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Author Topic: Fallout 4: It Just Works  (Read 830146 times)

Sergius

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1020 on: July 03, 2015, 11:14:13 pm »

That and probably don't need cells, maybe ammo is scarce at that point. Unless they need cells. Which would be dumb.

Maybe you need a fusion battery to make them, and they have (technically) infinite ammo but take a longish time to cool down after firing.

From the gameplay video they seem to be muscle powered.
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Lukewarm

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1021 on: July 03, 2015, 11:21:27 pm »

Just PUSH the atoms together!
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Aseaheru

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1022 on: July 04, 2015, 12:09:59 am »

More like hand-cranking a capacitor to power.

Which probably means there is some really, really good gearing in that thing or that the guns use next to no charge.
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Flying Dice

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1023 on: July 04, 2015, 12:10:27 am »

That and probably don't need cells, maybe ammo is scarce at that point. Unless they need cells. Which would be dumb.

Maybe you need a fusion battery to make them, and they have (technically) infinite ammo but take a longish time to cool down after firing.

From the gameplay video they seem to be muscle powered.

Ah, like a hand-crank capacitor? That'd be cool as well. Better yet, with the interchangeable parts, both!
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Yoink

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1024 on: July 04, 2015, 02:24:22 am »

The hand-crank apparatus could make for an amusing peripheral. :P
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GrizzlyAdamz

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1025 on: July 04, 2015, 02:57:41 am »

Well, you got laser muskets or whatever. Maybe people started raiding museums to get any weapon they can?
Nah.
Best possible explanation is someone found an ancient gun-manufacturing factory that'd been preserved by historians & which somehow survived the great war.
Suddenly perfectly-serviceable, recently-manufactured lewis guns flood the market.
Still a garbage explanation.
But again, with bethesda's track record,
Spoiler (click to show/hide)
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Krevsin

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1026 on: July 04, 2015, 03:20:47 am »

Chauchat or riot.  :P

Spoiler (click to show/hide)

Edit: found a better picture.
« Last Edit: July 04, 2015, 06:59:26 am by Krevsin »
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GrizzlyAdamz

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SealyStar

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1028 on: July 04, 2015, 08:03:34 am »

Well, you got laser muskets or whatever. Maybe people started raiding museums to get any weapon they can?
Nah.
Best possible explanation is someone found an ancient gun-manufacturing factory that'd been preserved by historians & which somehow survived the great war.
Suddenly perfectly-serviceable, recently-manufactured lewis guns flood the market.
Still a garbage explanation.
But again, with bethesda's track record,
Spoiler (click to show/hide)
I remember using the riot shotgun in New Vegas for a long time without thinking "something is off about this" and then it hit me.
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GrizzlyAdamz

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1029 on: July 04, 2015, 02:50:43 pm »

The riot shotgun?
Actually I thought that one looked ok. Sure the forward grip is oversized, looking like a tube mag+pump, and the lack of a stock would be a pain, but it isn't like the combat shotty from 3 whose drum-mag doesn't line up with the ejection port. Among other things.
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SealyStar

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1030 on: July 04, 2015, 04:17:57 pm »

The riot shotgun?
Actually I thought that one looked ok. Sure the forward grip is oversized, looking like a tube mag+pump, and the lack of a stock would be a pain, but it isn't like the combat shotty from 3 whose drum-mag doesn't line up with the ejection port. Among other things.
The problem is that the magazine is way forward by the muzzle, instead of back by the actual chamber of the gun.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Sensei

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1031 on: July 04, 2015, 04:45:04 pm »

The riot shotgun?
Actually I thought that one looked ok. Sure the forward grip is oversized, looking like a tube mag+pump, and the lack of a stock would be a pain, but it isn't like the combat shotty from 3 whose drum-mag doesn't line up with the ejection port. Among other things.
The problem is that the magazine is way forward by the muzzle, instead of back by the actual chamber of the gun.
Maybe it's some ZANY combination of both a drum and tube magazine?
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Aseaheru

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1032 on: July 04, 2015, 05:10:54 pm »

Thats my thought aswell.

That or the action is really, really odd.
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Rakonas

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1033 on: July 04, 2015, 05:43:01 pm »

Do we know anything about how they're doing armor this time around? I liked the way DT worked but I always preferred to lower the minimum %. It's nice when a bb gun actually doesn't hurt you in any feasible way when you're wearing power armor.
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GrizzlyAdamz

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Re: Fallout 4: To Queue or Not To Queue
« Reply #1034 on: July 04, 2015, 06:34:29 pm »

The riot shotgun?
Actually I thought that one looked ok. Sure the forward grip is oversized, looking like a tube mag+pump, and the lack of a stock would be a pain, but it isn't like the combat shotty from 3 whose drum-mag doesn't line up with the ejection port. Among other things.
The problem is that the magazine is way forward by the muzzle, instead of back by the actual chamber of the gun.
Nono, that's the combat shotgun from 3, the pic in the post.



Do we know anything about how they're doing armor this time around? I liked the way DT worked but I always preferred to lower the minimum %. It's nice when a bb gun actually doesn't hurt you in any feasible way when you're wearing power armor.
We've only seen DR, not DT. And it was on the power armor. You can see it in the stats if you watch closely when they're in the garage showing the modular pieces.
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