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Author Topic: Fallout 4: It Just Works  (Read 829649 times)

Sartain

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Re: Fallout 4: Basically WH40K
« Reply #3960 on: November 22, 2015, 11:32:03 am »

so, i did the quest the big digg.
during the quest, you have to herd 3 lobotomized npc through narrow tunnels.
two times i had to reload an early save because one of them got stuck, once i got killed because i was surrounded by the friendly npc, unable to move or hit the hostile npc.
once the final "door" did not open.
the final conversation was not triggerd, giving me no choice how to end the quest.
the legendary weapon did not drop.
after finishing the quest, the questgiver went hostile.

so noone say again this isnt the spirit of fallout here. quests broken like the classics, 10/10, would pirate next time.

The herding part of that mission is even more fun if you're wearing power armor while doing it and bring a companion who is also wearing power armor...
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Rolan7

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Re: Fallout 4: Basically WH40K
« Reply #3961 on: November 22, 2015, 11:36:45 am »

Makes perfect sense to me. No different than reading any other text in English.
Yeah okay I see it now...  I was expecting it to be clockwise.
I guess that order's not bad.  Given that they're mapping numbers to directions like that in the first place, which is entirely unnecessary.  It's a console thing which should have been changed in the PC version.  But as usual, modders will design a proper PC UI for them.
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motorbitch

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Re: Fallout 4: Basically WH40K
« Reply #3962 on: November 22, 2015, 11:37:27 am »

so, the antialiasing is pretty impressive, but what it does to the textures is kind of horrible.

however, using the reshade framework with lumasharpen of 2.0 can vastly reduce this.
a good guide how to set this up can be found here


oh, and if you are at it, and you think that the game is genally is to bright and to green, add HSV to the pipeline, with fColoriINtensityMod -0.04 and FsaturationModGreen -0.05
red will be red, and your gun metall will no longer be ghoulmetal.
it also will make you turn on your headlight sometimes.

 
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Virtz

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Re: Fallout 4: Basically WH40K
« Reply #3963 on: November 22, 2015, 11:40:25 am »

I'd also say the BoS is right to fear synths. Having entities that can infiltrate you with minimal chance of detection and are easy to program to think or do anything (to a point where a bunch of sewer-dwelling morons were able to do it) sounds incredibly dangerous. Like do you imagine something like that existing in the real world without legal regulations?
We have those, actually. They're this thing we call "people" :P
Yeah, all those undetectable programmed people out there that suddenly just replace other people without a trace.
If infiltration couldn't be done by humanity, we wouldn't have the concept of it to put into games.

And since this game takes place in a universe where any human can get perfect plastic surgery at roughly a moments notice (Deacon for example claims to change his face every month or so) its far from impossible to do without resorting to synths.
They can't change their memories and personality, tho. The problem with synths is their infiltration can be perfect with no means of detecting it. No psychological signs, no physical signs (unless somebody goes randomly poking around a person's insides to make sure they're not a synth), not even the awareness of being a synth. Human wise it'd be the equivalent of Babylon 5 psychics (heavily regulated and distrusted on that show, btw.). And that's not a thing that exists in the Fallout universe.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Makes perfect sense to me. No different than reading any other text in English.
Yeah okay I see it now...  I was expecting it to be clockwise.
I guess that order's not bad.  Given that they're mapping numbers to directions like that in the first place, which is entirely unnecessary.  It's a console thing which should have been changed in the PC version.  But as usual, modders will design a proper PC UI for them.
They already have.
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Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #3964 on: November 22, 2015, 12:28:27 pm »

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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2. Lock taskbar to the right side of your desktop.
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Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #3965 on: November 22, 2015, 02:16:34 pm »

Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Spoiler (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: November 22, 2015, 02:18:31 pm by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

sprinkled chariot

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Re: Fallout 4: Basically WH40K
« Reply #3966 on: November 22, 2015, 02:44:12 pm »

Spoiler (click to show/hide)


I still have to process everything, though, as it was quite a lot.

E:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #3967 on: November 22, 2015, 02:54:26 pm »

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

KingofstarrySkies

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Re: Fallout 4: Basically WH40K
« Reply #3968 on: November 22, 2015, 03:04:08 pm »

Boy would I love to open them speilers, but I really want to not spoil myself due to still not having the game (WAAHHHH)

So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.
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Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #3969 on: November 22, 2015, 03:07:57 pm »

It's mostly just arguing about AI that occasionally brushes against the plot.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

BigD145

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Re: Fallout 4: Basically WH40K
« Reply #3970 on: November 22, 2015, 03:34:22 pm »

So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.

No, we obviously need this:
Spoiler (click to show/hide)
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ZebioLizard2

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Re: Fallout 4: Basically WH40K
« Reply #3971 on: November 22, 2015, 04:04:08 pm »

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
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GiglameshDespair

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Re: Fallout 4: Basically WH40K
« Reply #3972 on: November 22, 2015, 04:19:34 pm »

So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.

No, we obviously need this:
Spoiler (click to show/hide)
What even is that?
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BFEL

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Re: Fallout 4: Basically WH40K
« Reply #3973 on: November 22, 2015, 04:21:16 pm »

So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.

No, we obviously need this:
Spoiler (click to show/hide)
What even is that?
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TheBiggerFish

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Re: Fallout 4: Basically WH40K
« Reply #3974 on: November 22, 2015, 04:38:05 pm »

So I got a-thinkin', due to the title, about how much fun mods are gonna be. WH40K power armor. Hohboy.

No, we obviously need this:
Spoiler (click to show/hide)
What even is that?
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