Well, in that case might as well change the title of the thread to Fallout 4: The Forgettable RPG, "Go play Morrowind" Edition.
Edit: Without the passive-aggressiveness and with a bit more seriousness, I'd like to add something.
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so.
This is a bit off topic, but I found it a bit tragic that people judge a game solely based on their idea of what the IP/title should be like, as opposed to what the devs themselves envisioned it. If fallout turned out to be borderland-like loot hoarding game, then fine. So be it. Hey, it might actually be better that way; it might be really fleshed out and well pulled off that it makes borderlands IP look like garbage. What do we actually know for sure?
Well, I know for sure that past all that 'videogame is an art' crap and 'you ruined my franchise I'm boycotting Bethesda' crap, video games, more or less, are directed and produced by a group of people who are getting paid for what they do, in other words, by professionals. They have a solid idea of what they are doing, and they are managed by a project leader who has a clear vision of what his team's project should aim for. Well if they all perfectly know what they are doing, why do we get shitty games, DoomOnion?, you may ask.
Games fail when the said vision is very far from contemporary game designs, or the team lacks budget, gets rushed by the publisher, people quitting their job, technical issues, personal issues, and pretty much any number of things that can hinder a team to show their fullest potential. This can happen to any game. In fact, even as we speak right now, fallout 4 might be ridden with dozens and dozens of unaccounted game-breaking bugs that make the game impossible to play. I think it would be fair to harshly critique any game that fails to deliver its proposed gameplay because of incompetency in this sense, however, harsh critique simply because its direction is not 'up your alley' does no justice. If you don't like it, don't buy it. That's how consumer-producer relationship should work, is it not? Furthermore, there is one more thing you need to take into account.
Creating something in and of itself is taking a huge risk. On top of that, there is an ungodly amount of expenditure for producing it, and considering there's always a chance of failure in creating something, what the game devs have to go through every time they want to make a game is pretty much a leap of faith. Now, let's put this in perspective. You are in charge of developing a game, and your career depends on it. You've been making this for 7 years. You spent astronomical amount of money into making this happen. Some random guy on the internet says it's 'forgettable' or 'worrisome' even when it's not released. I'd say you'll think that those statements do no justice to your project.
To conclude and get back to the topic, I am almost certain that a veteran producer like Todd didn't spend all the budget on recording "I work for Benethor" in 111,000 different manners, that would be just stupid. We don't know anything for certain other than the comprehensive perk chart revealed through recent leaks, and I believe it does justice to the developers to patiently wait until we get the final product, as opposed to propagating any form of skewed viewpoints (whether positive or negative).
Again, I'm nobody. This is just some guy on the internet rambling nonsense trying to make a point, or just a Fallout 4 fanboy yelling TODD PLEASE HAVE MY BABY, depending on your perspective.