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Author Topic: Fallout 4: It Just Works  (Read 841738 times)

SOLDIER First

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2160 on: October 04, 2015, 05:30:30 pm »

Nobody knows whether Fallout and Mad Max AREN'T in the same universe. To my knowledge, Australia hasn't ever been mentioned in Fallout lore.
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sambojin

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2161 on: October 04, 2015, 06:08:40 pm »

I was just thinking, if radiation can do that to american scorpions, imagine what aussie wildlife would end up like.
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scriver

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2162 on: October 04, 2015, 06:23:34 pm »

Australia was emptied of people during the Third Emu War when the feathered fiends overran the Great Emu Wall and literally kicked butt. It was then colonized by New Zealand in 2052 and turned into a strategic sheep reserve.
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SOLDIER First

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2163 on: October 04, 2015, 06:50:53 pm »

What if in Australia everything was mutated and gained sentience? So, like, you have the normal small amount of humans, and then there are generic "Raiders" or "Bandits" in the wilds.
But 95% of them are some sort of animal instead of humans.
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Creaca

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2164 on: October 04, 2015, 07:52:39 pm »

FO1 or 2 had Canadian Rebels attack you when you got to the north of the map.

Wait. What?

Canadian Rebels?

Operating in Northern California?

200 years after the apocalyse
?
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notquitethere

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2165 on: October 04, 2015, 07:55:36 pm »

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NullForceOmega

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2166 on: October 04, 2015, 07:55:58 pm »

I don't recall any such encounters in fallout 1 or 2, but while wandering (or driving) around in fallout Tactics, you could run into an encounter between two groups of people arguing about whether to call themselves the Canadian people's front or something else, kind of amusing.
« Last Edit: October 04, 2015, 07:59:34 pm by NullForceOmega »
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Rolan7

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2167 on: October 04, 2015, 08:23:01 pm »

FO1 or 2 had Canadian Rebels attack you when you got to the north of the map.

Wait. What?

Canadian Rebels?

Operating in Northern California?

200 years after the apocalyse
?
They got lost?
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Graknorke

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2168 on: October 04, 2015, 08:38:52 pm »

Canadian people's front
Canucks did 9/11.
Maple syrup can't melt steel beams.
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notquitethere

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2169 on: October 04, 2015, 09:59:44 pm »

Fallout: Bognor Regis
...I'll go get a notebook.
I've just done the maths. Fallout 2 covers a square about 300 miles high by 300 wide. The equivalent square in Britain would cover everything south of Newcastle and would still be smaller due to all the water. In contrast, Fallout 3 is roughly a square 14 miles high and wide. If we take the latter scale for Fallout: Bognor Regis, you'd have the eponymous city in the south, with the South Downs as the northern border, Chichester to the west and Littlehampton to the east. As the area is mostly fields, you could faithfully render every village as an explorable landmark.

Of course, if we were really making an English Fallout, we'd pick an area more densely packed with actual landmarks. London would be obvious but too much hard work. I suggest the are around Newcastle! You'd get in distinctive landmarks like the Angel of the North and South Shields Pier, with plenty of mostly empty ground in the middle for encounter-filled travelling between the towns.

The great thing is, the place names already sound like they're from a post-apocalyptic wasteland. Nuke-Castle (or is that too on-the-nose?), Low Fell, Sunder, Lamesly, Jarrow... and uh, Kibblesworth. You could even use the River Tyne as a natural northern border (with only central Newcastle, south of the river, accessible)

Spoiler: Proposed Map (click to show/hide)
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Rolan7

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2170 on: October 04, 2015, 10:10:08 pm »

Do we know anything about what happened to Europe?  As far as I know it's been left as mysterious as Australia, but I really don't know.
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SOLDIER First

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2171 on: October 04, 2015, 10:26:54 pm »

The only definite information I can get is that everywhere got shot, but that probably only includes places the European Commonwealth and other nuclear powers had control of.
So a lotta places, but there's probably places like Zion (minus radioactive but possibly with evolved) creatures running amok.
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notquitethere

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2172 on: October 04, 2015, 10:31:11 pm »

Tenpenny apparently thought England was worth leaving in favour of the Capital Wastes.

Logically speaking, there probably shouldn't be any super mutants or deathclaw-analogues as there shouldn't be any FEV in Europe.
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sambojin

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2173 on: October 04, 2015, 10:42:50 pm »

But there are bored British people stuck in Vaults.

It'd probably make for a great comedy series, unless you lived there.

And the weather got even crappier.

That's reason enough to leave, surely?
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notquitethere

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Re: Fallout 4: Charm Drugs with your Charisma
« Reply #2174 on: October 04, 2015, 10:59:22 pm »

There are loads of British post-apocalyptic TV shows to draw from, like Survivors, The Last Train, Not With A Bang, and You, Me, & the Apocalypse.

« Last Edit: October 04, 2015, 11:07:50 pm by notquitethere »
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