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Author Topic: Fallout 4: It Just Works  (Read 841441 times)

Vendayn

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3660 on: November 18, 2015, 01:29:23 am »

yeah, I'm using a mod pack and one of the mods included gets rid of settlement size cap and removes the settler limit too. Probably can find it on Nexus somewhere. It also includes green grass, which made fallout 4 look literally 3 x as nice.

There is enough water and rain for green grass :P it doesn't take much rain at all here in california for green grass to start popping up everywhere lol.

But I dunno if that is a custom mod for mod pack or not, cause I don't see any grass mods on Nexus...unless its named something else with no grass in the mod name or something.

(edit: actually its probably this one

http://www.nexusmods.com/fallout4/mods/377/?

much more realistic. If there was barely any rain, I could see the world being brown. But it rains a lot and there is water everywhere...)
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Astral

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3661 on: November 18, 2015, 01:47:04 am »

I'm sort of amazed that there are already mods that allow for bullet crafting and gun crafting. I was planning to do something along those lines once they released the mod tools, but I suppose it's not worth doing so anymore.
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scriver

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3662 on: November 18, 2015, 02:16:30 am »

Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.

No wonder the Bostapocalypse wasteland looks so "20 seconds after the war" ;)

I wonder if this still applies to more important items like power armour batteries and the like?
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AoshimaMichio

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3663 on: November 18, 2015, 02:42:10 am »

Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.

So nukes caused world to selectively loop in time. That's why all the food is still edible after 200 years and why people can survive without farming anything.
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Chiefwaffles

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3664 on: November 18, 2015, 03:00:50 am »

I see plenty of farming going on.
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Sensei

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3665 on: November 18, 2015, 03:12:55 am »

Yeah, it's like Bethesda reacted to complaints that nobody had a real food source in FO3 by making farming not only common but a major game mechanic.
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Yoink

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3666 on: November 18, 2015, 03:39:55 am »

Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.
I'm kinda glad- I was getting tired of that dead dude lying in the middle of the road in his tighty-whities due to me stealing his clothes, since he kept reappearing there if I moved him. This time at least he showed up with some clothes on.
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Flying Dice

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3667 on: November 18, 2015, 04:51:34 am »

Lucky you, I've been having corpses that I made not despawning.  :P

Incidentally, everyone remember how good Gauss rifles are? Remember how OP it was to be able to mod them to fire twice before reloading in NV? I just finished modding mine out to max. 282 base damage, and it can fire 20 shots before reloading. And on top of that, I managed to find one with the legendary modifier that gives +50% damage against humans. I suppose they partially made up for that by making them run off an ammo type much more expensive than microfusion cells this time around.

On another note, found a suit of X-01 in a less-than obvious spot, but it was relatively poorly defended and easy to access.

Also also, if you haven't done a certain quest for ol' Ironsides yet, do it. It's well worth the hassle, and a much better payoff than the one in NV where you launched the ghouls on those rockets. Better rewards, too.
Spoiler (click to show/hide)
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Digital Hellhound

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3668 on: November 18, 2015, 06:25:32 am »

It is a fantastic quest, but I wouldn't say the rewards are that great. I was super-excited for

Spoiler (click to show/hide)

but found it weak, remarkably inaccurate, hella slow and heavy to carry around, too. It doesn't even have an AoE effect like you might expect from the quest.

Also, the Vertibird AI is a good source for unintended hilarity. They either decide to hover in front of SM missile guys or, even better, crash right into the nearest wall, tree or other tall object and immediately explode. Gotta wonder what those things are made of.
« Last Edit: November 18, 2015, 06:27:53 am by Digital Hellhound »
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SOLDIER First

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3669 on: November 18, 2015, 06:27:11 am »

[/url]? :P
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Digital Hellhound

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3670 on: November 18, 2015, 06:30:07 am »

[/url]? :P

Ssh, you saw nothing. I'm as sneaky as a Chameleon Deathclaw.*

*Given that I'm yet to see one, I can only assume they're incredibly sneaky and behind me right now.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

SOLDIER First

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3671 on: November 18, 2015, 06:31:49 am »

Nah, don't worry. There aren't any behind you.
They're in front of you.
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forsaken1111

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3672 on: November 18, 2015, 06:59:31 am »

On another note, found a suit of X-01 in a less-than obvious spot, but it was relatively poorly defended and easy to access.
I have to know where. Is it a full suit?
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Sirian

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3673 on: November 18, 2015, 07:05:06 am »

Incidentally: Not only do item containers respawn after sufficient time, so do pre-placed items in the world. I've gone back to places I cleared very early on and found the exact same arrangements of items in the exact same places and numbers, which I know I looted the first time around.

No wonder the Bostapocalypse wasteland looks so "20 seconds after the war" ;)

I wonder if this still applies to more important items like power armour batteries and the like?

Nah, well yes and no. I went back to the freesom museum and everything had respawned except the fusion core, the power armor, the vertibird minigun and the bobblehead (the magazine had respawned however).

However, I also came back to Cambridge college square after cleaning it and tons of things had respawned, including some power cores in an ammo box.

Considering that I'm finding more and more of the previously rare ammo types as I level up, even in low level areas, I'm guessing this is a type of level-scaling content. Although it could be my rank 2 scrounger perk but I doubt that, scrounger seems more about how much ammo you find.

I also met my first Radscorpion and those bugs with a stinger, in a location where I had previously killed bloatflies and radroaches, so this looks like level scaling too.
« Last Edit: November 18, 2015, 07:13:58 am by Sirian »
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Flying Dice

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3674 on: November 18, 2015, 07:14:09 am »

On another note, found a suit of X-01 in a less-than obvious spot, but it was relatively poorly defended and easy to access.
I have to know where. Is it a full suit?
Yes, it is.

There's two (though they'll only spawn if you've above level 28 IIRC). The one I found is in
Spoiler (click to show/hide)
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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