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Author Topic: Fallout 4: It Just Works  (Read 837970 times)

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #705 on: June 17, 2015, 07:20:12 pm »

I wonder if this new and improved engine will be able to handle melee and unarmed weapons using ammo.
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Putnam

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #706 on: June 17, 2015, 07:39:36 pm »

It supports melee attacks with guns (as seen with a +melee damage modifier to one of the guns), so maybe.

Also, about underbarrel attachments: a bayonet was visible during the footage.

KingofstarrySkies

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #707 on: June 17, 2015, 07:49:42 pm »

I saw a pistolwhip.
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Re: Fallout 4: HYPE HAS CHANGED
« Reply #708 on: June 17, 2015, 08:12:17 pm »

Playing fallout shelter on my iPad-
Things started to really break down at around 30 colonists. iPad just couldn't keep up. Everything took longer to do, base needs were right at the limit of having to expand, yadda yadda.
Come back after sleeping, all hell breaks loose. Population explosion from all the babies, radio seekers & returning wastelanders. The wastelanders I didn't recall died of course, so I've got about 6 corpses to revive. Everything's depleted. I'm overflowing with weaponry & equipment I need to disperse & sell.
Nasty streak of rush failures puts everything into a red slump. No one's happy/healthy as I try to process the wastelanders/equipment, build new buildings EVERYWHERE to meet the demand, try to look at the new colonists and assign their roles, manage the disasters, (as ALWAYS there was a team of Raiders chomping at the bit for my return, itching to further complicate things), and by now, at ~48 colonists, I just CAN'Tdeal with the choking UI anymore. Everything takes 3-10x as long as it should, and I can't keep up.
I think vault 278 is at the end of the line.

In other news, I think the primary purpose of level is to make sure dwellers 'die' eventually. They become too expensive to revive.
Also, 3 tiles is the max room size.
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Zangi

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #709 on: June 17, 2015, 09:13:43 pm »

Playing fallout shelter on my iPad-
Yea, I stopped after I realized that the constant crashes was cause my iThing was not supported.  Too old and slow.  (Apple doesn't tell you how much ram the iThing has anywhere.)

It gets pretty hard to keep food/water/power up if you keep too many people at home.  Which becomes a cycle of fail as not having enough food/water = less health and morale.   Low morale also lowers production... Players may naturally disinclined to send people out cause of low health, but you really do need to send em out to die so you can recover food/water stocks. 
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KingofstarrySkies

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #710 on: June 18, 2015, 01:03:13 am »

...So it's a tantrum spiral?
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Guardian G.I.

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #711 on: June 18, 2015, 02:28:44 am »

Spoiler (click to show/hide)

Some fellow on 4chan found some interesting things about Fallout 4. I didn't see anyone talking about it so here, have a giant image full of >implications

As nice as it could be, they should hold their horses - the DC Brotherhood has an identical logo (mirrored logo of the Western BoS)
The Brotherhood troopers in the concept art were all wearing T-45d power armour, so it's very likely that the BoS in Fallout 4 is from DC, and their airship and vertiberds are operated from Adams AFB.

Bethesda will probably make them the Designated Good Guys, while the Institute will become the Designated Bad Guys, and the plot will be similar to Fallout 3 in terms of moral choices.
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KingofstarrySkies

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #712 on: June 18, 2015, 02:31:37 am »

But we definitely saw in the presentation the main character fighting BoS.
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Putnam

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #713 on: June 18, 2015, 02:34:11 am »

And they were only presented as enemies.

And there's custom power armor, which was one of the primary reasons for Tactics to be iffy on canon.

Also blimps.

I'm not exactly invested into the idea, though

KingofstarrySkies

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #714 on: June 18, 2015, 02:37:03 am »

Besides...Didn't the DC/Easternmost Chapter crash their blimps?
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Neonivek

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #715 on: June 18, 2015, 02:40:09 am »

Besides...Didn't the DC/Easternmost Chapter crash their blimps?

And they can't make more because?
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Guardian G.I.

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #716 on: June 18, 2015, 02:45:10 am »

But we definitely saw in the presentation the main character fighting BoS.
Bethesda probably showed all concerned people that it's possible to turn against the Brotherhood. There was nothing about their moral standing.

« Last Edit: June 18, 2015, 02:47:17 am by Guardian G.I. »
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Re: Fallout 4: HYPE HAS CHANGED
« Reply #717 on: June 18, 2015, 02:50:16 am »

While the "BoS is good, the Institute is EVIL" split seems like an entirely plausible thing, I wonder if there's going to be a chance for the player to choose to join either of the two, unlike BoS and Enclave in FO3.
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KingofstarrySkies

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #718 on: June 18, 2015, 02:58:28 am »

Besides...Didn't the DC/Easternmost Chapter crash their blimps?

And they can't make more because?
Because, this is a video game! We need protagonists to do anything important! :P
In all seriousness, they need a lot of shit to make a working airship.
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Neonivek

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Re: Fallout 4: HYPE HAS CHANGED
« Reply #719 on: June 18, 2015, 03:00:05 am »

Besides...Didn't the DC/Easternmost Chapter crash their blimps?

And they can't make more because?
Because, this is a video game! We need protagonists to do anything important! :P
In all seriousness, they need a lot of shit to make a working airship.

Well this would apply if this was anywhere else in the world that still scavenged their weapons and armor (and you still do in this game because... well... fictional worlds advance REALLY slowly)

But this place should have some factories, power plants, and all that.
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