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Author Topic: Fallout 4: It Just Works  (Read 830345 times)

Rolan7

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3480 on: November 15, 2015, 08:14:35 pm »

@Ultimuh
Yeah, that'd work.
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Bauglir

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3481 on: November 15, 2015, 08:29:09 pm »

I mean, I figure that if it seems weird for your character to be sleeping with people so soon, don't do it. That's why it's a roleplaying game. Now you have a choice as to how your character copes with tragedy, as opposed to just having to do what the developers figured was the proper way of grieving.

oh who am i kidding we all know why it's in there
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
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At that moment, Sussman was enlightened.

redwallzyl

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3482 on: November 15, 2015, 08:40:46 pm »

watched part of a video of the glowing sea place. that look like a real nuclear wasteland!
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BFEL

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3483 on: November 15, 2015, 08:43:15 pm »

Funnily, JIM FUCKING STERLING SON actually PRAISED the romance system. He was specifically praising the fact it doesn't make a big deal about romancing multiple people at once, and a bit of dialogue shown in the vid made it seem like Beth thought of this and had your partners react to each other endearingly to boot.
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MaximumZero

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3484 on: November 15, 2015, 08:57:47 pm »

If they're not assigned, they apparently scavenge stuff. Not sure what exactly.
They scavenge crafting materials, and sometimes food (I think). It's put directly into your workbench.
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probably figured an autobiography wouldn't be interesting

BigD145

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3485 on: November 15, 2015, 09:58:58 pm »

Um, hello?
Spoiler (click to show/hide)

Probably as smooth as a Metatron.
Spoiler (click to show/hide)
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Sirian

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3486 on: November 15, 2015, 10:16:44 pm »

So, I had quite a bit of trouble dealing with feral ghouls, considering that I'm low level with not-so-great gear, that is until I noticed how easily their legs can be crippled. I guess it makes sense, seeing how their body is falling apart.

Anyways, if you're against ghouls, aim for the legs ! Then finish them in the head when there's no more of them coming after you.
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SOLDIER First

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3487 on: November 15, 2015, 10:26:52 pm »

Kind of like how deathclaws become useless lead sinks when you cripple a leg?
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SealyStar

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3488 on: November 15, 2015, 10:38:53 pm »

I was watching some videos about the base-building mechanics and now I'm wondering if, between Fallout 4 and MGSV, base building is going to be the new equivalent of simplistic item crafting or rudimentary stealth mechanics that gets crammed into every AAA game. Not to say I dislike any of these either in principle or their implementation, but I'm interested in whether there's any other evidence for such an upcoming phase.
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Flying Dice

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3489 on: November 15, 2015, 11:38:16 pm »

Eh, if it makes sense anywhere, it makes sense in Fallout/TES games, and Bethesda's clearly catering to an existing demand (see: the popularity of base/home-building mods and more generally all player home mods). People like to have cool places to store their shit and stable their followers, and people like their cool places even more when they get to build them for themselves. The idea behind the raids is solid (yeah, sure, building up defenses is fun, but why not actually get to use them?), but the implementation was shoddy.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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KingofstarrySkies

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3490 on: November 15, 2015, 11:43:23 pm »

Um, hello?
Spoiler (click to show/hide)
Well, I know who I'M romancing when I get the game.
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ShoesandHats

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3491 on: November 15, 2015, 11:59:16 pm »

A question regarding the ending(s):

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Zanzetkuken The Great

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3492 on: November 16, 2015, 12:07:47 am »

I was watching some videos about the base-building mechanics and now I'm wondering if, between Fallout 4 and MGSV, base building is going to be the new equivalent of simplistic item crafting or rudimentary stealth mechanics that gets crammed into every AAA game. Not to say I dislike any of these either in principle or their implementation, but I'm interested in whether there's any other evidence for such an upcoming phase.

It'll probably jump up in the sandbox genre and possibly some RPGs, but I don't see how it could crop up in too many other genres.

Curious, what is the lowest spec computer people have been able to run the game on decently?
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SOLDIER First

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3493 on: November 16, 2015, 12:13:19 am »

A question regarding the ending(s):

Just go the New Vegas way: kill literally everyone who isn't essential and go with whoever is.
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Flying Dice

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3494 on: November 16, 2015, 12:14:18 am »

Man, the SPECIAL bobbleheads are almost all really clustered.
Spoiler (click to show/hide)
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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