Guys, I was watching the E3 demo again, and I was wondering if there's anywhere I can find an iOS emulator solely so i can get Fallout Shelter
Yes please, I need to play this as well, but own no mobile devices. HALP.
It feels like it needs quite a bit more polish. And in the meantime we don't have enough info to compensate-
Getting more people takes
AGES & building unlocks are based upon total pop
Quests are a crapshoot- some are laughably easy (kill 30 enemies outside the vault) while others are insane (birth 5 dwellers, raise a dweller's special stats).
I'm still not sure how/when enemies scale up, but they're starting to do real damage, even with my best (and only) tactic
Building efficiencies are a mystery- if I understand it correctly, building them wider increases the total amount of workers needed to run it efficiently, while upgrading it increases the difficulty of the 'disasters' that can befall them. So unless you're at least mid-game, don't upgrade your rooms to lvl 3 or the cockroaches will murder you.
Seems like the vault door ONLY serves to slow them down. You don't want to fight in that area as you can only fit 2 people in there, while there are always 3 raiders.
Instead, use the time the door buys you to assemble 6 defenders in the nearest 3+-tile-wide room you have & take them on with better odds.
If I were to restart the game, I'd design it like so- a couple pairs of rooms on each side of the first elevator shaft which can be evacuated/left in the hands of pregger ladies- slows the raiders down, as they run left, then right, then proceed to the next floor looking for people to kill.
Then, two large rooms side-by-side which split the elevator to the rest of the base.
This would allow you to have two teams to swap between, and also prevents them from running ALL OVER THE BASE, something they like to do if you don't kill them fast enough.
And that's pretty much it.
I also recommend maintaining fire-breaks between clusters of rooms. Disasters spread to neighboring tiles, and while none of my rooms have been affected twice by the same disaster, that might not be the case if the disaster were allowed to 'echo'.
Spent hours with this going yesterday, gotta say it felt kinda torturous.
Without handicapping my team by turning all the women into baby-factories, I only hit 21 people after, shit, 12 hours of activity.
All that time was spent waiting for the damn babies to pop out, and then the kids to grow up, so I could hit that magic cap of 20 & start reeling them in with the radio station (sometimes).
Forget about walk-up customers. They trickle off almost immediately.
Hope you get lucky with the lunch boxes & get some good people, and PRAY for good missions because you can only cancel one of them and several are really, really nasty. (birth 5 dwellers, increase a special point, acquire 5 simultaneous 100% happy colonists, have people scavving for 7 continuous hours...)
And in the meantime you're glued to the screen with the click-to-collect shit.
But mm is opening lunchboxes nice...