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Author Topic: Fallout 4: It Just Works  (Read 837979 times)

miauw62

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4500 on: December 07, 2015, 02:44:12 pm »

barns don't have broadsides, you're thinking of battleships :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Neonivek

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4501 on: December 07, 2015, 02:47:23 pm »

broadside also means: "A large or unbroken surface"

The "Broadside" of a barn... basically means the walls.
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miauw62

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4502 on: December 07, 2015, 02:49:31 pm »

i've always seen it spelled "broad side", hence the rather dumb joke.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Sensei

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4503 on: December 07, 2015, 02:54:41 pm »

Looking at its general design >_> I am not sure It really could effectively.

Can you give characters upgraded versions of their weapons and they won't need ammo for them? I would LOVE to upgrade Gravy's equipment so he can hit the broadside of a barn.
IIRC yes, if it is the same type of weapon. That means the only difference is customizations/legendary status, for example Cait will use any double-barreled shotgun, but if you give her a combat shotgun, she will need ammo. Therefore, you could give Garvey a laser musket with a different setup.
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Sartain

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4504 on: December 07, 2015, 02:58:33 pm »

Looking at its general design >_> I am not sure It really could effectively.

Can you give characters upgraded versions of their weapons and they won't need ammo for them? I would LOVE to upgrade Gravy's equipment so he can hit the broadside of a barn.
IIRC yes, if it is the same type of weapon. That means the only difference is customizations/legendary status, for example Cait will use any double-barreled shotgun, but if you give her a combat shotgun, she will need ammo. Therefore, you could give Garvey a laser musket with a different setup.

Sounds about right, Cait stuck to her original shotgun when I gave her a combat shotgun until I also supplied her with ammo, and went back to her default weapon when the ammo ran out.
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Krevsin

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4505 on: December 07, 2015, 03:13:44 pm »

Speaking of cait, does anyone else find her faux irish accent unbearably annoying while at the same time her backstory quite interesting?
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Grim Portent

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4506 on: December 07, 2015, 03:34:11 pm »

Speaking of cait, does anyone else find her faux irish accent unbearably annoying while at the same time her backstory quite interesting?

Her accent does annoy me a bit, because it's almost but not quite like the particular Irish accent I adore.

Really her choice of gun annoys me more than anything.  :P

Her backstory isn't bad.
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There once was a dwarf in a cave,
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Neonivek

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4507 on: December 07, 2015, 04:03:15 pm »

Well apperantly you can't upgrade your partner's weaponry... I tried to improve the 10mm Reporter girl has...

She won't use it... Shame too because it is VAST improvement and cost a bit to build.
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GiglameshDespair

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4508 on: December 07, 2015, 04:22:12 pm »

Did you give her ammo for it?

At the moment valentine is quite happily blasting his way through my .45 ammo with the combat rifle I gave him.
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Neonivek

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4509 on: December 07, 2015, 04:36:53 pm »

I don't want them spending valuable ammo with their garbage aim...
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majikero

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4510 on: December 07, 2015, 04:43:14 pm »

Then chamber the .38 to the combat rifle so they waste garbage ammo with their garbage aim.
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Neonivek

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4511 on: December 07, 2015, 04:44:57 pm »

Then chamber the .38 to the combat rifle so they waste garbage ammo with their garbage aim.

I rotate my weaponry to I use all my ammo equally.

Other then Gravy... there isn't anyone who I feel would be all that improved if I include ammo consumption.
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majikero

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4512 on: December 07, 2015, 04:47:06 pm »

Nick's puny pipe revolver could use some improvements. Not sure what non-robo Curie is packing.
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Neonivek

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4513 on: December 07, 2015, 04:50:30 pm »

Ohh also for those getting the Life-Giver perk...

Note that... the life regeneration? Yeah... you are never going to notice it.

I was deeply disappointed by it.

I don't know what they were so afraid of giving it a noticeable health regen... It isn't like Stimpacks aren't plentiful even on survival mode.
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Putnam

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #4514 on: December 07, 2015, 04:51:03 pm »

Not that I blame anyone for overlooking the "Unreliable narrator" aspect.

Since WAAAAAY too much fiction gives characters what amounts to psychic accuracy on everything they say.

Not that I think all fiction should have unreliable narrators... but they should probably stop having characters be freakishly specifically correct.

"He was going 100 miles per hour"

Me: "Now if you were a REAL person... that could mean it is going anywhere from 50-120... but since your a fictional character it means it is going exactly 100MPH with absolutely no deviation. In fact it won't even slow down on turns or lane changes."

Which is weird, since unreliable narrators are basically the hallmark of Elder Scrolls writing.
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