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Author Topic: Fallout 4: It Just Works  (Read 837873 times)

Sirbug

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Re: Fallout 4: It Just Works
« Reply #5610 on: March 17, 2016, 12:26:02 pm »

Though it is possible to kill both Kimball and Caesar, even in the same game.  I think there's even a bonus perk (or just achievement) for killing all the VIPs.

I really can't see Lanius leading the Legion effectively, even if he is surprisingly well-spoken considering his backstory.  The NCR...  Has problems too.  Losing this bloody, expensive war and then losing their president would probably be pretty destabilizing.  Corporations like the water merchants, Crimson Caravan, and Van Graffs might take over entirely instead of being content with bribery.
You need to kill and eat them.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

GiglameshDespair

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Re: Fallout 4: It Just Works
« Reply #5611 on: March 17, 2016, 12:56:58 pm »

Meat of Champions, I believe.
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KingofstarrySkies

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Re: Fallout 4: It Just Works
« Reply #5612 on: March 17, 2016, 08:32:25 pm »

Well what do you expect? The really COOL way endings are handled in Disgaea or Elder Scrolls?

Disgaea: The bad ending is USUALLY canon
Elder Scrolls: All the endings are canon
Yes, because who does not love needlessly complicated plotlines? What a great and totally not asinine narrative choice! Why have a definitive, reasonable conclusion when all of them can be true!

As for the bad endings being canon, I kind of like how Fallout does endings usually. The sequels just seem to be set in a further location. This is a good thing. (Except for FO1 and 2 in some ways. And NV. Ughghghh brain hurty.)
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Sartain

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Re: Fallout 4: It Just Works
« Reply #5613 on: March 17, 2016, 09:00:41 pm »

I'd rather Fallout not dive into metaphysics (or time travel) to pull off the Elder Scrolls thing :P
I would *love* if the bad endings were canon, though.  Would be a perfect explanation for the wastes remaining wastelandy.  I still think NV was a bit too civilized for my taste (though I ended up loving it anyway, it just wasn't what I expected from Fallout).  The NCR and Legion both collapsing would be cool for a post-post apocalypse setting...

Well if bad endings were canon then I guess the Master won, the whole southwest got conquered by the creatures of the apocalyptic future and yes, everyone's super mutants now ;)
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Glloyd

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Re: Fallout 4: It Just Works
« Reply #5614 on: March 17, 2016, 09:17:49 pm »

Though it is possible to kill both Kimball and Caesar, even in the same game.  I think there's even a bonus perk (or just achievement) for killing all the VIPs.

But in Fallout 4, you can't even kill caravan guards. Why did they think that was a good idea?

Rolan7

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Re: Fallout 4: It Just Works
« Reply #5615 on: March 17, 2016, 09:33:58 pm »

Well if bad endings were canon then I guess the Master won, the whole southwest got conquered by the creatures of the apocalyptic future and yes, everyone's super mutants now ;)
Yeah...  That does pretty explicitly happen in the bad endings, although there could be scattered survivors.
Eventually the Master would notice out the infertility problem though, which might change matters?
I liked the canon endings they picked for FO1 better I think.
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Putnam

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Re: Fallout 4: It Just Works
« Reply #5616 on: March 17, 2016, 11:25:12 pm »

Elder Scrolls: All the endings are canon

that happened once and it involved a big stompy robot that is pretty consistent about breaking everything whenever it shows up

SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5617 on: March 17, 2016, 11:28:36 pm »

the second time it's so adamant about breaking everything that it breaks itself so squishy humans won't get broken and they can break more things in honor of the stompy robot
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Glloyd

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Re: Fallout 4: It Just Works
« Reply #5618 on: March 17, 2016, 11:58:42 pm »

Elder Scrolls: All the endings are canon

That only ever happened with Daggerfall, and it was because Bethesda is bad at writing their own lore.

Putnam

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Re: Fallout 4: It Just Works
« Reply #5619 on: March 18, 2016, 12:09:28 am »

Well, it was more because they sorta had an upheaval in between, Kurt Kuhlmann and Michael Kirkbride came up with all this weird shit and Todd Howard was just like "great, why don't you put it in Tamriel", so then Redguard happened and basically a bunch of stuff changed with that (most everything described in this book that came with Redguard was introduced with the book)

Neonivek

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Re: Fallout 4: It Just Works
« Reply #5620 on: March 18, 2016, 03:34:57 am »

Elder Scrolls: All the endings are canon

That only ever happened with Daggerfall, and it was because Bethesda is bad at writing their own lore.

Morrowind also...
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Putnam

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Re: Fallout 4: It Just Works
« Reply #5621 on: March 18, 2016, 03:35:45 am »

No, not at all.

Krevsin

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Re: Fallout 4: It Just Works
« Reply #5622 on: March 18, 2016, 05:34:06 am »

Well what do you expect? The really COOL way endings are handled in Disgaea or Elder Scrolls?

Disgaea: The bad ending is USUALLY canon
Elder Scrolls: All the endings are canon
I was saying that your statement that the events of NV concern entirely the happenings of a single town are incorrect and pointing out that the game does in fact have far reaching consequences for the overall fluff.  :P

Personally, I'm quite fine with the neutral ending.

However, and this veers slightly into pet peeve territory, I absolutely abhor post-apocalyptic stasis, where everything is perpetually stuck at the "eating eachother's faces" stage. It's boring and nothing ever happens apart from "people's faces get eaten and/or shot up".
« Last Edit: March 18, 2016, 05:36:22 am by Krevsin »
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Neonivek

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Re: Fallout 4: It Just Works
« Reply #5623 on: March 18, 2016, 06:34:08 am »

Psh... what do you think this is? Wasteland?

For those who don't know... in Wasteland 2 they actually had started to turn the post-apoc around, have forms of government, established currency, industrial farming, Government funded police and military, research and development, factories...

And by all means the world of Wasteland is even MORE dangerous then Fallouts by leagues.

Then again... Wasteland 2s setting kind of kicks Fallout 3, NV, and 4's ass... BADLY!!! like... REALLY bad.
« Last Edit: March 18, 2016, 06:44:54 am by Neonivek »
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miauw62

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Re: Fallout 4: It Just Works
« Reply #5624 on: March 18, 2016, 10:11:31 am »

the ncr doesnt count as "forms of government"?
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