Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 158 159 [160] 161 162 ... 462

Author Topic: Fallout 4: It Just Works  (Read 837940 times)

Damiac

  • Bay Watcher
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2385 on: October 29, 2015, 06:05:21 pm »

It was a player choice to use the best one.  Im the kind of guy who unchecked it.
  It was also a designer choice to make it largely sub optimal to use other actions, in part because there was only 1 kind of physcal damage.


  In daggerfall the effect is subtle but noticable if you look for it.
Half the problem with morrowind's system, and a lot of game's similar systems, is that it's the same buttons to move as it is to select your attack.  There's no such thing is walking backward and thrusting, because thrust is the up key and walk backward is the down key.  And since players generally are limited to 2 hands it's hard to find a way to allow them to direct their attacks, without just using up all the available buttons on those two hands. 

Daggerfall did it with mouse movements, and I admit it's been a really long time since I played that, but as I recall it was kinda like motion controls, hard to make the guy do what you actually want him to do. Plus it was hard to tell that it made any difference, so I typically resorted to just flailing the mouse back and forth as fast as possible. 

I would love to see a big open game like this put in some melee attack variety, but as it's such a small part of the game it seems doubtful you'd get anything more than an inconvenient and annoying half assed system, like in morrowind.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2386 on: October 29, 2015, 06:34:21 pm »

mount and blade does well

JimboM12

  • Bay Watcher
  • Dank.
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2387 on: October 29, 2015, 06:57:16 pm »

As the hype slowly drives me into madness, i pass the time by wildly speculating about the game mecha nics. For instance, i noticed we may be able to tame wild brahmin for our settlements.
...I want to be the brahmin jerky king of the wastelands.
My slaves minimum wage workers will benefit from good food and leather armor.
Logged
Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2388 on: October 29, 2015, 06:59:48 pm »

I try to keep my mind off Fallout altogether, just so that time pass more quickly. But it's not easy.
Logged

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2389 on: October 29, 2015, 07:42:44 pm »

There's also stuff like different attacks having a chance of different effects. Being able to knock people down with the Super Sledge, for example, like the leg sweep in NV.

Something I would like to see is melee attacks with guns though. You can already make all kinds of silly stuff at the crafting stations, but why can't you duct tape a lawn mower blade to your hunting rifle for greater stabbing of mole rats after you've run out of ammo?
Could've sworn in one trailer or E3 showing I saw a pistol-whip. So there. *pat*
Ahem.
FIX BAYONETS!
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2390 on: October 29, 2015, 07:45:36 pm »

Is the pistol whip like a Halo style whack on key press or a M&B style switching weapon modes to firing and melee, so that you can run around with he barrel in your hands slapping people in the face.
Logged

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2391 on: October 29, 2015, 07:49:34 pm »

I have.
No.
Idea. :D
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

DoomOnion

  • Bay Watcher
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2392 on: October 29, 2015, 08:03:50 pm »

There's a good chance it'll be halo-like, leaked control scheme has bash/power attack/hold grenade all tied to the same button.
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2393 on: October 29, 2015, 10:56:44 pm »

So...wait.... melee and GRENADES are the same button?

That sounds like something that could result in problems...
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2394 on: October 29, 2015, 10:57:25 pm »

Nope.  Sounds to me like magic.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2395 on: October 29, 2015, 11:07:06 pm »

Wait I think I know how it might work. Maybe. Possibly. If the stars align properly.

Its probably gonna be (From an Xbox standpoint) Right Bumper, and pressing it will melee, and holding it will ready a 'nade.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2396 on: October 30, 2015, 01:53:27 am »

But then how Power Attack?
Logged
Love, scriver~

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2397 on: October 30, 2015, 02:38:40 am »

I'd like to see offhand grenade-throwing with 1H weapons. Sure, the PN hotkey worked, but that basically just shot it out of your head.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2398 on: October 30, 2015, 05:48:55 am »

So...wait.... melee and GRENADES are the same button?

That sounds like something that could result in problems...

Nah, that's been around for years. As demonstrated by Tarvish here.
Logged
In the beginning was the word, and the word was "Oops!"

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Fallout 4: The Magic of the Unexpected
« Reply #2399 on: October 30, 2015, 06:23:58 am »

I'd like to see offhand grenade-throwing with 1H weapons. Sure, the PN hotkey worked, but that basically just shot it out of your head.

I CHEW BULLETS AND SPIT EXPLOSIVES!
Logged
Love, scriver~
Pages: 1 ... 158 159 [160] 161 162 ... 462