Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 221 222 [223] 224 225 ... 462

Author Topic: Fallout 4: It Just Works  (Read 830842 times)

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3330 on: November 13, 2015, 11:49:40 pm »

Does anyone know how to send companions back to their old locations?

I sent Piper to the gas station once and now I can't figure out how to get her back home to her sister.

Just tell them to move, and on the location selection screen, press Tab. It's very counter-intuitive, since it says that it will cancel the action..but it actually sends the follower back to their original place.
I have to do this on Codsworth since Sanctuary Hills is full. The game don't let me send him there, which is even more counter-intuitive and probably shouldn't work that way.
Doesn't work like that. It just sends her to the gas station if you tab it.

Wiles

  • Bay Watcher
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3331 on: November 14, 2015, 12:58:01 am »

Actually, both of my power armors were taken. And both helmets were "stolen" by the settlers who took them. Guess it's time to move them to Red Rocket ¬¬

I had no idea they'd use your power armour! I have all my suits just sitting around in Sanctuary. Can they use them if they don't have fusion cores in them?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3332 on: November 14, 2015, 01:17:37 am »

Actually, both of my power armors were taken. And both helmets were "stolen" by the settlers who took them. Guess it's time to move them to Red Rocket ¬¬

I had no idea they'd use your power armour! I have all my suits just sitting around in Sanctuary. Can they use them if they don't have fusion cores in them?

You can still walk the suit around without a core.
Logged

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3333 on: November 14, 2015, 01:17:59 am »

It just sucks ass.
Logged
Black lives matter.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3334 on: November 14, 2015, 01:19:40 am »

Anyone know if the Red Rocket truckstop can be powered like one of the old houses?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Neonivek

  • Bay Watcher
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3335 on: November 14, 2015, 01:39:51 am »

Goodness this map manages to seem smaller then both New Vegas and Fallout 3...

Though I kind of wonder if in reality it is larger then New Vegas if you took out all the empty land.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3336 on: November 14, 2015, 01:46:35 am »

Goodness this map manages to seem smaller then both New Vegas and Fallout 3...

Though I kind of wonder if in reality it is larger then New Vegas if you took out all the empty land.

Yeah NV had too much empty space in my opinion.
And Skyrim also seem to have bits of emptiness, but the landscape variety kind of balanced it.
NV just had areas of empty desert.
Logged

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3337 on: November 14, 2015, 01:59:28 am »

To be fair it was, well, a desert. :P
Logged
Black lives matter.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3338 on: November 14, 2015, 02:01:08 am »

To be fair it was, well, a desert. :P

Yeah, Ultimuh, have you ever driven to Los Vegas?
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

motorbitch

  • Bay Watcher
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3339 on: November 14, 2015, 02:35:38 am »

i started a research program to reproduce the rad scorpions ability to detect hidden opponents over virtually unlimeted range even while they use stealth technology.
first testings indicate this ability is somehow connected to the creatures ability to borrow, maybe they somehow utilize sismic waves with are produced by the stealthed targets heartbeat.
if this project should be sucessful, i hope to integrate it into the powerarmors sensor to give the wearer full information about any moving object on the planet.


serious: fuckin rad scorpions. even when standing still with some annoying stealth armor thingy that turned me invisible, stealth indication went from hidden to danger in a flash. ran quite far away and hid again, as soon as the danger indictator relaxed to caution, it flipped right back to danger. fucked around with it a bit from shier curiosity, it seemed to work over kilometers range, and its unaffected by los.
annoying. well, bashing the damn fucker to death with a power fist worked fine.
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3340 on: November 14, 2015, 03:40:03 am »

Oh, question about bobbleheads.

Anyone with 10 perception get the perception bobblehead (which you can't miss)?
Wanna know if nabbing them with 10 of an attribute puts you permanently over.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Sirian

  • Bay Watcher
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3341 on: November 14, 2015, 03:47:15 am »

Actually, both of my power armors were taken. And both helmets were "stolen" by the settlers who took them. Guess it's time to move them to Red Rocket ¬¬

I had no idea they'd use your power armour! I have all my suits just sitting around in Sanctuary. Can they use them if they don't have fusion cores in them?

You can still walk the suit around without a core.

You can, but I heard that settlers won't use it if there's no core. Actually, I even heard that if you pickpocket the core from someone in power armor, they will exit the armor.

Or, if you really don't want to take chances, you could wall in the armor and remove the wall in construction mode to access it.
Logged

Sirian

  • Bay Watcher
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3342 on: November 14, 2015, 03:52:15 am »

Oh, question about bobbleheads.

Anyone with 10 perception get the perception bobblehead (which you can't miss)?
Wanna know if nabbing them with 10 of an attribute puts you permanently over.

I can't remember where I read this but yea you can go over the limit.
Logged

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3343 on: November 14, 2015, 06:08:19 am »

What happens, if you shoot the power core of someone else power armour? Will it go NUUUCLEAR?
Logged

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: Fallout 4: Bad Bugs and Gutbusting Glitches
« Reply #3344 on: November 14, 2015, 06:16:23 am »

So I found a raider in power armor and killed him. Now he's stuck inside and I can't get the armor itself. Does anyone know how to steal PA from a corpse?
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.
Pages: 1 ... 221 222 [223] 224 225 ... 462