About Gauss Rifle, is it really worth it carrying one around (unless it's a legendary)?
I stole one but I think I can fire 2 shots from a hunting rifle which is more effective than the Gauss.
Then again, I didn't even mod it because it seemed stupid compared to my 160 dmg x 2 (plus bonuses) legendary plasma rifle.
Damage feels really weird. Since you guys are talking about it, why the 5.56 mm Assault Rifle seems to ditch more damage than a .50 cal hunting rifle?
I feel more ignorant than I ever was. Not that I ever knew much about firearms and ammunition, though.
PS: It's also hilarious that I can 1 shot most things, but if I use an automatic weapon it takes probably 100+ ammo. Semi-auto / Auto perks feel very weird.
I'm also curious if the Commando (automatic gun damage bonus perk) also applies to the vertibird minigun.
Gauss rifles are fucking amazing. Modded out you get 20 shots before reloading, with a couple perks you're doing upwards of 300 damage per shot,
and it's a charge weapon. If you're going to snipe, the Gauss rifle is top dog.
Fluffwise I'd argue that it's because the .50 hunting rifle is just that--a .308 hunting rifle upchambered for the larger round, rather than the AM rifles which people associate with the round. Mechanically, I'd say a combination of nerfed sneak damage, no random crits, and tougher targets. It's one of the reasons I really like FO4: Bethesda is finally getting away from the usual paradigm of sneaky characters that do alpha-strikes with super high damage modifiers being the optimal build. Sneak damage only scales up to 2.5x, crits are only in VATS (which is inherently close-ranged), and a lot of the longrifles "feel" like they take longer to cycle between shots.
Basically you've got a bunch of new paradigms that are now as good or better than the usual one:
1. LUCKmeister who abuses VATS and crits to no end.
2. Melee character who does the same.
3. Skill-based melee oriented around mobility.
4. Rambo, full auto and explosives spam. (I used more grenades in the first six hours of FO4 than I did in the entirety of FO3 or NV.)
5. Mid-range skill-based marksman, because the semi-auto DMR-build rifles are pretty damn strong if you can control the recoil and use cover properly.
6. SPEHSS MUHREEN TERMINATUH