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Author Topic: Fallout 4: It Just Works  (Read 831575 times)

BurnedToast

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Re: Fallout 4: Hype Never Changes
« Reply #405 on: June 09, 2015, 05:03:23 am »

You know... I kind of wish the "Weirdness" trait was just flat out removed from Fallout and just left in the game.

I hate that I need a trait to fight aliens.

It's a compromise since a lot of people don't want the weirdness at all (though I guess aliens are sort of canon now after mothership zeta)

Really it should just be a toggle somewhere that does not force you to waste a trait point.
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KingofstarrySkies

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Re: Fallout 4: Hype Never Changes
« Reply #406 on: June 09, 2015, 09:41:50 am »

It was mostly added because the devs were divided on the issue. Some wanted to keep the old style of Fallout-Gritty, but with a dash of silly. Others wanted to do away with all the silly stuff. I do however agree-It should be a toggleswitch. Maybe like Hardcore mode, but not toggeable after you start?
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Sigtextastic
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Wimopy

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Re: Fallout 4: Hype Never Changes
« Reply #407 on: June 09, 2015, 09:47:14 am »

*In the Vault*
"What do you expect the outside world will be like?"
OPTIONS:
-Dark, a constant, serious struggle for survival. [No Silly content]
-Strange, unlike anything we've seen before. [Allows Silly content]
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KingofstarrySkies

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Re: Fallout 4: Hype Never Changes
« Reply #408 on: June 09, 2015, 09:49:31 am »

Boom. Done. Also, I cannot friggin' wait to see what silly things Fallout 4 will have.
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Sigtextastic
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Teneb

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Re: Fallout 4: Hype Never Changes
« Reply #409 on: June 09, 2015, 09:55:40 am »

and that's why morrowind required at least 3 playthroughs IIRC to get every quest...

But the only house worth joining was Telvanni....
Uncle Crassius is very disappointed in you for not choosing Hlaalu.
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NullForceOmega

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Re: Fallout 4: Hype Never Changes
« Reply #410 on: June 09, 2015, 10:57:29 am »

You know... I kind of wish the "Weirdness" trait was just flat out removed from Fallout and just left in the game.

I hate that I need a trait to fight aliens.

It's a compromise since a lot of people don't want the weirdness at all (though I guess aliens are sort of canon now after mothership zeta)

Really it should just be a toggle somewhere that does not force you to waste a trait point.

Weirdness haters go home.

Spoiler (click to show/hide)

I love Fallouts pop culture references, completely okay for something that was always a campy fifties action serial.
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KingofstarrySkies

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Re: Fallout 4: Hype Never Changes
« Reply #411 on: June 09, 2015, 10:59:52 am »

I remember finding the TARDIS in FO1. That was a good laugh.
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Sigtextastic
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Flying Dice

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Re: Fallout 4: Hype Never Changes
« Reply #412 on: June 09, 2015, 11:12:41 am »

Yeah, the weirdness is an essential part of Fallout, not least because it helps prevent it from being nothing but grimderp.

That said, I never picked WW in NV because I wanted the special Gauss Rifle more than the alien blaster. :c

Personally I like Fallout 3/NV's way of dealing with skills/stats way better than any of the elder scrolls. Skyrim's hp/mana/fatigue stuff is bland, sure, but I actually think it's a slight improvement over the tedious way that stats improve as you level up. I know you're probably fine if you just let it be and play naturally but it invites perfectionism by making you feel like you aren't doing as best as you could unless you play weirdly, especially with Oblvion's level scaling.

Eeh, nenjin hit the nail on the head with Oblivion vs. Skyrim stats. The latter's method of handing out upgrades in lumps once you hit skill thresholds and buy perks was a step backwards from Oblivion's slight improvements to various things with every level. The perk system works for Fallout mainly because you also have the incremental improvements as you level your skills and ability scores (if you use Intensive Training or w/e).
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Sergius

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Re: Fallout 4: Hype Never Changes
« Reply #413 on: June 09, 2015, 02:30:26 pm »

Posting to Kvatch.

Haha, get it? Kvatch. Puns are funny.
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KingofstarrySkies

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Re: Fallout 4: Hype Never Changes
« Reply #414 on: June 09, 2015, 04:19:06 pm »

...
Get out.
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Sigtextastic
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Flying Dice

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Re: Fallout 4: Hype Never Changes
« Reply #415 on: June 09, 2015, 06:59:41 pm »

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Gabeux

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Re: Fallout 4: Hype Never Changes
« Reply #416 on: June 09, 2015, 07:23:33 pm »

I'm honestly scared by Fallout 4.

Oblivion made me go obsessive since it was the first Bethesda game I played. I used to watch an uncle play Daggerfall/Morrowind when I was a kid, and I ALWAYS wanted to play it..so when I got my hands on Oblivion, I went crazy.
Then Fallout 3 and NV...I had so much fun with it.
And Skyrim also made me go hermit, and I didn't even finish the plot. I currently have a great save using almost 50 mods and I plan to finish the game and all the guilds before 2016. It's also the first time I play the game in a less "teenager way" (not knowing/caring about mechanics  and features and just bumping around stuff and upgrading whatever seems fun. I actually finished Oblivion and FO3 like that).

So yeah..I hope my PC can't run FO4. Because gaming obsession..gaming obsession never changes.
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Rakonas

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Re: Fallout 4: Hype Never Changes
« Reply #417 on: June 09, 2015, 07:38:03 pm »

>if it does include the institute

1. the institute is in the Commonwealth

2. The Commonwealth is Massachusetts

3. Therefore, the Institute likely refers to MIT

4. MIT is in Cambridge, Massachusetts, which is in the Boston metropolitan area

5. There's an Android in the Fallout 4 trailer (guy in Mysterious Strangerish outfit)

6. Yeah, the institute's in the game

You know... I kind of wish the "Weirdness" trait was just flat out removed from Fallout and just left in the game.

I hate that I need a trait to fight aliens.

Some people would hate if there are aliens at all.


Plot twist, the Institute is Miskatonic University and the android was actually a Great Old One.
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Flying Dice

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Re: Fallout 4: Hype Never Changes
« Reply #418 on: June 09, 2015, 07:49:47 pm »

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Sergius

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Re: Fallout 4: Hype Never Changes
« Reply #419 on: June 09, 2015, 08:05:47 pm »

...
Get out.

C'mon, no need to go Mentat about it.
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