I probably shouldn't lug around literally 7 or 8 weapons just so I can use every ammo type I find, but I guess that does explain why I never run out of ammo. I really, really ought to ditch the pipe pistol I have, but 1,000+ .38 rounds is hard to ignore when there are so many feral ghouls around every corner.
Ultimately though, settlements are there for people who want it. There's nothing in the game that will ever convince a solo, lone wolf player they need to invest in them. It would be stupid if the game actually required settlement building to get along for everyone, after all.
I agree here. Considering it's a new feature that's a substantial departure from previous games, I don't think it should be necessary in any fashion. I just... kind of wish there were more real benefits to doing it. So far as I can tell, the only tangible benefit is that you can farm tatos for absurd amounts of adhesive, or maybe so you can get stuff to sell to traders for junk to scrap for weapon and armor mods? I admit that I don't know how useful scavenging stations are. I just usually found all of the junk I needed while roaming around, so the extra junk feels redundant.
Then again, I guess the artillery could be useful if you built enough batteries in your settlements. The other thing I could see possibly being useful is using them as staging points or pit stops for traveling, but fast travel makes that irrelevant...
I dunno. I enjoy the settlement building to an extent since I like sim games and it reminds me of that. I just wish it was more fleshed out.
It's also the most stable Beth game I've played to date as well.
It does feel more stable than New Vegas did at least, and even if New Vegas wasn't made directly by Bethesda I count it since it used the same engine. I can't really comment on any others though, since I played FO3 on a console where it never crashed, and I don't play TES games. Well, I did play Oblivion, but I can't really remember much about it.
FO4
does have an annoying tendency to crash around Diamond City and Goodneighbor for me though. It's pretty predictable. If I start walking around them, the game will start stuttering terribly. If I try to keep walking while it stutters, it crashes frequently. If I stop and let it sort out its major malfunction, then it usually recovers and the stuttering stops.
My guess is that it's something to do with the dynamic landscape loading. So, presumably, as you're walking around it's trying to decide which parts of the map to load, and around those cities it does a poor job of it. I'm guessing it's crashing because I'm moving into areas it hasn't loaded completely. By letting it finish loading the area, things go back to normal.
Really though, that's the only glaring gameplay bug I've run into other than the teleportation while using VATS thing. That was weird.
New Vegas was substantially more buggy. Graphical glitches and crashes were not uncommon in it.