the context of Beth's version of Gamebryo.

Yes, that too. There's a lot of Daggerite buzz about how Daggerfall is roughly the size of Great Britain, which sounds impressive until you have to bungle around in it. Hell, the Commonwealth feels like a decent size place these days now that I can't fast travel.
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