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Author Topic: Fallout 4: It Just Works  (Read 837682 times)

Glloyd

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #5205 on: January 06, 2016, 03:53:07 am »

Eh, that's just how I like to think of the world.

Rolan7

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #5206 on: January 06, 2016, 04:21:37 am »

Maybe the massive amounts of banditry and deadly wildlife have disrupted the reconstruction as well.  Maybe background radiation made most people violent, stupid, or complacent (or just nuts like the superhero/villain in FO3, or the various mad scientists).
But yeah, it's not hard sci-fi.  It doesn't have to be realistic.
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Mech#4

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #5207 on: January 06, 2016, 05:13:31 am »

I do tend to wonder where all the corrugated iron comes from. There's more than some of the farms here in Australia.
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MasterFancyPants

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #5208 on: January 06, 2016, 05:14:47 am »

No one is asking for super realism, just stop stretching suspension of disbelief to the breaking point. It's bad when I am immersed in the game, then see/hear something and think: "Yeah, that's dumb."
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BFEL

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #5209 on: January 06, 2016, 08:03:54 am »

in fallout new vegas you are a tribal vault-hunting cyborg mailperson who set off a bunch of nukes (twice), helped a bunch of ungrateful fucks take over the hoover dam for muh power, got shot in the head and lived with probably no repercussions whatsoever, and is gay for their own brain

TO THE SIG VAULT!
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Neonivek

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Re: Fallout 4: Casuels Killed The Video Game
« Reply #5210 on: January 06, 2016, 09:05:51 am »

Someone put it quite well earlier: treating Fallout as a realistic survival RPG is a mistake. It's not, never has been. It's an RPG set in what a stereotyped 1950s thought that a post-apocalyptic world would be like. Complaining about it being illogical and overblown is like leveling the same complaints at Mad Max or like the people who whine about difficulty and low carry weight in STALKER games, it's rather missing the point. There's a lot that Bethesda mucks up, but this is one point where I think they've hit it spot on.

The thing is... Wasteland is even WORSE off then Fallout 4 by far. Mad Max actually justifies its setting by not only making it almost unlivable but also by continuously moving the setting with the implication that yes people sometimes did recover once Max himself left.

Fallout 4 the issue isn't realism the issue is flat out world building. The world is flat and lifeless.

Wasteland 2 shames Fallout 4 not because "Ohh it is so much more realistic" but because it actually bothered to do some world building. In the first few minutes of the game, not even at the hour mark, I was more invested in the world of Wasteland then the entirety of Fallout 4.

Yet even IF we accept Fallout 4 is just copying the idea of post apoc... The setting is still advancing, we see people farming and yet there isn't much on that (nor any explanation for how their dirt farming is so effective...). Honestly Fallout 4 is a new game about settling the wasteland... why not work with it?
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Girlinhat

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Re: Fallout 4: Gay For Your Own Brain
« Reply #5211 on: January 06, 2016, 09:08:23 am »

To me, Bethesda games were always much better at making interesting locations than interesting worlds.  A farm run entirely by robots, or that one blind raider who has a book.  Interesting bits.  But the world as a whole is somewhat lacking.  It doesn't pay to look at the big picture, it's only the small parts that matter.

Krevsin

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Re: Fallout 4: Gay For Your Own Brain
« Reply #5212 on: January 06, 2016, 09:13:21 am »

Having a new, evolving civilization 200 years after the war isn't so much a "MUH REALISM" thing as much as it is common bloody sense.

At least FO4 explains why it never happened inthe Commonwealth. The CPG was an attempt but it collapsed due to
Spoiler (click to show/hide)

and nobody's tried again since until you come along. This is why Fallout 4 is more about rebuilding than FO3 (which is about waging war for a resource nobody in the gameworld really struggles to get apart from like 3 guys) and FNV (which is more about living in the rebuilt postnuke society and changing it).
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BFEL

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Re: Fallout 4: Gay For Your Own Brain
« Reply #5213 on: January 06, 2016, 10:27:52 am »

The CPG was an attempt but it collapsed due to
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Also WOOT new title.
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Krevsin

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Re: Fallout 4: Gay For Your Own Brain
« Reply #5214 on: January 06, 2016, 11:40:11 am »

The CPG was an attempt but it collapsed due to
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Also WOOT new title.
Spoiler (click to show/hide)
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Telgin

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Re: Fallout 4: Gay For Your Own Brain
« Reply #5216 on: January 06, 2016, 10:28:31 pm »

Well, I finally finished Fallout 4.  The ending was... very unsatisfying.  The more I played the game the more I realized I just didn't like it as much as I wanted to like it.

It's probably all been said 200 pages ago, but:

Spoiler: Ending Spoilers (click to show/hide)

I really wanted to like this game, but at this point I'm seriously just hoping for an improved New Vegas-esque follow up to it.
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Glloyd

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Re: Fallout 4: Gay For Your Own Brain
« Reply #5217 on: January 06, 2016, 10:32:12 pm »

Well, I know back in 2014 or so Obsidian said they were interested in doing New Vegas 2 or doing another Fallout in the west, and that they had discussed it with Bethesda, but I dunno what ever came of that.

Telgin

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Re: Fallout 4: Gay For Your Own Brain
« Reply #5218 on: January 06, 2016, 10:42:44 pm »

We probably won't find out for a while.

In any case, when I say I want New Vegas running on Fallout 4, more precisely I'm just hoping for an iteration that improves on some of the glaring issues (conversation system, for example) and with a new and hopefully better story.  The location doesn't matter so much.

Preaching to the choir though, I know.
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Egan_BW

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Re: Fallout 4: Gay For Your Own Brain
« Reply #5219 on: January 06, 2016, 10:48:36 pm »

Bethesda make the engine and a tech demo. Obsidian make the game. :P
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