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Author Topic: Fallout 4: It Just Works  (Read 837947 times)

Shadowlord

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2415 on: November 02, 2015, 01:41:38 pm »

Sure, everyone was 'unique' in Morrowind, but they didn't all necessarily have anything special to do, or anything to do with any quests or the plot. They were just 'unique' in the sense that nobody was created randomly anymore, everyone had been made by hand, along with the dungeons and cities.

I imagine Morrowind's story's depth was probably helped by the fact that almost nobody was voiced, so the writers could presumably write as much as they wanted and revise it as much as they wanted, without worrying about voice actors having to re-record stuff they'd already recorded before it changed, or trying to schedule them all at the end of development, or whatever.
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Guardian G.I.

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« Last Edit: November 02, 2015, 02:24:44 pm by Guardian G.I. »
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Yoink

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2417 on: November 02, 2015, 02:29:05 pm »

Quote
Fallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.
With luck this will circumvent older issues and dodge the problem of a wasteland full of supermutie masters and albino radscorpions.
I just hope it doesn't wind up with super-bland levelling/scaling like Oblivion. Or was it Oblivion I'm thinking of? Not sure, been so long since I played it. There are a few games which take all the fun out of progressing by having every enemy scale accurately to your level... not that that's a problem in itself, but it's very frustrating when the exact same foe that was just able to kick your ass in combat early on is still able to just kick your ass after you've gone and had a training montage/upgraded all your equipment or whatever. :P



Re: Leak: Do they know how it was leaked? It's always sad when stuff like this happens.
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GiglameshDespair

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2418 on: November 02, 2015, 02:32:19 pm »

Quote
Fallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.
With luck this will circumvent older issues and dodge the problem of a wasteland full of supermutie masters and albino radscorpions.
I just hope it doesn't wind up with super-bland levelling/scaling like Oblivion. Or was it Oblivion I'm thinking of? Not sure, been so long since I played it. There are a few games which take all the fun out of progressing by having every enemy scale accurately to your level... not that that's a problem in itself, but it's very frustrating when the exact same foe that was just able to kick your ass in combat early on is still able to just kick your ass after you've gone and had a training montage/upgraded all your equipment or whatever. :P



Re: Leak: Do they know how it was leaked? It's always sad when stuff like this happens.

That was problem in Oblivion, yeah. Later on you'd find Minotaur Lords just roaming the wilderness in packs, bandits would be clad in daedric armour, and oblivion gates would have nothing but high-level demora and storm atronachs.
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scriver

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2419 on: November 02, 2015, 03:02:27 pm »

One of the items in the leaked content is a "bayoneted bolt action pistol" :D

I hope that means you can melee with it somehow.
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Flying Dice

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2420 on: November 02, 2015, 03:39:37 pm »

Quote
Fallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.
With luck this will circumvent older issues and dodge the problem of a wasteland full of supermutie masters and albino radscorpions.
I just hope it doesn't wind up with super-bland levelling/scaling like Oblivion. Or was it Oblivion I'm thinking of? Not sure, been so long since I played it. There are a few games which take all the fun out of progressing by having every enemy scale accurately to your level... not that that's a problem in itself, but it's very frustrating when the exact same foe that was just able to kick your ass in combat early on is still able to just kick your ass after you've gone and had a training montage/upgraded all your equipment or whatever. :P



Re: Leak: Do they know how it was leaked? It's always sad when stuff like this happens.

That was problem in Oblivion, yeah. Later on you'd find Minotaur Lords just roaming the wilderness in packs, bandits would be clad in daedric armour, and oblivion gates would have nothing but high-level demora and storm atronachs.

God, yeah, that's the exact same issue as in FO3.

I'd honestly like to see a more roguelike approach to it, where increasing level/difficulty means that you see larger groups of more common enemies and more frequent appearances from rarer enemies alongside each other, rather than just turning the existing spawns from bandit_easy to bandit_medium or whatever.

e: HOLY SHIT THOSE VIDEOS DID YOU SEE IT? CONTAINER/BODY LOOTING THAT DOESN'T PAUSE AND OPEN ANOTHER SCREEN!

Also, I totally called it: You start with low SPECIAL scores can use perk points to raise SPECIAL them.

But jeebus the animations are bad. I hope this was from a leaked in-house build and not what's releasing in a couple weeks.
« Last Edit: November 02, 2015, 04:11:08 pm by Flying Dice »
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GiglameshDespair

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2421 on: November 02, 2015, 04:14:31 pm »


God, yeah, that's the exact same issue as in FO3.

I'd honestly like to see a more roguelike approach to it, where increasing level/difficulty means that you see larger groups of more common enemies and more frequent appearances from rarer enemies alongside each other, rather than just turning the existing spawns from bandit_easy to bandit_medium or whatever.

e: HOLY SHIT THOSE VIDEOS DID YOU SEE IT? CONTAINER/BODY LOOTING THAT DOESN'T PAUSE AND OPEN ANOTHER SCREEN!

Also, I totally called it: You start with low SPECIAL scores can use perk points to raise SPECIAL them.

I actually found it was actually pretty good in FO3, considering... right  until I installed Broken Steel, when all animals became Albino Radscorpions, all ghouls became Reavers, and super mutants became Overlords. Everything suddenly leapt into becoming bullet sponges that did huge amounts of damage.
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Flying Dice

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2422 on: November 02, 2015, 04:18:17 pm »

Yeah, that's what I meant. Don't know anybody who played FO3 but never got BS.


Okay, the good news from the leaks is that they're all XBone, which is why the graphics look like shit.
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miauw62

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2423 on: November 02, 2015, 04:18:46 pm »

Tbh a roguelike system would be no level scaling at all: just harder and easier areas. Don't really know how well it would work in a bethrpg, considering theyre infamous for "tangential side quests that lead you to the other side of the map" style of things.
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Neonivek

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2424 on: November 02, 2015, 04:20:35 pm »

Tbh a roguelike system would be no level scaling at all: just harder and easier areas.

Uhhh... a LOT of roguelikes have scaling outright. A popular example would be IVAN where enemies scaled directly to your HP.
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scriver

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2425 on: November 02, 2015, 04:34:00 pm »

Yeah, that's what I meant. Don't know anybody who played FO3 but never got BS.

It was pretty much the same without BS, but it was better than Oblivion. The level-of-area-locked-on-first-visit method meant that you could, technically speaking, go back to an area you've already been in and be superior to the enemies you faced before, but every new place you'd visit still suffered from bring scaled directly to your level the first time you got there. So you'd still get Super Mutant Pighead Raider Boombox Enthusiast Warlords and stuff like that.

Also about the leak videos: I am ridiculously in log with the wind up plasma rifle :D
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Flying Dice

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2426 on: November 02, 2015, 05:19:21 pm »

The new laser sounds are definitely an improvement over the old pew-pew toy noises, sounds like they did their research this time.
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KingofstarrySkies

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2427 on: November 02, 2015, 05:21:23 pm »

Eeeeee. Excited! :D
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Neonivek

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2428 on: November 02, 2015, 05:23:58 pm »

The new laser sounds are definitely an improvement over the old pew-pew toy noises, sounds like they did their research this time.

In all fairness "Terrible scifi" does make "Pew-Pew" a lot more realistic to the source material.

Unless you mean "did their research" as in they found out what the 1950s laser sound effects were... technically the appropriate sound would likely be silent.
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Flying Dice

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Re: Fallout 4: I Can't Think Of A Relevant Subtitle
« Reply #2429 on: November 02, 2015, 05:32:16 pm »

The new laser sounds are definitely an improvement over the old pew-pew toy noises, sounds like they did their research this time.

In all fairness "Terrible scifi" does make "Pew-Pew" a lot more realistic to the source material.

Unless you mean "did their research" as in they found out what the 1950s laser sound effects were... technically the appropriate sound would likely be silent.

Strictly speaking, that's only true for existing lasers used in real-life applications. FO lasers are fired in short, extremely high-energy bursts rather than continuous beams--the energy necessary for them to do the damage they do is such that you'd get a crack similar to what was in the leaked footage from air being heated along the laser's path.
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