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Author Topic: Fallout 4: It Just Works  (Read 841300 times)

Vendayn

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Re: Fallout 4: Tactical Mole Rats
« Reply #2280 on: October 19, 2015, 12:51:22 am »

This pretty much nearly confirms my suspicion. Whatever side you are on, Fallout 4 will almost certainly have paid mods, and Xbox360 will almost have to since Microsoft agreed to have mods and see dollar signs.

http://www.escapistmagazine.com/forums/read/6.883639-Valve-Hasnt-Given-up-on-Paid-Mods?page=1

As for Bethesda saying "we're not planning AT THIS TIME"...that is just typical corporate lingo for "but later we will"
« Last Edit: October 19, 2015, 04:26:51 pm by Vendayn »
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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

Rolan7

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Re: Fallout 4: Tactical Mole Rats
« Reply #2281 on: October 19, 2015, 07:57:13 am »

I hope you're right.  Good luck scamming the system, though...  The scam mods were taken down and money refunded last time, I'm sure they will be this time too.

While your post certainly belonged here, we also have a dedicated thread for the paid mods issue in case people want to use it:
http://www.bay12forums.com/smf/index.php?topic=150273.765
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She/they
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

scriver

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Re: Fallout 4: Tactical Mole Rats
« Reply #2282 on: October 19, 2015, 10:13:13 am »

I've seen the F4 player character being referred to as the Sole Survivor or the Survivor, more than the Wanderer.
I know they got the Mr. Handy robot to record thousands of names. I wonder if any of the other voice actors will have the same level of detail.

Combining both these tangents..:

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KingofstarrySkies

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Re: Fallout 4: Tactical Mole Rats
« Reply #2283 on: October 19, 2015, 02:36:07 pm »

The Courier is still my favorite name for a protagonist. Just has this lovely ring to it.
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Neonivek

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Re: Fallout 4: Tactical Mole Rats
« Reply #2284 on: October 19, 2015, 04:16:31 pm »

The Courier is still my favorite name for a protagonist. Just has this lovely ring to it.

The first one was pretty epic too... (Vault Dweller)

You know... back when the vaults were even slightly special.

Now they are basically tourist attractions... and by basically I mean yes they are.
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Graknorke

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Re: Fallout 4: Tactical Mole Rats
« Reply #2285 on: October 19, 2015, 05:11:40 pm »

So by basically you actually meant literally? Since there is actually a vault in NV that is a tourist attraction.
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Neonivek

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Re: Fallout 4: Tactical Mole Rats
« Reply #2286 on: October 19, 2015, 05:59:07 pm »

So by basically you actually meant literally? Since there is actually a vault in NV that is a tourist attraction.

Yes, that is the joke.
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XhAPPYSLApX

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Re: Fallout 4: Tactical Mole Rats
« Reply #2287 on: October 19, 2015, 11:56:57 pm »

Sorry to interject, and sorry if this has already been said before. But I really do not get the people saying it looks horrible, I know it's their opinion, and more power to them and all that, but man, it's actually pretty damn good looking, not great or excellent, but good for a game where you can interact with almost every object in the world.
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Neonivek

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Re: Fallout 4: Tactical Mole Rats
« Reply #2288 on: October 20, 2015, 12:18:13 am »

Sorry to interject, and sorry if this has already been said before. But I really do not get the people saying it looks horrible, I know it's their opinion, and more power to them and all that, but man, it's actually pretty damn good looking, not great or excellent, but good for a game where you can interact with almost every object in the world.

You mean visually or in terms of content?

Because visually the game looks like garbage that has been glued onto other garbage... intentionally.

Gameplay wise... My personal opinion is that people are getting their hopes high for what has, to this point, been small features blown up to look like huge ones.
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XhAPPYSLApX

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Re: Fallout 4: Tactical Mole Rats
« Reply #2289 on: October 20, 2015, 12:37:02 am »

Sorry to interject, and sorry if this has already been said before. But I really do not get the people saying it looks horrible, I know it's their opinion, and more power to them and all that, but man, it's actually pretty damn good looking, not great or excellent, but good for a game where you can interact with almost every object in the world.

You mean visually or in terms of content?

Because visually the game looks like garbage that has been glued onto other garbage... intentionally.

Gameplay wise... My personal opinion is that people are getting their hopes high for what has, to this point, been small features blown up to look like huge ones.

And that's your opinion, I think it'll be great, but it really is my own fault if it really does suck, but alas, I am too much of an utter fanboy of Bethesda to think of that right now. And yes, in my eyes, it visually and gameplay wise looks really great in my own personal opinion.
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Rolan7

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Re: Fallout 4: Tactical Mole Rats
« Reply #2290 on: October 20, 2015, 12:39:21 am »

I *think* Neonivek is saying that there's a junkyard aesthetic.  That the landscapes are full of junk, literally.
Which I think is p cool, but I liked Fallout 3 (:
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

XhAPPYSLApX

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Re: Fallout 4: Tactical Mole Rats
« Reply #2291 on: October 20, 2015, 12:46:56 am »

I *think* Neonivek is saying that there's a junkyard aesthetic.  That the landscapes are full of junk, literally.
Which I think is p cool, but I liked Fallout 3 (:

I love Fallout 3, but NV was a bit better. Mostly because they got rid of the sickly green tint on everything :D
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Neonivek

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Re: Fallout 4: Tactical Mole Rats
« Reply #2292 on: October 20, 2015, 12:48:20 am »

I *think* Neonivek is saying that there's a junkyard aesthetic.  That the landscapes are full of junk, literally.
Which I think is p cool, but I liked Fallout 3 (:

Yeah dead on.
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XhAPPYSLApX

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Re: Fallout 4: Tactical Mole Rats
« Reply #2293 on: October 20, 2015, 12:56:03 am »

One of my favorite changes in 4 is actually the fact that they got rid of the skills system, because while it makes a LOT of sense in a turn based game, it doesn't so much in an action RPG, again, impo.

P.S For the record, I love the first two Fallouts just as much as the others :D

I *think* Neonivek is saying that there's a junkyard aesthetic.  That the landscapes are full of junk, literally.
Which I think is p cool, but I liked Fallout 3 (:

Yeah dead on.

Yeah, it does seem to have a lot of junkyards, doesn't it? Probably for the crafting I'm guessing, and also because Bethesda likes putting random junk in their games.
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Neonivek

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Re: Fallout 4: Tactical Mole Rats
« Reply #2294 on: October 20, 2015, 12:58:57 am »

That and it is a post apoc setting where most things are made of repurposed junk
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