- just like every other Bethesda game world feels completely empty, featureless and unresponsive to my actions
- it takes 15 minutes to get Power Armour ( which my housewife is somehow familliar to the point she can operate, fix and even modify it ) and minigun
It's really shitty power armor limited by fusion cores.
But lorewise yes, it bothers me that anyone can operate it. I... guess the husband may have taught the wife how to use it, and they're teaching the settlers "off-camera". And... the bandits... are orks?
It doesn't make sense, they just wanted to show off their fancy power armor. So you're right.
Okay, stop right there. In Fallout 1, 2, and Tactics it takes no specialized training to use PA whatsoever, that mechanic is introduced by Bethesda as of Fallout 3 and is one of the blatant violations of lore that I will not let slide.
Edit: Fallout 1, 2, Tactics, and 4 do not have PA training, 3 and NV do. That is four out of six games where training is not needed, making 3 and NV outliers.
Thank you, god. It's annoying how people keep holding up 3 and NV as paragons of what Fallout "really" is, except when it suits them not to.
Like the blind fucking defense of the terrible combat mechanics. "Buh buh RPG not FPS?"
Yeah, FO1/2 weren't FPSes. The pure RPG stats-maketh-man approach worked perfectly well for them,
because they were pure RPGs and everything could
be derived from stats. When the decision was made to reboot the series as first-person action-RPGs, that stopped making sense, for the same reason that it wouldn't make sense in Diablo-likes: when combat, puzzles, &c. occur in real time, they must by necessity rely to some degree on player skill, because actions in such need more input and allow for finer control than "choose which button to press, and don't worry about how long you take to decide".