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Author Topic: Fallout 4: It Just Works  (Read 837832 times)

Graknorke

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1260 on: July 20, 2015, 02:13:50 pm »

You can't stop peer2peer. Well, not directly anyway.
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nenjin

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1261 on: July 20, 2015, 02:22:51 pm »

Somehow I think destroying the existing modding ecosystem in an effort to protect original creations isn't going to go over too hot.
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Tellemurius

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1262 on: July 20, 2015, 02:40:37 pm »

I wasn't kidding on the worst solution :P

Nexus would be really hard to let go for mods. They stepped in as the main modding community when Gamespy dropped support for Morrowind and Oblivion. Their mod manager still sucks but for people that get the premium service its a godsend.

Flying Dice

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Re: Fallout 4: Paid Mods??!
« Reply #1263 on: July 20, 2015, 02:56:08 pm »

Can we actually start repeating the song-and-dance over paid mods once we get some concrete information on them being included or not, please?

Otherwise you're making much ado about nothing.
Since you missed it: http://www.gamespot.com/articles/bethesda-talks-skyrims-paid-mods-controversy/1100-6428952/

Quote
"I think our stance on it is we're going to re-evaluate it going forward," Hines said. "I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing.
"We're going to wait and try it again."

Quote
"Certainly some of the folks that we talked to were very interested in and supportive of the idea," he added. "We had creators who said, 'I've been asking for donations for years and never saw anything, and I made more in one day.' So why would I not support that?"
Except that 90% of the paid mods were shit, stolen, or jokes. Keep lying.

Quote
"Our belief is, 'We made the game, we made the game you're making a thing for.' So just like anything else, there is some kind of involvement that we're going to have in that," he said.
"We own your work because we made the shitty game you made it for." "If we build a crappy car and you design a kit to soup it up, we deserve the money you make selling that kit."

Quote
Fallout 4 is making new strides as it relates to mods. Bethesda and Microsoft have teamed up to bring PC mods for the post-apocalyptic RPG to Xbox One. This isn't happening soon, though. Mod tools for the PC edition won't roll out until 2016, with the mods themselves coming to Xbox One (and eventually PlayStation 4) sometime later.
"Hey, remember how we said that we'd try again later with paid mods? Guess what else we're doing in the middle distance of the future? *wink wink nudge nudge*"

Keep in mind that Pete Hines, the guy that's giving these quotes, he's their VP of PR and Marketing. He's also probably one of the fuckers that pushed for this before. It's not hard confirmation that paid mods are going to be a thing again, but giving that kind of notice would have torpedoed it before it ever had a chance to happen. It's like SOPA, they're going to keep bringing it back every year or two hoping to slip it by while nobody is watching.
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NullForceOmega

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1264 on: July 20, 2015, 03:14:24 pm »

Well, I can't say that I'm surprised, just a bit disappointed, I had hoped that the backlash from their last attempt had shown them that this is not necessarily a good idea.  I guess I won't be touching this for a good long while, if at all.
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Vendayn

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1265 on: July 20, 2015, 03:49:22 pm »

FO4 will probably be one of the most pirated PC games if there is indeed going to be paid mods lol

And actually, I'm not gonna buy mods...I'm gonna um...download "trials" of said paid mods ;) I'll still buy FO4, but no way am I gonna buy mods.

You could already download "trials" within a day of paid skyrim mods lol.
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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1266 on: July 20, 2015, 03:56:19 pm »

This is like punching someone in the face, giving them a shitty apology the next day, and then punching them in the face again a week later.
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JimboM12

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1267 on: July 20, 2015, 03:57:05 pm »

Welp, let's call out across the realms of gaming for support to fight this.

The idea of paid mods in and of themselves aren't a bad thing: but it will run away with every mod of some quality (and alot that aren't) becoming paid. Oh, you want a unofficial patch because every Fallout game has its bugs and you don't like bugs? $15. (This said, the teams that made the unofficial patches for Skyrim were some chill guys and I wouldn't suspect them of doing this, but imagine if someone simply stole their mod, made little changes and began charging for it) Better textures? 5 packs of textures, each $20.
Now, some mods get fuckhuge and are actually worth donations/money: take Nehrim for Oblivion. It was practically its own game and was a great damn total conversion.

TL;DR: I'm just worried it will cause a massive clusterfuck where mods of good quality, but rather small scale, go paid for little reason (just ask for donations, guys, please) and simple idea/change mods or shit mods with stolen assets make tons of money.

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Tellemurius

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1268 on: July 20, 2015, 04:04:54 pm »

Welp, let's call out across the realms of gaming for support to fight this.

The idea of paid mods in and of themselves aren't a bad thing: but it will run away with every mod of some quality (and alot that aren't) becoming paid. Oh, you want a unofficial patch because every Fallout game has its bugs and you don't like bugs? $15. (This said, the teams that made the unofficial patches for Skyrim were some chill guys and I wouldn't suspect them of doing this, but imagine if someone simply stole their mod, made little changes and began charging for it) Better textures? 5 packs of textures, each $20.
Now, some mods get fuckhuge and are actually worth donations/money: take Nehrim for Oblivion. It was practically its own game and was a great damn total conversion.

TL;DR: I'm just worried it will cause a massive clusterfuck where mods of good quality, but rather small scale, go paid for little reason (just ask for donations, guys, please) and simple idea/change mods or shit mods with stolen assets make tons of money.


Thats the thing though is if Bethesda can isolate the modding environment then issues like the mods with small changes can be reported right away. I think there should be an option if people want to sell mods or not. All the modders that pour alot of time in generating content should deserve some compensation. Its upto a modder if their prices are going to be right or at scumbag level.

Flying Dice

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1269 on: July 20, 2015, 04:41:34 pm »

I said it before, but I honestly wouldn't have a problem with a certain iteration of paid mods. Namely, stuff like Moonpath to Elsweyr getting cooperation from Bethesda to be made into a fully integrated DLC package, with the original mod team getting at least 50% of the profit from sales. But that's it. Only select, large-scale projects which are functionally equivalent to their internally produced DLC expansions.

But that's never going to happen, and I wouldn't support it if it did because I'd know that it was just a prelude to a broader attack on the community.
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KingofstarrySkies

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1270 on: July 20, 2015, 04:44:01 pm »

I said it before, but I honestly wouldn't have a problem with a certain iteration of paid mods. Namely, stuff like Moonpath to Elsweyr getting cooperation from Bethesda to be made into a fully integrated DLC package, with the original mod team getting at least 50% of the profit from sales. But that's it. Only select, large-scale projects which are functionally equivalent to their internally produced DLC expansions.

But that's never going to happen, and I wouldn't support it if it did because I'd know that it was just a prelude to a broader attack on the community.
I think I'd be cool with paid mods if they did it very carefully and not-awfully. As in, things like Falskaar and Moonpath getting cooperation...
As for smaller mods, it should at least be heavily moderated. I dunno. Blegh.
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Graknorke

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1271 on: July 20, 2015, 04:45:11 pm »

The idea of paid mods in and of themselves aren't a bad thing
It is, though. Up until now modding has been exclusively enthusiasts making things to share and show to other people, because they want to. The culture around modding is completely different to the producer-client relationship that it would change to with paid mods. I don't think anyone could really know how it would affect things.
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GiglameshDespair

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1272 on: July 20, 2015, 04:46:41 pm »

But none of that is solid evidence, just a lot of circumstantial. And everything about paid mods was said before it was tried and it'll only be repeated again.
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KingofstarrySkies

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1273 on: July 20, 2015, 04:47:37 pm »

The backlash might actually be enough to make them not do it. Again. Which'll be hilarious.
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JimboM12

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Re: Fallout 4: Paid Mods??! Not Big Surprise
« Reply #1274 on: July 20, 2015, 04:48:53 pm »

I said it before, but I honestly wouldn't have a problem with a certain iteration of paid mods. Namely, stuff like Moonpath to Elsweyr getting cooperation from Bethesda to be made into a fully integrated DLC package, with the original mod team getting at least 50% of the profit from sales. But that's it. Only select, large-scale projects which are functionally equivalent to their internally produced DLC expansions.

But that's never going to happen, and I wouldn't support it if it did because I'd know that it was just a prelude to a broader attack on the community.
I think I'd be cool with paid mods if they did it very carefully and not-awfully. As in, things like Falskaar and Moonpath getting cooperation...
As for smaller mods, it should at least be heavily moderated. I dunno. Blegh.

I am also in agreement. Heh, I like the idea of small, dedicated mod groups that wanna make giant, expansion pack mods getting sub-contracted by triple A game devs to make, well, giant expansion packs. Get back to the grandfather of DLC, the almighty expansion pack. Man, I miss the days of Morrowind and stuff.

My point with my post was, I'm envisioning the potential abuse of such a system on both sides (Bethesda and indie modders) and I'm horrified.

The backlash might actually be enough to make them not do it. Again. Which'll be hilarious.

This might happen again and I'll be laughing too. Silly Bethesda, modding is for neckbeards.
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