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Author Topic: Fallout 4: It Just Works  (Read 841406 times)

BigD145

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3465 on: November 15, 2015, 06:06:07 pm »

If they're not assigned, they apparently scavenge stuff. Not sure what exactly.

There's a scavenging bench that you can assign your populace to. Unassigned, they mostly just sleep.
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Virtz

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3466 on: November 15, 2015, 06:30:05 pm »

Precedent for eastward journeys was established by (noncanon, granted) Fallout Tactics.  Even discounting that, it's not crazy.
But FEV...  Why would that necessarily be in just one military base?  One that, apparently and mysteriously, had no (loud) Enclave/US agents present.

Honestly curious as to what you mean by "yet another", were there really more than three FEV sites?  Thought it was just Mariposa and DC
WestTek Research Facility (The Glow) in California -> Mariposa Military Base in California (US Army, so not sure what you mean by no US agents) -> Some Vault-Tec vault far away in the East, retconned after the fact with no mention in FO1 or 2. So I guess not more than 3, but it still creates this precedent where you can flimsily retcon in FEV anywhere.

"Actually there was a backup FEV vault in Canada, so we can have Super Mutants in Fallout: New Toronto."

And really the problem is all these excuses for the 3 most memorable factions compound into showing that they didn't write cause first and effect later, they started with an effect they wanted and made up a bunch of improbable causes to excuse it. They didn't write what made sense for each faction to do next, they wrote whatever it took to get the factions where they wanted them.
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Kot

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3467 on: November 15, 2015, 06:35:28 pm »

Considering the numbers of Super Mutants that you murderize in all games, you would think there is some other way to become one than being dipped in FEV.
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Cyroth

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3468 on: November 15, 2015, 06:36:24 pm »

Yeah, the companions are, not unexpectedly, pretty boring so far.

Agreed. So far I've only seen 2 that are interesting.
Piper because every so often she makes comments that are downright hilarious and leave me laughing for a good while (like her "I was expecting some crap like "the treasure is yoooooouuuuuuu"" when you find the "treasure" of a sidequest).
Curie because I find it strangely endearing when she considers doing weird or dangerous stuff "For Science!"


Settlement building is fun enough, but I really wish those smucks at Sanctuary Hills, and all the other places you can get, would do some damn work of their own instead of just loafing around when I'm not there.

If you have one of the bigger water purifiers (those that need electricity) they will sometimes dump clean water into your workbench.
Scavenger benches will produce random crap and dump it into the workbench when someone is assigned to them.
Shops will every now and then throw some caps into the workbench if someone is assigned to them.

Probably a few other things that also produce things. Kinda sad you're never told that stuff ingame.
« Last Edit: November 15, 2015, 06:49:30 pm by Cyroth »
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Demons are preferable to ravens.
A noble just suffered a genuine unfortunate accident.
Has that ever happened before?

Gabeux

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3469 on: November 15, 2015, 06:52:24 pm »

Also, Bethesda's idea of romanceable companions is laughable :)

Indeed it is. The only difference it makes is the Lover's Comfort when sleeping. And I expected that at least hand's holding would happen. Nope.
It's a really weird thing. As you said "I wuv u / I wuv u too now we're together" and it stays like that. It feels half-made.
I was also not interested in a dating sim. But this is really weird.

Then again, all the stuff I found weird/disliked/got a bit annoyed by, can be fixed through patches or DLCs. Mods could just overhaul all that..but why do I get a feeling that modders are gonna have a hard time in this one? With UI and API stuff, I mean. I wonder how extensible they made it.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Kot

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3470 on: November 15, 2015, 07:05:04 pm »

The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

umiman

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3471 on: November 15, 2015, 07:08:51 pm »

Settlement building is fun enough, but I really wish those smucks at Sanctuary Hills, and all the other places you can get, would do some damn work of their own instead of just loafing around when I'm not there.
You can assign those morons to do things. They'll wander off every once in awhile but the game considers them as "doing" the work. Just use the same "e" function like anyone else.

Ultimuh

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3472 on: November 15, 2015, 07:24:35 pm »

The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.

Skyrim has a certain.. mod framework which enables you to use animations by.. err.. animators.
Also, a certain romance mod makes use of said framework and does so quite well.
However it is still an.. erm.. questionable.. mod.
So if you are easily offended by porn or other content related to sex, it is probably not a mod you would like.

However the modder who made the romance mod, have made a SFW version which is on the Skyrim Nexus.
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Kot

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3473 on: November 15, 2015, 07:30:49 pm »

The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.

Skyrim has a certain.. mod framework which enables you to use animations by.. err.. animators.
Also, a certain romance mod makes use of said framework and does so quite well.
However it is still an.. erm.. questionable.. mod.
So if you are easily offended by porn or other content related to sex, it is probably not a mod you would like.

However the modder who made the romance mod, have made a SFW version which is on the Skyrim Nexus.
You're proably speaking of FNIS. It's not only a "certain romance mod" from Nexus but whole bunch (like, shitton, a lot of them in varied stages of WIP) mods on certain site (the people behind it made a visual sex mod even for Morrowind, which is SOMETHING), most of them are heavily centered on "not-exactly-vanilla" sex. The Oblivion mods are even more... extensive due to game being around for much longer and the F:NV (F3 got barely any support, for some reason) also had a lot of it, even more "not-exactly-vanilla" due to stuff like NCRCF and Legion way of treating women. And there is even more of this stuff if you're willing to dive into Japanese internets.
Don't ask me where I got this extensive knowledge.
EDIT:
Also, yeah, they started working on FO4 even before the game got relased (making meshes of less-than-revealing outfits and stuff, planning the whole thing and stuff, making art and basically doing a circlejerk (quite literally)) and while now they are busy playing the vanilla game waiting for F4SE, it's safe to asume we're going to get a lot of it soon.
« Last Edit: November 15, 2015, 07:33:28 pm by Kot »
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Flying Dice

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3474 on: November 15, 2015, 07:35:19 pm »

The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.

Skyrim has a certain.. mod framework which enables you to use animations by.. err.. animators.
Also, a certain romance mod makes use of said framework and does so quite well.
However it is still an.. erm.. questionable.. mod.
So if you are easily offended by porn or other content related to sex, it is probably not a mod you would like.

However the modder who made the romance mod, have made a SFW version which is on the Skyrim Nexus.
You're proably speaking of FNIS. It's not only a "certain romance mod" from Nexus but whole bunch (like, shitton, a lot of them in varied stages of WIP) mods on certain site (the people behind it made a visual sex mod even for Morrowind, which is SOMETHING), most of them are heavily centered on not-exactly-vanilla sex. The Oblivion mods are even more... extensive due to game being around for much longer and the F:NV (F3 got barely any support, for some reason) also had a lot of it, even more "not-exactly-vanilla" due to stuff like NCRCF and Legion way of treating women. And there is even more of this stuff if you're willing to dive into Japanese internets.
Don't ask me where I got this extensive knowledge.
FNIS is a tool used to help make animations and skeletons play nice. He's talking about Sexlab.

Incidentally, most of the stuff hosted on their site is far beyond "questionable", so I'd heartily recommend never fucking going there.

//Unrelated: Those of you bothered by sleeping with companions? There's a chance for a one-night stand with a singer, depending on how fast you move, easily inside of two or three days of dethawing.
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Kot

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3475 on: November 15, 2015, 07:39:25 pm »

The sex mods will surely upgrade the romanceable stuff, I can bet on that. The Oblivion, Fo3 and Skyrim had proably the most moddable in-game sex ever, though buggy as hell and with laughable animations because scripters can't into animation.

Skyrim has a certain.. mod framework which enables you to use animations by.. err.. animators.
Also, a certain romance mod makes use of said framework and does so quite well.
However it is still an.. erm.. questionable.. mod.
So if you are easily offended by porn or other content related to sex, it is probably not a mod you would like.

However the modder who made the romance mod, have made a SFW version which is on the Skyrim Nexus.
You're proably speaking of FNIS. It's not only a "certain romance mod" from Nexus but whole bunch (like, shitton, a lot of them in varied stages of WIP) mods on certain site (the people behind it made a visual sex mod even for Morrowind, which is SOMETHING), most of them are heavily centered on not-exactly-vanilla sex. The Oblivion mods are even more... extensive due to game being around for much longer and the F:NV (F3 got barely any support, for some reason) also had a lot of it, even more "not-exactly-vanilla" due to stuff like NCRCF and Legion way of treating women. And there is even more of this stuff if you're willing to dive into Japanese internets.
Don't ask me where I got this extensive knowledge.
FNIS is a tool used to help make animations and skeletons play nice. He's talking about Sexlab.

Incidentally, most of the stuff hosted on their site is far beyond "questionable", so I'd heartily recommend never fucking going there.

//Unrelated: Those of you bothered by sleeping with companions? There's a chance for a one-night stand with a singer, depending on how fast you move, easily inside of two or three days of dethawing.
I am also talking about SexLab, but I thought he spoke about FNIS, since you still need FNIS to use the animations which is the closest thing to framework, as SexLab handles only firing them off in correct order and a bunch of sex-related stuff, not using them, but whatever. Also, indeed, the "not-exactly-vanilla" sex means rape, bestiality and other random stuff, but there is a two or three completly consensual and heartwarming mods there, somehow.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

BigD145

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3476 on: November 15, 2015, 07:49:03 pm »

SOMEONE had to eventually make the vanilla consensual sex mods.

Prediction ahoy
Spoiler (click to show/hide)
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Flying Dice

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3477 on: November 15, 2015, 08:06:18 pm »

Not Curie?
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Ultimuh

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3478 on: November 15, 2015, 08:11:47 pm »

Spoiler (click to show/hide)

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SOLDIER First

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Re: Fallout 4: Occiderunt, Diripientur, Redii
« Reply #3479 on: November 15, 2015, 08:14:14 pm »

Um, hello?
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