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Author Topic: Fallout 4: It Just Works  (Read 830352 times)

umiman

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Re: Fallout 4: It Just Works
« Reply #5790 on: April 06, 2016, 10:43:57 pm »

the mooks I fought didn't die like chumps, especially since I was trying to use the silver smg instead of my laser shit ;-;
Then it might be a lack of Heavy Weapons specialty, wrong enemies, [desperately searches for third reason that isn't admitting it sucks]
Just admit it yo. It's pretty terrible.

Trapezohedron

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Re: Fallout 4: It Just Works
« Reply #5791 on: April 06, 2016, 11:05:30 pm »

Started playing FO4. Is it just me or are the context buttons and the related menus (char making ESPECIALLY) so unnecessarily convoluted?
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5792 on: April 06, 2016, 11:06:05 pm »

I will never back down ;-;
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BFEL

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Re: Fallout 4: It Just Works
« Reply #5793 on: April 06, 2016, 11:10:36 pm »

Yeah Broadsider is retarded.
I mean, its fun to use if you're in power armor and outclass things so hard it doesn't matter, but only then.

Its horribly inaccurate, slow as hell, has EXTREMELY specialized ammo, and it doesn't even do any significant amount of damage.
Its just overwhelmingly shitty.
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Sergius

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Re: Fallout 4: It Just Works
« Reply #5794 on: April 07, 2016, 09:32:43 am »

Maybe it does extra damage against wooden, water-based enemies?
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5795 on: April 07, 2016, 09:41:54 am »

It's a pretty damn cool (if outshined at later levels) trophy gained for helping a bunch of peaceful robots get to sea instead of SCRAPPING THEM YOU MONSTER
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Teneb

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Re: Fallout 4: It Just Works
« Reply #5796 on: April 07, 2016, 09:51:23 am »

It's a pretty damn cool (if outshined at later levels) trophy gained for helping a bunch of peaceful robots get to sea instead of SCRAPPING THEM YOU MONSTER
Then just put it in a display position in one of your settlements.

Or dress up one of your companion as a pirate and give them the gun.
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JimboM12

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Re: Fallout 4: It Just Works
« Reply #5797 on: April 07, 2016, 01:17:09 pm »

It's a pretty damn cool (if outshined at later levels) trophy gained for helping a bunch of peaceful robots get to sea instead of SCRAPPING THEM YOU MONSTER
Then just put it in a display position in one of your settlements.

Or dress up one of your companion as a pirate and give them the gun.

"Avast, ye scurvvy dogs, here be the great pirate lass Cait. Drop anchor and hand over all your psycho!"

*promptly shrugs off the whiffle balls fired from her intimidating cannon*
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Nighthawk

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Re: Fallout 4: It Just Works
« Reply #5798 on: April 07, 2016, 08:46:55 pm »

You guys are talking about how bad this gun is as if there isn't a mod to fix the issue.
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umiman

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Re: Fallout 4: It Just Works
« Reply #5799 on: April 07, 2016, 09:01:13 pm »

You guys are talking about how bad this gun is as if there isn't a mod to fix the issue.
Even in that mod, the broadsider is still shit.

Look at this:

Code: [Select]
Broadsider:
Default Damage Value - 33
Modded Damage Value - 60

Railway Rifle
Default Damage Value - 100
Modded Damage Value - 120

Missile Launcher
Default Damage - 15 Direct, 135 explosion
Modded Damage - 50 Direct, 250 Explosion

Hunting Rifle
Default Damage - 37
Modded Damage - 62

Yup, it does less damage than a base hunting rifle.

MarcAFK

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Re: Fallout 4: It Just Works
« Reply #5800 on: April 08, 2016, 06:55:11 am »

As a newly started survivalist, I would love me a hunting rifle right about now.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Bluexdog

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Re: Fallout 4: It Just Works
« Reply #5801 on: April 08, 2016, 06:57:50 am »

As a newly started survivalist, I would love me a hunting rifle right about now.
hunting rifles are good, go get shinkstab or grogknacks axe incase you run out of ammo
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Re: Fallout 4: It Just Works
« Reply #5802 on: April 08, 2016, 08:06:29 am »

:(
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BFEL

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Re: Fallout 4: It Just Works
« Reply #5803 on: April 10, 2016, 09:50:30 pm »

Random thought, but calling it now: When the sex mods roll in, someone will make workbench moddable..."weapons"
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5804 on: April 10, 2016, 09:56:17 pm »

Longer barrel, check. Larger mags, check. Night-vision scope, check. Now should I add spikes, barbed wire, or a stun pack? ...All three it is!
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