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Author Topic: Fallout 4: It Just Works  (Read 837998 times)

Flying Dice

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1965 on: September 25, 2015, 12:12:19 am »

Oh, you're right, I forgot that he was dead when you got there. Probably because so many things tended to be dead when I left instead.  :P
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Wimopy

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1966 on: September 25, 2015, 06:04:44 am »

Didn't see it posted, so...

New video which shows what the pipboy SPECIAL and Perk screens and the level up screen look like.

Here's what I pieced out:
List of perks seen in the video inside among other info (some guesswork, should be noticeable)
Spoiler (click to show/hide)
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Ghazkull

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1967 on: September 25, 2015, 08:13:01 am »

Spoiler:  For Shadowlord (click to show/hide)

Hmpf, im rather miffed towards the whole settlement building staff. Sure its all nice bonus stuff, but while i usually am all for settlement building and so forth, i don't want to do that in Fallout. Fallout is for me the game where you can influence the wasteland but don't have to deal with actual organizational crap. I don't want to micromanage my fifteen little villages, i want to travel around and nuke small towns and do ridiculous moral choices that fuck up the entire surrounding area. Thats entirely more fun.
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Krevsin

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1968 on: September 25, 2015, 08:25:12 am »

well, from what I gather it's completely optional so you're free to do whatever you want.
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Flying Dice

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1969 on: September 25, 2015, 09:01:39 am »

-SEEMINGLY, you can put perk points directly into SPECIALS. At least, that's what I get from the text under "[SPECIAL] Training]"
Oh, hey! Not gonna say that I called it, but I totally called it.  :P
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Wimopy

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1970 on: September 25, 2015, 09:18:44 am »

-SEEMINGLY, you can put perk points directly into SPECIALS. At least, that's what I get from the text under "[SPECIAL] Training]"
Oh, hey! Not gonna say that I called it, but I totally called it.  :P

It's a surprising change if you can get perfect stats. Though I wonder how many levels and perk points we'll have in total.
I'm guessing 1 perk per level and max level 50 from the perk level requirements.

Kinda makes you wonder how they'll implement DLCs - no level cap increase? Higher SPECIAL cap for more perks?
And how will perk mods work?
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GiglameshDespair

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1971 on: September 25, 2015, 10:10:15 am »

You could increase stats with perks before... One of the first perks you have access to is putting another point in one of your apecials in FO3 and NV.
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Wimopy

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1972 on: September 25, 2015, 10:48:11 am »

You could increase stats with perks before... One of the first perks you have access to is putting another point in one of your apecials in FO3 and NV.

But that was limited to 5 points, afaik. Can't see any such limits here. And now SPECIALs have a much greater role according to Bethesda, anyway.
« Last Edit: September 25, 2015, 04:20:55 pm by Wimopy »
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Shadowlord

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1973 on: September 25, 2015, 10:56:40 am »

You could get perfect stats in FO3 if you had Broken Steel, though:

Quoth the wiki:
It is possible for the player to get all of their SPECIAL up to 10 without cheating if the player has Broken Steel. Once the player gets to level 30, if they choose the perk Almost Perfect, all of their SPECIAL lower than 9 will be raised to 9. If they then proceed to collect the 7 SPECIAL bobbleheads, each of which permanently increases the stat by 1, they will have maxed out their SPECIAL to 10 in each category. If the player obtains the 7 bobbleheads before they choose the Almost Perfect perk, they will only be able to get that category to 9 (unless it was at 10 before the perk).

Collecting the bobbleheads wasn't too difficult, IIRC, if you looked up where they were on the wiki. Basically you just needed to know NOT to collect them before level 30 unless you had the stat for that bobblehead at 10 already.
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ZebioLizard2

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1974 on: September 25, 2015, 11:19:22 am »

You could get perfect stats in FO3 if you had Broken Steel, though:

Quoth the wiki:
It is possible for the player to get all of their SPECIAL up to 10 without cheating if the player has Broken Steel. Once the player gets to level 30, if they choose the perk Almost Perfect, all of their SPECIAL lower than 9 will be raised to 9. If they then proceed to collect the 7 SPECIAL bobbleheads, each of which permanently increases the stat by 1, they will have maxed out their SPECIAL to 10 in each category. If the player obtains the 7 bobbleheads before they choose the Almost Perfect perk, they will only be able to get that category to 9 (unless it was at 10 before the perk).

Collecting the bobbleheads wasn't too difficult, IIRC, if you looked up where they were on the wiki. Basically you just needed to know NOT to collect them before level 30 unless you had the stat for that bobblehead at 10 already.

Which tended to be Intelligence, so you could max out all the skills ingame.
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Putnam

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1975 on: September 25, 2015, 11:54:51 am »

Fallout is for me the game where you can influence the wasteland

???

I mean, you can't in any meaningful way.

On the other hand, it's basically infeasible to do that in any meaningful way in a game that takes longer to play than, like, 8 hours.

telltale has no excuse

notquitethere

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1976 on: September 25, 2015, 01:24:21 pm »

Collecting the bobbleheads wasn't too difficult, IIRC, if you looked up where they were on the wiki.
Anything's easy if you cheat, yes.

???

I mean, you can't in any meaningful way.
You can change the political fate of settlements and decide whether any given person you encounter will live or die... how is that not influencing the wasteland?
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pisskop

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1977 on: September 25, 2015, 01:44:03 pm »

oh hey, May end up buying this thing I didnt really know was out.  I live maybe 1 map length away from the zone
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KingofstarrySkies

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1978 on: September 25, 2015, 04:07:09 pm »

You can change the Mojave, at least politically, I guess? For better or worse.
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Teneb

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Re: Fallout 4: The Flesh of Your Fellow Man Can Provide...
« Reply #1979 on: September 25, 2015, 04:16:58 pm »

You can change the Mojave, at least politically, I guess? For better or worse.
For the most part, only in the post-game slideshow. the only real change in-game is the securitron update and wiping out certain outposts.
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