One thing no one further praised, is how the urban part of the map is great. I just got to the beginning of it - Cortega Assmebly Plant (or something like that) and damn. Some great combat was had.
That's easily 50% of what I've been doing since I started playing.
The best part about the new dialog system is that your character says various things when skipping dialog.
Including overly disinterested "mm-hmms", scoffing, "ugh..", "dumb robot" (when talking to Codsworth), and more!
Describing it doesn't do it any justice. It's awesome.
Oh man, right? It's all these little details that are making it so much more fun.
That was also when I discovered
PSA INBOUND that power armor doesn't drain energy from cores when you fast travel. As long as you've got map markers already set you can magically warp it into place for battle and leave the same way.
There's no ayy lmao or gun at the crash site, but I figured out via careful observation where they were hidden. No clues for you, but some good news: 1. The blaster comes with
450 ammo, and 2. it can be modded to use fusion ammo at the expense of a slight decrease in damage.
Oh, and yeah. The big-ass Brotherhood surprise has been in town for less than a week. While I was shooting up some supermutants a Vertibird did a flyover and
shot me up. Turns out that there were Gunners inside instead of Brotherhood, so I shot it down.
I'm not sure if this is part of their attempt at a radiant interfaction combat system, letting other factions nab Vertibirds like this. Have to say, though, things really heat up after the Brotherhood shows up to the party. No spoilers.
...and then there are the little things that are actually huge, totally, I swear.