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Author Topic: Fallout 4: It Just Works  (Read 842367 times)

Guardian G.I.

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #825 on: June 22, 2015, 05:08:46 am »

Quote
Fallout 4 has a full weather system that sends radiation storms across the world.

Huh, that could be either really cool or spectacularly annoying. If it's weather that we can see coming and is effected reasonably well by cover (not just loading screens, since he talked about minimizing those), then cool. If it's FO:3 weather, the kind that suddenly fades into storminess with no real warning on the horizon... That might suck. Still, play it and see.
Radstorm soon, fellow stalker!
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Krevsin

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #826 on: June 22, 2015, 05:46:19 am »

I thought Fallout 3 didn't have weather.
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Andres

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Re: Fallout 4: Fallout 3
« Reply #827 on: June 22, 2015, 06:53:46 am »

Now I feel compelled to keep talking about Fallout 3 just so that the new title makes sense. :P
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scriver

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Re: Fallout 4: Fallout 3
« Reply #828 on: June 22, 2015, 07:58:14 am »

Fallout 4: Fallout 3 With Guns
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Re: Fallout 4: Fallout 3
« Reply #829 on: June 22, 2015, 09:32:55 am »

I thought Fallout 3 didn't have weather.

Uh, it's entirely possible I may be remembering the radioactive rainstorms from mods. Oops.

This is what happens to Bethesda games after a few years for me. I probably can't even remember what monsters were actually in vanilla.

Fallout 4: Fallout 3 with Weather (and other things)
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miauw62

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Re: Fallout 4: Fallout 3 with mods
« Reply #830 on: June 22, 2015, 09:37:11 am »

Happy? :P
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Re: Fallout 4: Fallout 3 with mods
« Reply #831 on: June 22, 2015, 09:58:12 am »

A little bit of a reserved appraisal, but certainly funny and rather on point in a few cases.
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Re: Fallout 4: Fallout 3 with mods
« Reply #832 on: June 22, 2015, 10:45:12 am »

Well on a few point? Sorry but about 90% of what they praised was in fact a mod at some point in either fallout 3 or 4... they simly took the most popular mod and rewrote them for fallout 4. Dont get me wrong, it will make a good game but im sad to see that they NEVER credited the corresponding mod author works,.... Real time settler? Wich allowed you to build a settlement and even your own house in fallout 3 if i remember right? The mods that added mods to guns GRE? Man so many mods used in their presentation, sure they wrote it themself but its all nearly copy pasted from mods...
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AoshimaMichio

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #833 on: June 22, 2015, 11:07:20 am »

I thought Fallout 3 didn't have weather.

Technically it does. Just limited to specific areas and not very noticeable.
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Re: Fallout 4: Fallout 3 with mods
« Reply #834 on: June 22, 2015, 11:30:52 am »

Well on a few point? Sorry but about 90% of what they praised was in fact a mod at some point in either fallout 3 or 4... they simly took the most popular mod and rewrote them for fallout 4. Dont get me wrong, it will make a good game but im sad to see that they NEVER credited the corresponding mod author works,.... Real time settler? Wich allowed you to build a settlement and even your own house in fallout 3 if i remember right? The mods that added mods to guns GRE? Man so many mods used in their presentation, sure they wrote it themself but its all nearly copy pasted from mods...
No mods for Fallout 3 or NV have ever attempted gun modification to such an extent as they are trying to do in fallout 4.

The ability to create your own settlements is likewise nothing new and seems more influenced by the current popular interest in survival games (Rust, the dinosaur thing, et cetera) and not so much by Real Time Settler which was mostly about placing static objects to your liking, while what we've seen of Fallout 4 seems more akin to games like Rust.

While it is without a doubt true that RTS and WME had an influence on Bethesda (proving that people wanted these elements in their games), the scale is much larger and seems (at least to me) to be more influenced by the recent popularity of survival games than mods for NV and FO3. Bethesda do like going with the flow of things after all.
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TempAcc

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Re: Fallout 4: Fallout 3 with mods
« Reply #835 on: June 22, 2015, 11:45:04 am »

Ye, no mods have attempted or been able to do what fallout 4 full weapon creation system seems to do, while player created settlements were a thing on both fallout 3 and NV through mods. Honestly though, none of the mods do anything great without other mods to justify them. There's absolutely no need for a custom fortress things with servants and troops unless you're actualy getting attacked by something, and it wasn't very easy to make raid parties seem threatening in fallout 3 and NV because the player didn't have anything to lose, really, since the structures weren't destructable, in Real Time Settler, at least.

Plus the settlements in fallout 4 actualy do things, it seems, instead of just being set pieces. There are generators, turrets, actual sensible sources and uses of electricity, trading between settlements, etc. The fallout 3 and new vegas custom settlement mods were basically just static set pieces you could put down.

I realize I'm not giving the modders enough credit, though, considering that they work within the constraints of the game engine.
« Last Edit: June 22, 2015, 11:59:14 am by TempAcc »
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Re: Fallout 4: Fallout 3 with mods
« Reply #836 on: June 22, 2015, 12:57:41 pm »

I realize I'm not giving the modders enough credit, though, considering that they work within the constraints of the game engine.
No no, don't give them too much credit, they should have gone beyond those silly constraints and made the game capable of dispensing real world blowjobs.
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Re: Fallout 4: Fallout 3 with mods
« Reply #837 on: June 22, 2015, 01:33:08 pm »


‘Fallout Shelter’ Android Update: Game Will Be Rolled Out Next Month, Bethesda Confirms


Just read this and can't find an actual mention of rolling out next month or Bethesda confirming it.
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Re: Fallout 4: Fallout 3 with mods
« Reply #838 on: June 22, 2015, 02:02:37 pm »

According to the map in the first post, if it's at least NV sized then I'll be able to find my house.

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Re: Fallout 4: Fallout 3 with mods
« Reply #839 on: June 22, 2015, 02:28:24 pm »

According to the map in the first post, if it's at least NV sized then I'll be able to find my house.
I heard three times the size of skyrim is what they are going for. Which is pretty huge.
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