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Author Topic: Fallout 4: It Just Works  (Read 830699 times)

Damiac

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2385 on: October 29, 2015, 06:05:21 pm »

It was a player choice to use the best one.  Im the kind of guy who unchecked it.
  It was also a designer choice to make it largely sub optimal to use other actions, in part because there was only 1 kind of physcal damage.


  In daggerfall the effect is subtle but noticable if you look for it.
Half the problem with morrowind's system, and a lot of game's similar systems, is that it's the same buttons to move as it is to select your attack.  There's no such thing is walking backward and thrusting, because thrust is the up key and walk backward is the down key.  And since players generally are limited to 2 hands it's hard to find a way to allow them to direct their attacks, without just using up all the available buttons on those two hands. 

Daggerfall did it with mouse movements, and I admit it's been a really long time since I played that, but as I recall it was kinda like motion controls, hard to make the guy do what you actually want him to do. Plus it was hard to tell that it made any difference, so I typically resorted to just flailing the mouse back and forth as fast as possible. 

I would love to see a big open game like this put in some melee attack variety, but as it's such a small part of the game it seems doubtful you'd get anything more than an inconvenient and annoying half assed system, like in morrowind.
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Putnam

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2386 on: October 29, 2015, 06:34:21 pm »

mount and blade does well

JimboM12

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2387 on: October 29, 2015, 06:57:16 pm »

As the hype slowly drives me into madness, i pass the time by wildly speculating about the game mecha nics. For instance, i noticed we may be able to tame wild brahmin for our settlements.
...I want to be the brahmin jerky king of the wastelands.
My slaves minimum wage workers will benefit from good food and leather armor.
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Ultimuh

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2388 on: October 29, 2015, 06:59:48 pm »

I try to keep my mind off Fallout altogether, just so that time pass more quickly. But it's not easy.
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KingofstarrySkies

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2389 on: October 29, 2015, 07:42:44 pm »

There's also stuff like different attacks having a chance of different effects. Being able to knock people down with the Super Sledge, for example, like the leg sweep in NV.

Something I would like to see is melee attacks with guns though. You can already make all kinds of silly stuff at the crafting stations, but why can't you duct tape a lawn mower blade to your hunting rifle for greater stabbing of mole rats after you've run out of ammo?
Could've sworn in one trailer or E3 showing I saw a pistol-whip. So there. *pat*
Ahem.
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Sigtextastic
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Cheedows

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2390 on: October 29, 2015, 07:45:36 pm »

Is the pistol whip like a Halo style whack on key press or a M&B style switching weapon modes to firing and melee, so that you can run around with he barrel in your hands slapping people in the face.
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KingofstarrySkies

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2391 on: October 29, 2015, 07:49:34 pm »

I have.
No.
Idea. :D
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DoomOnion

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2392 on: October 29, 2015, 08:03:50 pm »

There's a good chance it'll be halo-like, leaked control scheme has bash/power attack/hold grenade all tied to the same button.
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BFEL

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2393 on: October 29, 2015, 10:56:44 pm »

So...wait.... melee and GRENADES are the same button?

That sounds like something that could result in problems...
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pisskop

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2394 on: October 29, 2015, 10:57:25 pm »

Nope.  Sounds to me like magic.
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BFEL

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2395 on: October 29, 2015, 11:07:06 pm »

Wait I think I know how it might work. Maybe. Possibly. If the stars align properly.

Its probably gonna be (From an Xbox standpoint) Right Bumper, and pressing it will melee, and holding it will ready a 'nade.
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scriver

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2396 on: October 30, 2015, 01:53:27 am »

But then how Power Attack?
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Flying Dice

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2397 on: October 30, 2015, 02:38:40 am »

I'd like to see offhand grenade-throwing with 1H weapons. Sure, the PN hotkey worked, but that basically just shot it out of your head.
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Metalax

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2398 on: October 30, 2015, 05:48:55 am »

So...wait.... melee and GRENADES are the same button?

That sounds like something that could result in problems...

Nah, that's been around for years. As demonstrated by Tarvish here.
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scriver

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Re: Fallout 4: The Magic of the Unexpected
« Reply #2399 on: October 30, 2015, 06:23:58 am »

I'd like to see offhand grenade-throwing with 1H weapons. Sure, the PN hotkey worked, but that basically just shot it out of your head.

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