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Author Topic: Fallout 4: It Just Works  (Read 831485 times)

BFEL

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Re: Fallout 4: It Just Works
« Reply #6120 on: May 21, 2016, 09:29:02 am »

Oh lord, the hilarity of the police station logs.
Just saw the one about "Nicole Connelly" who is suspected of grand theft auto because the registration was for "Nicole Connell"
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ATHATH

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Re: Fallout 4: It Just Works
« Reply #6121 on: May 21, 2016, 06:09:47 pm »

I've heard Far Harbour is great, then. Also one of its songs has a nod to the New Vegas theme. Very subtle, but it gave me chills.
I've just started it. It adds a second area to the game that's around 1/4 (!) the size of the normal play area, from what I can tell so far. It also seems to add some new weapons, like a harpoon gun.

I'm half-tempted to see if I can run through the new DLC using only the items that I find in it (the Overseer's Guardian and my Two-Shot Plasma Rilfe appear to be absolutely wrecking the foes that I've encountered so far). Should I?

Also, interesting tidbit: the second shot granted by the Two-Shot ability has the base damage given by an unupgraded version of the gun that you're using. Normally, this is a negative thing, but if you have a Two-Shot machine gun whose base form is a bolt-action rifle or something...
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Grim Portent

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Re: Fallout 4: It Just Works
« Reply #6122 on: May 21, 2016, 10:02:49 pm »

Just took my first shot at Far Harbour and the new Survival mode, wound up playing for about 7 hours straight.

The new Survival mode is good, few kinks I'm not fond of but generally liking it. Eating and drinking is way too frequent for my tastes, really like what they've done with the need to sleep, the rest is basically fine. Limited/no fast travel is forcing me to walk more, which means I'm seeing more stuff, soaking in the atmosphere and generally enjoying myself despite the long trudging walks. Ammo having weight is annoying, if only because i favour some heavy guns with heavy ammo to match, but power armour is providing. Simply adore the higher lethality for me and NPCs, being able to kill super mutants in just a few seconds with a gatling laser is great, and my power armour keeps me pretty tanky. Makes me feel more like a badass and makes the challenging enemies feel more challenging rather than grindy.

Far Harbour I've not seen much of yet. Only gone a little way into the main quest, mostly done some side missions and mucked about with the harpoon gun, which I love. I love the atmosphere and design of the DLC, the fog, the trees and general dark and mysterious feel to the place. The new enemies are interesting enough to fight, if nothing special. I do like the variety of aquatic themed enemies though. I've felt that the new mirelurks were among the best redesigns of FO4 and I'm glad to see more enemies with a similar aesthetic. New favorite quest is part of the DLC, it's just way too fun, I was smiling all the way through it and left wishing for more missions like it. It's a lot like the Silver Shroud questline, but sadly far shorter. Not going to say anymore about it because I think people who aren't familiar with it should find it for themselves.

I've yet to find any of Far Harbour's power armour things yet, which is annoying me a bit. My suit needs new bling.
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BFEL

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Re: Fallout 4: It Just Works
« Reply #6123 on: May 22, 2016, 03:13:23 pm »

I've yet to find any of Far Harbour's power armour things yet, which is annoying me a bit. My suit needs new bling.
Reminds me of another mod I want to see. MOAR POWER ARMOR!
Seriously there's like 6 suits in the base game, and 4 of those are just variations on the same concept.
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Grim Portent

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Re: Fallout 4: It Just Works
« Reply #6124 on: May 22, 2016, 04:48:14 pm »

I've yet to find any of Far Harbour's power armour things yet, which is annoying me a bit. My suit needs new bling.
Reminds me of another mod I want to see. MOAR POWER ARMOR!
Seriously there's like 6 suits in the base game, and 4 of those are just variations on the same concept.

There's 5 in the base game, Raider, the three T series and the X-01. Which makes sense really, the only faction that made power armour pre-war was the US army, Raider is just scrap metal welded on and X-01 was made by the Enclave. There's not really a whole lot of other people who'd make variants of it.

I am annoyed that the Institute doesn't have a version of it's own though. With all their tech you'd think they'd rig up something for their personnel when they need to take a trip topside.
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NullForceOmega

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Re: Fallout 4: It Just Works
« Reply #6125 on: May 22, 2016, 05:05:38 pm »

There are currently 3 new power armor mods on the nexus (that I know of), TumbaJumba's Combat Power Armor, the X-02 Enclave armor, and the construction power armor (also packaged with Wasteland Scavvers).  There's also several new upgrades for the Raider PA in Raider Overhaul.

Edit: Actually there is one more, but it's a replacer and I wouldn't recommend it right now, if it goes standalone it might be okay for people with an anime bent.
« Last Edit: May 22, 2016, 05:08:36 pm by NullForceOmega »
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #6126 on: May 22, 2016, 06:29:35 pm »

I am annoyed that the Institute doesn't have a version of it's own though. With all their tech you'd think they'd rig up something for their personnel when they need to take a trip topside.
That's what the Synths are for. Personnel don't go topside.
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Grim Portent

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Re: Fallout 4: It Just Works
« Reply #6127 on: May 22, 2016, 06:37:36 pm »

I am annoyed that the Institute doesn't have a version of it's own though. With all their tech you'd think they'd rig up something for their personnel when they need to take a trip topside.
That's what the Synths are for. Personnel don't go topside.

Apart from the one who met Kellog before he was their surface goon, and those guys who went to recruit whats-his-face to help them on their reactor.
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Re: Fallout 4: It Just Works
« Reply #6128 on: May 22, 2016, 06:49:06 pm »

I'm not sure who Whats-His-Face is, but I do know they recruited Kellogg a long time before the game; [at least 50 years happened between Shaun's kidnapping and the game,] plus however long before then he was recruited, because he was just a kid when the NCR was doing that thing and the NCR did the thing a while ago, as I've heard.
It's very easy for the Institute to have changed policies since then. Definitely so, if they'd tried to go topside and then gotten shut down because nobody trusted them and they didn't trust anyone back.
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Grim Portent

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Re: Fallout 4: It Just Works
« Reply #6129 on: May 22, 2016, 07:39:56 pm »

I'm not sure who Whats-His-Face is, but I do know they recruited Kellogg a long time before the game; [at least 50 years happened between Shaun's kidnapping and the game,] plus however long before then he was recruited, because he was just a kid when the NCR was doing that thing and the NCR did the thing a while ago, as I've heard.
It's very easy for the Institute to have changed policies since then. Definitely so, if they'd tried to go topside and then gotten shut down because nobody trusted them and they didn't trust anyone back.

Whats-His-Face is some scientist from the Commonwealth they try to recruit as part of the Institute questline, I can't remember his name for the life of me, but they send 2 or 3 scientists and some gen 1/2 synths to extend their invitation to him, he thinks it's a kidnapping attempt and calls the Minutemen, standoff ensues, PC shows up to deal with the situation. That guy.

I got the general impression that pre-hiring Kellogg they always used Institute personnel to handle important tasks topside because they had no else to rely on and gen 1/2 synths aren't precision instruments, then when they put Kellogg on retainer that stopped being necessary except on very important missions like kidnapping Shaun. They do send personnel (one of them anyway) to the surface in the mission where you get the reactor component for them, so they clearly appreciate the need for a close hand on some matters.
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Re: Fallout 4: It Just Works
« Reply #6130 on: May 22, 2016, 07:46:30 pm »

Ah, alright. I haven't done the Institute questline at all so I didn't know they sent anyone else up.
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MarcAFK

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Re: Fallout 4: It Just Works
« Reply #6131 on: May 23, 2016, 12:33:56 am »

I like the construction armour, but it really looks too much like armour, I was expecting it to be more, forklifty.
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KingofstarrySkies

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Re: Fallout 4: It Just Works
« Reply #6132 on: May 23, 2016, 01:07:00 am »

I'm not gonna lie, if I could have another DLC made for Fallout 4 I think it'd be some sort of interaction with the NCR. Always liked them as a faction, and not only because of their fantastic fashion style.
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NullForceOmega

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Re: Fallout 4: It Just Works
« Reply #6133 on: May 23, 2016, 01:34:05 am »

I like the construction armour, but it really looks too much like armour, I was expecting it to be more, forklifty.

It's pretty much a kitbash of automatron resources, so it does end up looking very military instead of looking like a power-loader.
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Re: Fallout 4: It Just Works
« Reply #6134 on: May 23, 2016, 04:43:27 am »

[kicks over NCR flag] wild card for life
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