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Author Topic: Fallout 4: It Just Works  (Read 842279 times)

GiglameshDespair

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1830 on: September 20, 2015, 05:53:13 pm »

"Your bullets only make me stronger!"
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Shadowlord

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1831 on: September 20, 2015, 10:31:46 pm »

There was a bug in Starmade for a while where you could get over 100% to defensive buffs, which allowed you to do just that (with the one that reduced damage to your shield by the buff percent). Of course, it made combat completely pointless until it got fixed, since everyone just made their ships completely invulnerable. :P
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Yoink

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1832 on: September 20, 2015, 11:18:38 pm »

The obvious solution is to skin the hillbillies and wear them over power armour.

It is the only way.
This is something FO4's crafting system should let you do. That would be amazing.


And yeah, DR could get pretty ridiculous... I remember running around mostly naked in NV beating the shit out of people in melee.
That was actually really fun.
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Flying Dice

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1833 on: September 21, 2015, 12:28:49 am »

The obvious solution is to skin the hillbillies and wear them over power armour.

It is the only way.
This is something FO4's crafting system should let you do. That would be amazing.


And yeah, DR could get pretty ridiculous... I remember running around mostly naked in NV beating the shit out of people in melee.
That was actually really fun.
Modded? 'Cause in NV there were only three bits of clothing that gave DR 3/1 and a couple consumables that gave more, at least that I remember. Do know that a lot of modded gear was massively OP because it had DR appropriate for FO3 and DT appropriate for NV.
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BFEL

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1834 on: September 21, 2015, 12:29:28 am »

The obvious solution is to skin the hillbillies and wear them over power armour.

It is the only way.
This is something FO4's crafting system should let you do. That would be amazing.
Well NV had those two recipes where you basically did that with gecko skins.
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Wimopy

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1835 on: September 21, 2015, 03:27:06 am »

Thanks for the explanation. Main question though, is when does the shield icon break? If I got that right, then after that DR is nullified.
Just doesn't really make sense that my DR goes away while my armour is still in one piece.



A mod that lets you skin hillbillies sounds quite simple. Then a mod that gives you super power armour if you use it for crafting... too bad I'm no modder. Though it's a bit late for FO3 modding anyway.
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GiglameshDespair

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1836 on: September 21, 2015, 03:40:46 am »

Broken shield icon appears when you take more damage than you have DT. You don't lose your DR - this is after DR is taken into account.
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Flying Dice

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1837 on: September 21, 2015, 03:52:08 am »

Here's the whole breakdown of damage modeling, IIRC. Note that DR caps at 85%

Raw Damage * ((100 - DR)/100)) = D

Final damage = (D - DT) OR (D * 0.2), whichever is higher.
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Wimopy

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1838 on: September 21, 2015, 04:43:15 am »

Aha, that explains it, thanks. Sorry for going off topic.

Just to tie it back- any ideas on changes they might make? IIRC, there were a lot of talks about the DR cap being easy to reach and (just like here) quite a few complaints about ridiculous DR on enemies at high levels.
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GiglameshDespair

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1839 on: September 21, 2015, 05:10:53 am »

F3 and NV had enemies erroneously give twice the DR they were meant to.

Personally I found automatic weapons outclassed by the high-damage per shot weapons pretty much all the time. Worked on everything, including armoured enemies, was more accurate, used less ammo. So making automatic guns more appealing would be nice.
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Flying Dice

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1840 on: September 21, 2015, 05:36:49 am »

Yep. Every NV playthrough I inevitably went into all-shotgun all the time once I got my first hunting shotgun. Absurd damage, great perks, a wide range of ammo to suit every situation (pulse rounds... *drools*), what's not to like?
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Neonivek

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1841 on: September 21, 2015, 05:47:08 am »

Yep. Every NV playthrough I inevitably went into all-shotgun all the time once I got my first hunting shotgun. Absurd damage, great perks, a wide range of ammo to suit every situation (pulse rounds... *drools*), what's not to like?

I couldn't really find a good weapon until I found a weapon from Old World Blues that pretty much took energy weapons and went "You like energy weapons? Now THIS is an energy weapon!" and has pretty much become a staple with incredibly easy to find ammo.
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notquitethere

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1842 on: September 21, 2015, 06:03:41 am »

In New Vegas if I have to fight I usually just pummel folk with the boxing gloves until they fall unconscious, pop some chems to keep alive and run away. No point killing when you don't have to.
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Krevsin

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1843 on: September 21, 2015, 06:06:58 am »

I loved using the AMR with explosive ammo. Now THAT is a firearm.
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scriver

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Re: Fallout 4: Do You Know What Makes YOU S.P.E.C.I.A.L.?
« Reply #1844 on: September 21, 2015, 07:10:12 am »

Yo dawg, I heard you like xplosions so I put xplosions at the end of projectiles you fire with xplosions so you can xplode your xplodes while you xplode
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