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Author Topic: Fallout 4: It Just Works  (Read 831357 times)

Gabeux

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  • Addicted to building stuff.
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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3045 on: November 11, 2015, 03:03:19 am »

Every time I lost him he went back to Red Rocket. It's also a nice idea to build a doghouse, it gets even easier to find him.
If you do that and sleep for a few hours and he still doesn't appear, then console ftw. I didn't need to use it yet, though, so I have no idea how to do that.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Rose

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3046 on: November 11, 2015, 04:36:58 am »

So is it worth the time it will take for me to pirate this game? my connection is pretty slow.
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sprinkled chariot

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3047 on: November 11, 2015, 04:52:31 am »

Is there any console coomand for unlocking locks? As locks dont show up in unlocking minigame.
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Astral

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  • [ENTER_TENTACLES:RIBCAGE]
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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3048 on: November 11, 2015, 05:01:30 am »

building buildings is driving me INSANE. such a horrible way to do it.
also, keybindings. i always have to take my hand from the fuckin mouse cause i have to use the bloody enter key to confirm scrap or store, and i cant rebind it.
bloody mess this ui. no idea if i would have enjoyed this with a better ui, but as it is, i totally HATE it.

E works as Enter as well. It was bugging me until I figured that out. R-E-R-E-R-E for wakka wakka scrapping.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

forsaken1111

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3049 on: November 11, 2015, 05:32:37 am »

Slight Armour spoilers for early game.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Virtz

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3050 on: November 11, 2015, 05:33:20 am »

building buildings is driving me INSANE. such a horrible way to do it.
also, keybindings. i always have to take my hand from the fuckin mouse cause i have to use the bloody enter key to confirm scrap or store, and i cant rebind it.
bloody mess this ui. no idea if i would have enjoyed this with a better ui, but as it is, i totally HATE it.

E works as Enter as well. It was bugging me until I figured that out. R-E-R-E-R-E for wakka wakka scrapping.
Also useful hint for construction mode - SHIFT+WASD works like the arrow keys, so you don't have to reach over to the right side of the keyboard for anything.
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forsaken1111

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3051 on: November 11, 2015, 05:37:05 am »

building buildings is driving me INSANE. such a horrible way to do it.
also, keybindings. i always have to take my hand from the fuckin mouse cause i have to use the bloody enter key to confirm scrap or store, and i cant rebind it.
bloody mess this ui. no idea if i would have enjoyed this with a better ui, but as it is, i totally HATE it.

E works as Enter as well. It was bugging me until I figured that out. R-E-R-E-R-E for wakka wakka scrapping.
Also useful hint for construction mode - SHIFT+WASD works like the arrow keys, so you don't have to reach over to the right side of the keyboard for anything.
!! Thank you!
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AoshimaMichio

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3052 on: November 11, 2015, 06:04:57 am »

Also useful hint for construction mode - SHIFT+WASD works like the arrow keys, so you don't have to reach over to the right side of the keyboard for anything.
Does this work for dialog as well?
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Facekillz058

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3053 on: November 11, 2015, 06:13:51 am »

Slight Armour spoilers for early game.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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LoSboccacc

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3054 on: November 11, 2015, 06:18:36 am »

Slight Armour spoilers for early game.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

question: are enemies levelled to scale with you?
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Virtz

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3055 on: November 11, 2015, 06:22:35 am »

Also useful hint for construction mode - SHIFT+WASD works like the arrow keys, so you don't have to reach over to the right side of the keyboard for anything.
Does this work for dialog as well?
No idea. I always used the mouse in dialogue. Try it, tho.

EDIT: For dialogues, you can use number keys in a rather unintuitive fashion. 1 is up, 2 is left, 3 is right, 4 is down.
« Last Edit: November 11, 2015, 07:28:43 am by Virtz »
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Aseaheru

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3056 on: November 11, 2015, 06:59:32 am »

 Gods, never preorder anything via amazon. They wont even give you a code to download the thing via the internet until a week after release.
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Execute/Dumbo.exe

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3057 on: November 11, 2015, 07:08:51 am »

Alright, I'm officially confused, how do you attach mods you've already created onto your weapons?
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He knows how to fix River's tiredness.
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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Sartain

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3058 on: November 11, 2015, 07:26:08 am »

Alright, I'm officially confused, how do you attach mods you've already created onto your weapons?

I think you just build them and it'll take the mod from inventory instead of using the materials. But the whole crafting system is a bit weird so not completely sure.
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Blargityblarg

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Re: Fallout 4: THE HYPE TRAIN HAS REACHED ITS DESTINATION
« Reply #3059 on: November 11, 2015, 07:30:35 am »

Alright, I'm officially confused, how do you attach mods you've already created onto your weapons?

You should be able to do it the same way you build new mods? if you already have an instance of a specific mod, applying it to a weapon will use it rather than trying to build a new one
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