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Author Topic: Fallout 4: It Just Works  (Read 831102 times)

ShoesandHats

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2040 on: October 01, 2015, 05:44:43 pm »

I'd kinda like to see Michael Kirkbride's take on Fallout, honestly. That'd certainly be interesting.
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Flying Dice

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2041 on: October 01, 2015, 06:18:03 pm »

And maybe a sneaking system that consists of more than just crouching

God, this. This is the single thing I hate the most about combat in TES and the modern FO games. Not only is sneaking this annoying gorilla-walk, but despite the halfassed attempts to be a FPS, FO3/NV didn't even have real crouching, never mind prone or leaning! And it took modders for us to get sprint.
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SOLDIER First

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2042 on: October 01, 2015, 06:19:11 pm »

And maybe a sneaking system that consists of more than just crouching

God, this. This is the single thing I hate the most about combat in TES and the modern FO games. Not only is sneaking this annoying gorilla-walk, but despite the halfassed attempts to be a FPS, FO3/NV didn't even have real crouching, never mind prone or leaning! And it took modders for us to get sprint.
Yeah, I wish Metal Gear Solid was an RPG too.
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Flying Dice

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2043 on: October 01, 2015, 06:26:24 pm »

And maybe a sneaking system that consists of more than just crouching

God, this. This is the single thing I hate the most about combat in TES and the modern FO games. Not only is sneaking this annoying gorilla-walk, but despite the halfassed attempts to be a FPS, FO3/NV didn't even have real crouching, never mind prone or leaning! And it took modders for us to get sprint.
Yeah, I wish Metal Gear Solid was an RPG too.
That's not MGS. That's every vaguely shooterish game with decent controls. STALKER had lean and crouch in 2007 (and finger-twister pseudo-prone, hah). ARMA games, despite their glaring issues, did damned good with stances, especially in ARMA III. Et-fuckin'-cetera.

FO3's stealth and lack of stances is an artifact of Bethesda being used to making TES games, and is one of the few issues that's directly related to FO3 being Oblivion with guns. Stealth should, if anything, be encompassed by stances and movement, rather than an arbitrary and binary system like it has been, especially now that there's no actual stealth "skill". Have perks to reduce sound, allow silent running, whatever (or better yet, don't--take the CS approach and add a "walk" button that removes sound at the expense of slowing movement), but not the stupid bit about squatting = stealth and there's no way to steady aim for long range shots.

Face it, stealth has always been one of the shittiest aspects of Bethesda games. It's typically absurdly overpowered, and it chains into the abuse of massive crit damage alpha strike builds that have dominated their recent games.
« Last Edit: October 01, 2015, 06:28:02 pm by Flying Dice »
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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2044 on: October 01, 2015, 06:29:29 pm »

No, I meant too, as in addition to what you said.
No I didn't.
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Flying Dice

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2045 on: October 01, 2015, 06:57:39 pm »

*flails wildly*

PEOPLE SAY THINGS
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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2046 on: October 01, 2015, 07:01:29 pm »

PERSONALLY I WISH THAT YOU COULD LEAVE COMBAT WITHOUT HAVING TO RUN TWELVE POINT SEVENTY-TWO MILES AWAY FROM PURSUERS
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Sensei

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2047 on: October 01, 2015, 07:09:05 pm »

You know, oblivion had this system where if you went into a block stance and used the dialogue button on a hostile combatant, they might stop attacking you if they/their faction liked you enough. It was really under-used, but it was helpful in case you accidentally pissed off an ally. I think the manual said you could also have it work on bandits and the like if you had a high enough charisma, but that was always my dump stat so I don't really know. I'm surprised, anyway, that they didn't keep/expand on that system for later games like Fallout and Skyrim.
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GiglameshDespair

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2048 on: October 01, 2015, 07:11:26 pm »

They kinda did. If you angered people by accident, you could try to yield by holstering your weapon.
If they were feeling kind, they'd stop trying to kill you, as I recall.
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Rolan7

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2049 on: October 01, 2015, 07:13:30 pm »

It seemed pretty good.  Guards would generally accept my yield to arrest me, sometimes even other people.  I don't remember how well it worked with bandits though.
...Except using charm, which basically rigged that system.  1sec charm was OP, but other than that it was a neat system, which even took race into account.  Plus, you know, what you'd actually done to anger someone.
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KingofstarrySkies

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2050 on: October 01, 2015, 07:21:04 pm »

Fallout, on the other hand... :3
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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2051 on: October 01, 2015, 07:35:18 pm »

They kinda did. If you angered people by accident, you could try to yield by holstering your weapon.
If they were feeling kind, they'd stop trying to kill you, as I recall.
It diidn't work for me more often than it did.
Maybe because when I finally wanted to yield I had immense bounty on me.
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Bohandas

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2052 on: October 02, 2015, 12:26:38 pm »

And maybe a sneaking system that consists of more than just crouching

http://www.awkwardzombie.com/index.php?page=0&comic=042814

and a melee combat system that entails more than hitting the enemy repeately with the same attacks until it dies.

Does anybody else find it ironic that FNV was better in this regard than Skyrim was?
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Krevsin

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2053 on: October 02, 2015, 01:04:24 pm »

I really hate how Fallout 3 and New Vegas tried to combine FPS and RPG into a monstrosity that functions well as neither. The sneaking is silly, the melee combat has the feel of bringing a knife to a gunfight, sniping is far too easy a method to dispose of distant enemies, the melee enemies are ridiculously easy to deal with and so on and so forth. It's a horrendous amalgamation that would've entirely killed the games for me if not for the interesting world (FO3) and good story (NV).

What I'd really like is a Fallout game with STALKER's shooting. Man that game does open world FPS right.
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KingofstarrySkies

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2054 on: October 02, 2015, 05:03:31 pm »

It looks like VATS is definitely different. As in, it's not a time-stopping bullshit device anymore. This is a good thing, because that was dumb.
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