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Author Topic: Fallout 4: It Just Works  (Read 837867 times)

Yoink

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Re: Fallout 4: Basically WH40K
« Reply #4170 on: November 27, 2015, 04:41:22 am »

Yeah, had the very first mission of the Brotherhood "get in a vertibird, go f*ck sh*t up" bug out because I was wearing power armor.
Kills the buzz a little.
Damn, really? It worked fine for me and it was great fun indeed.
That sucks. Another reminder to quicksave frequently, no matter the situation, I suppose...
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Re: Fallout 4: Basically WH40K
« Reply #4171 on: November 27, 2015, 04:49:45 am »

Yeah, had the very first mission of the Brotherhood "get in a vertibird, go f*ck sh*t up" bug out because I was wearing power armor.
Kills the buzz a little.
Damn, really? It worked fine for me and it was great fun indeed.
That sucks. Another reminder to quicksave frequently, no matter the situation, I suppose...
Multiple saves... cause you can overwrite the save before the trigger.
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Teneb

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Re: Fallout 4: Basically WH40K
« Reply #4172 on: November 27, 2015, 06:10:59 am »

but then the last one - wearing the power armor - IN THE BLOODY GLOWING SEA WHAT ELSE WILL I WEAR FOR FUCKS SAKE - fails the quest, thats to over the top shit, i dont even.
anyway, if you havnt been there, you now have been warned. quest doesnt like you to wear fancy stuff. cause, reasons.
I'd like to point out that this is not a guaranteed thing. I did deliver the serum while wearing power armour, with Danse (who pretty much never takes his off) as my companion, too. Save often, as with any other Bethesda game.
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marples

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Re: Fallout 4: Basically WH40K
« Reply #4173 on: November 27, 2015, 06:57:24 am »

It's the X-01 armour that sends him hostile.
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BFEL

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Re: Fallout 4: Basically WH40K
« Reply #4174 on: November 27, 2015, 08:01:20 am »

It's the X-01 armour that sends him hostile.
Maybe Virgil has had experience with the enclave? :P
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ZebioLizard2

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Re: Fallout 4: Basically WH40K
« Reply #4175 on: November 27, 2015, 08:11:30 am »

It's the X-01 armour that sends him hostile.
Maybe Virgil has had experience with the enclave? :P

Which is strange as the X-01 doesn't actually bear any Enclave sigils unlike the Advanced Power Armors the Enclave traditionally wears. Though the appearance and head does tend towards the general styling.
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TheDarkStar

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Re: Fallout 4: Basically WH40K
« Reply #4176 on: November 27, 2015, 08:17:51 am »

Quote
If the player destroys any of Virgil's turret defenses, spotlight, or Protectron prior to returning to complete the quest "The Glowing Sea" you will immediately fail the quest upon re-entering Rocky Cave with the serum.

    If upon getting the serum the player waits before bringing it to Virgil for around a week, he (Virgil) is then found completely turned, hostile and quest "The Glowing Sea" will immediately fail upon re-entering Rocky Cave.

    If the player or any of their companions is wearing Power Armor when entering Rocky Cave, the misc quest to give him the serum will fail and Virgil will become hostile along with his Protectron and turrets.

Interesting. When I first talked to Virgil, both me and my companion were wearing power armor and I blew up his turrets reflexively (and accidentally stole something for good measure), but I didn't fail the quest.
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BFEL

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Re: Fallout 4: Basically WH40K
« Reply #4177 on: November 27, 2015, 08:21:17 am »

I've finished it at level 50.

I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.

Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story is
Spoiler (click to show/hide)

Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Sorry to bring this back up, but wanted to point out that The Raider Leader
Spoiler (click to show/hide)
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Re: Fallout 4: Basically WH40K
« Reply #4178 on: November 27, 2015, 10:26:14 am »

Loving the game, the build interface is frustrating though.
All I really need is a mod to increase random spawns, the worlds too empty :(
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Tellemurius

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Re: Fallout 4: Basically WH40K
« Reply #4179 on: November 27, 2015, 10:44:34 am »

-snip
Spoiler (click to show/hide)

TheDarkStar

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Re: Fallout 4: Basically WH40K
« Reply #4180 on: November 27, 2015, 10:58:26 am »

Fast traveled to a place I thought was clear.

As it turns out it wasn't. A supermutant suicider was two feet away when I arrived and immediately blew up.
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Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #4181 on: November 27, 2015, 12:05:41 pm »

I've finished it at level 50.

I'm not sure how people can have a problem with the writing here and look back at FO3 as a positive example. Unless they miss the goofyness, I guess.

Now, if I put together everything correctly (since I couldn't really just ask anyone directly about these things), the true villain of the story is
Spoiler (click to show/hide)

Think I'll replay it with a melee build, see how viable that is since I spent most of the game creeping around and shooting headshots.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Sorry to bring this back up, but wanted to point out that The Raider Leader
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Re: Fallout 4: Basically WH40K
« Reply #4182 on: November 27, 2015, 04:06:50 pm »

so what's up with bethesda seeming to be under the opinion that mercenary companies shoot random people on sight like madmen

NullForceOmega

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Re: Fallout 4: Basically WH40K
« Reply #4183 on: November 27, 2015, 04:13:15 pm »

I file that under the same header as limitless raiders who rape and kill everything for no reason.
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Rolan7

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Re: Fallout 4: Basically WH40K
« Reply #4184 on: November 27, 2015, 04:47:05 pm »

so what's up with bethesda seeming to be under the opinion that mercenary companies shoot random people on sight like madmen
Oh oops. I thought Jagged Alliance 2 was just impossibly difficult :P
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