One could almost say that they're getting.
*shades on*
Militant.
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if the vocal, outraged group was the majority then very few people would buy the payed DLC (and sales for the game it's self would almost certainly be much worse) and the company would quickly drop the issue - there would be absolutely no need to get outraged at all - it would be a self correcting problem.
Instead we get literal death threats against mod makers to try and punish them and scare them into silence, because I think most of the vocally outraged people know that the truth is most gamers just don't care very much, and a significant number of them would support pay mods.
snip
If someone wants to pay extra for cheats, why do you care? Don't buy them, play the game normally, problem solved.
Yeah, buying cheats would be stupid as hell and I think people who bought them are kind of missing the point - but it's their money. Why do you feel like you have to deny them that chance just because you don't want to buy them?
Well, humoring you, because it ruins the well for everyone else.
It isn't just adding in
extra paid mods, it's divvying up the community and putting some/many behind a price-tag.
That may be the modder's choice, but don't expect a warm welcome from your friends if you start demanding recompense for playing minecraft with them, or deleting your old building from the server town unless they pay up.
We're still really not interested in paid mods being introduced for FO4 either because if they don't implement it
just right they'll undo the strengths established in their previous games' modding scenes.
Mainly by having a strong community based on cooperation and enthusiasm- that foundation will change with the introduction of profit.
It becomes a merchant-buyer interaction instead of friend-friend, fellow modders are competition, Bethesda could be a tool to bring to bear and when money's involved tempers get toxic. What were wishes and requests become expectations and demands. Threats and disputes follow.
I don't want it first & foremost because it will
poison the community.
I've gotta go to bed, so if you wanted more specific forecasts/doomsayings/consequences you'll have to wait till I'm awake (and poke me) or find someone else for the time being.
Oh, and it isn't really self-correcting if it isn't very popular. It costs them nothing to start cashing in on mods, so we'd have to make a dent in their sales to make them unhappy. And the game is going to market so long before the paid mods it'll be difficult to both do that and connect it to the mod problem.
By the time the next opportunity arrives to show them our displeasure, the damage will be done.