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Author Topic: Fallout 4: It Just Works  (Read 843132 times)

forsaken1111

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1350 on: July 21, 2015, 10:17:52 am »

With a big enough legal team anything is possible. They could make the claim that you're altering game files or somesuch.

Blizzard got a popular botting program shut down on the grounds that reading information on the game from computer memory is copyright infringement. It was completely asinine but it worked.
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Krevsin

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1351 on: July 21, 2015, 10:21:22 am »

Okay but...

1. We're specifically discussing Fallout 4 and he didn't indicate otherwise.
2. I guess that is a possibility. It could potentially torpedo their own game and earn them the ire of the entire internet (again). It will be a tough business decision on someone's part.
3. DLC is just officially produced paid mods. My point stands. Paying for more content is normal and done all the time, where that content came from means nothing to most customers. I'd have gladly paid for falskaar and other mods like it for skyrim, and I did end up donating to their authors if they had a donations page.
You've entirely missed the context of the conversation.

1. This conversation stopped being exclusively about Fallout 4's relationship to mods a couple of pages ago (about right after the link to the interview was posted for the first time) and moved onto paid mods and their effects on the industry, the customers and the modding scene itself.

2. It is a legitimate (if extreme) concern given the flabberghastingly stupid decisions the games industry seems to make on a regular basis. I personally think it's unlikely to come to pass, but I do not put it beyond them.

3. You misunderstand the difference between DLC and mods. DLC is produced by an official team whose members are paid to do it and who make it as either an extension of their vision or a quick way to snag some bucks for minor additions. Mods have traditionally been made by enthusiasts for free, for their own personal enjoyment of the game without expecting any financial reimbursement apart from fan donations. While this may seem like a minor difference, it is actually a huge one as it deeply affects the mindset of the developer and consequently, the final product. And thence stems the issue at the center of the paid mods debate.
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forsaken1111

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1352 on: July 21, 2015, 10:31:37 am »

Regarding 3, I was directly responding to Wimopy's original statement

Quote
-You'll get bored of the old content sooner or later, but now you'll have to pay for more additions which have appeared in the meantime.

To the customer, so long as the content is worth the money there is no real difference. The only difference between DLC and a paid mod is on the backend, where the money goes. I didn't misunderstand anything, I know exactly what both terms entail and I never said they were the same thing.

And if we're not talking about paid mods in relation to fallout 4 then this deserves its own thread.
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UXLZ

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1353 on: July 21, 2015, 10:35:21 am »

Quote from: Forsaken
And if we're not talking about paid mods in relation to fallout 4 then this deserves its own thread.

That's up to miauw, and personally I think they're almost inseparably intertwined anyway.
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Arbinire

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1354 on: July 21, 2015, 10:43:47 am »

We should petition the government to destroy Bethesda and distribute their IPs to other companies.
#Radicalism

I'm on board with this considering how their writing has been in a constant de-evolution since Oblivion, and seeing as how they hired the same writer who did Fallout 3 I wouldn't be expecting writing even on the level of Twilight at this point.  :P

And honestly I am more worried about them boxing in the community, even those who have absolutely no desire to charge for their mods, on the premise that it's to combat things like mod piracy.  Steam's workshop is terrible, but obviously Valve and Bethesda have some sort of deal going where we could see that as the only "legitimate" place to get mods for future Bethesda titles, whether they're free or paid.
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UXLZ

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1355 on: July 21, 2015, 10:47:03 am »

Maybe not Bethesda, but there are actually quite a few companies whom doing that to would be a good thing. Heard of Glitch in the System?
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Krevsin

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1356 on: July 21, 2015, 10:47:30 am »

Regarding 3, I was directly responding to Wimopy's original statement

Quote
-You'll get bored of the old content sooner or later, but now you'll have to pay for more additions which have appeared in the meantime.

To the customer, so long as the content is worth the money there is no real difference. The only difference between DLC and a paid mod is on the backend, where the money goes. I didn't misunderstand anything, I know exactly what both terms entail and I never said they were the same thing.

And if we're not talking about paid mods in relation to fallout 4 then this deserves its own thread.
It does not matter to the customer, but it has a profound and far reaching effect on the modding community. On the outside, yes, there is no difference for the customer. However, the debate surrounding paid mods has never been exclusively about the customer (apart from paying for what has thus far been free and mod incompatibilities affecting game stability), it has also been centered about the toxic effect throwing money into the game has on the modding community as a whole.

Arguing just from the POV of the customer, while a valid approach, is in the end very narrow-sighted.

Again, this is what the debate is about. Not just the customer, but the modding community itself.
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forsaken1111

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1357 on: July 21, 2015, 10:49:51 am »

Let's be real here. The effort needed for them to combat mod piracy isn't economical for them to undertake. They might make a token effort and then leave it to an 'we'll investigate if someone reports it' basis but I doubt they'd ever take real interest in the community. And you know that the instant mods are worth money, they'll be reposted and fraudulently claimed over and over. It's going to be a mess. Paid mods would have to be a huge earner for them to even consider taking the sort of steps necessary to fight piracy and fraudposting of mods.

Regarding 3, I was directly responding to Wimopy's original statement

Quote
-You'll get bored of the old content sooner or later, but now you'll have to pay for more additions which have appeared in the meantime.

To the customer, so long as the content is worth the money there is no real difference. The only difference between DLC and a paid mod is on the backend, where the money goes. I didn't misunderstand anything, I know exactly what both terms entail and I never said they were the same thing.

And if we're not talking about paid mods in relation to fallout 4 then this deserves its own thread.
It does not matter to the customer, but it has a profound and far reaching effect on the modding community. On the outside, yes, there is no difference for the customer. However, the debate surrounding paid mods has never been exclusively about the customer (apart from paying for what has thus far been free and mod incompatibilities affecting game stability), it has also been centered about the toxic effect throwing money into the game has on the modding community as a whole.

Arguing just from the POV of the customer, while a valid approach, is in the end very narrow-sighted.

Again, this is what the debate is about. Not just the customer, but the modding community itself.
Fair enough, but again I was responding to a point made from the customer POV. Read it.

"You'll get bored of the old content sooner or later, but now you'll have to pay for more additions which have appeared in the meantime."

Yes, that applies to DLC and mods alike. I'm flattered that everyone is rushing over each other to tell me how wrong and narrow minded i am but my statement was in response to a specific comment, not the discussion in general.
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Sergius

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1358 on: July 21, 2015, 10:53:09 am »

Also, Crabs People.

You mean the Gomorrah workers?
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notquitethere

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1359 on: July 21, 2015, 10:54:32 am »

Do you think as they've made a Fable 2 style interactable dog, they won't bother with other companions in the game? Have we had word on this yet?
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Krevsin

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1360 on: July 21, 2015, 10:55:29 am »

Fair enough. Still does not change the meaning of my post.
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UXLZ

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1361 on: July 21, 2015, 10:56:20 am »

Also, Crabs People.

You mean the Gomorrah workers?


No no, those are people with crabs, not people that are crabs.
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Ahhh~ She looked into your eyes,
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Don't try to save yourself,
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Iceblaster

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1362 on: July 21, 2015, 10:57:18 am »

Also, Crabs People.

You mean the Gomorrah workers?


No no, those are people with crabs, not people that are crabs.

Must've been that cancelled 'Sodom' casino.

:P

/badjoke

Krevsin

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1363 on: July 21, 2015, 11:01:11 am »

Hmmmm.... what's special about boston wildlife....

Oh, I know! Giant crabs! Bethesda will port Mudcrabs into Fallout 4!
Spoiler (click to show/hide)
Pray tell, what is this curious creature, I do not believe I've seen it before. Could it be you have gotten your hands on some exclusive FO4 concept art?
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Sergius

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1364 on: July 21, 2015, 11:03:33 am »

Strange that nobody has modded a mirelurk merchant. At least I haven't found one.

Also Krevsin, pretty sure that's from Fallout 3.
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